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Can someone explain Enhancement Diversification to me here?
Cyri replied to Black Gryphon's topic in General Discussion
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Can someone explain Enhancement Diversification to me here?
Cyri replied to Black Gryphon's topic in General Discussion
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Yep.
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Thank you. The recharge is not my play style. I prefer to have all the resists. Next year I may have a different design or build philosophy, but relatively recently (10 months ago) I started adjusting the builds on my tanks to really lean into durability as opposed to being a sturdy damage dealer (which I could not achieve to my satisfaction). On the Panacea proc...It simply did not seem reasonable, to my way of thinking, to include the Panacea proc at the expense of the Regeneration set bonus (which accounts for 4 HP/s). Panacea procs for 65 for my tanks. Proccing roughly x3 each minute (195) and dividing by 60 seconds is only 3.25 health per second. The first Numina set bonus (12% Regeneration), according to MIDs is 4 HP/s for my tanks. At worst it's a wash. At best, it seems better to keep the Numina 12% regeneration set bonus. Now, I know Panacea provides some endurance, however, it is not enough for me to want it in place of the Numina set bonus...but I understand others might. For me, and me alone, this is the build I would want for Invulnerability/SS were I were to make one. Have made builds Invulnerability/Energy Melee, Invulnerability/Electric Melee, and Invulnerability/Psionic Melee in which the Panacea proc is included. When it comes to a trade between the Power Transfer proc and the Panacea proc, I prefer the Power Transfer. I may be abnormal...I tend to do things very differently than others do. For instance in WoW - Burning Crusade, I played MS with dual wield and two slow single hand weapons with Mongoose enchantment as opposed to slow main hand and fast off-hand...and it was surprisingly effective for BGs...even got rating in arena with it. However, I recognize that was NOT optimal and I was not a very competitive player. But it's what I liked. It was fun for me. In CoH I have found that for healing the Power Transfer proc is significantly better. For my tanks, Power Transfer heals for 94 each proc. In my most recent build made for Invulnerability/Energy Melee, November 16, 2024, I have 2 Power Transfer Chance for Heal procs (94) and 1 Panacea proc (65). On review, I placed the Panacea in PP and changed a slot from Resist Elements to Physical Perfection because I could do so with only a 1.5% drop in S/L defense by breaking the third Unbreakable Guard set bonus that I had in Resist Elements. The slot now in PP gave me Numina x2, Power Transfer Chance for Heal and the Panacea Proc. Ultimately, there is no wrong answer, and this is what makes the theory crafting so fun...and part of why the game remains relevant. What works for one may not work as well for another. But, now it occurs to me that I should not offer builds because my design philosophy is so consistently divergent from everyone else. C'est la vie. Happy Gaming.
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Maybe you can use something here. Rage and Superior Might of Tank proc are turned off. Also, except for Resilience, all incarnates are not selected. Defense is set to 6 enemies, not 1. It takes 6 enemies to get S/L/F/C/E/N to softcap on defense. I take taunt late...you can always change things around. Take a look if you like. If not, no worries. Invulnerability_SS.mbd
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On page 28, I posted a main character. She looked okay, I was pleased...but she was still a bit unrefined. The finished AI artwork:
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That is something very strongly considered. However, as I build the ACTUAL character, I nearly always adjust the levels the abilities are selected as the respecification is being done. Though the OP asked for 'exemplar well', I left that detail out because I did not want to over complicate the post or confuse anyone who might find some use of the builds I posted. Of course, the other reason I left that detail out is that the order I take the abilities is my preference. Building is like art (in this game anyway), and true artwork is never completed, it is only abandoned. If I did elect to redo the mids build (in Mids), I'd likely find a reason to change this, or that. Even now I am thinking about what order or what slotting would be better... I have the list for what I actually took and when for the very first build I posted. Not sure about the others. Neither of the selections nor slotting changed (during the actual respecification), but the order did a bit. Also, I turn off all extra things and leave Invincibility on about 6 enemies surrounded. Most seem to post with Superior Might of the Tanker and Melee Core Embodiment turned on. I have seen some posting with Dull Pain turned on and so forth. Again, I post with these turned off because it more accurately reflects what the character/build can do.
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What I have run on two tanks I have: Czajen71.mbd What I am thinking of respeccing: Khoeur90.mbd Or another: Qoeuralan Rysa90.mbd The second and third appear objectively better than the first...but not sure. Anyway...I did not wanna make another thread just for a vanity project, so there it is. Comment if you wish. If not, understood.
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I will ask her. 😋
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Thank you 🙂. I have played with them quite a lot. What I meant was that I seem to have exhausted my imagination for prompts for a bit. After several hours (and I had fun, mind you XD), nothing I did seemed to offer any kind of meaningful improvement. What I HAVE noticed is that the style of art one elects to choose seems to alter the results significantly (as it should) but I was not aware of the style thing at first. I went with default. Then I noticed it and made changes. I would ask you whether you have noticed the AI Strength and Resemblance getting better or worse as they're increased or decreased? That is, put more simply, where do you feel you get the best results. You and P2 seem to generate good results. I have followed your character generation with some interest for a bit now and I do wonder how you do it. I am aware of the prompts, but what else do you do? Thank you for your time 😊.