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Posts posted by Errants
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3 hours ago, Erratic1 said:
But one thing I am usually good at is letting the other person have the last word. So give what response you will and do not expect a response from me.
If I have you on ignore it is due to perceived provocations on your part. If they were unintended I should not respond and if they were intentional they do not deserve a response.
LULZ.
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6 hours ago, Krimson said:
Thugs could be reskinned to police. Gang War would be like a raid.
Where's the customization? #ACAB- 5
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5 hours ago, arcane said:
On my phone and searching the forum is failing me.
For any set without a no-redraw option, do we know how much time/arcanatime the redraw animation takes? I’m fiddling with some VEAT builds and other related stuff and would like to build those numbers into my attack chain formulas if possible.
0. Redraw does nothing to alter the cast time of a power. It is a cosmetic only change in HC.
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3 hours ago, Sakura Tenshi said:
I’m not really talking about builds, I do know it’s pretty easy to build a good Arachnos soldier, i more just mean like, should they get some later on powers to flesh out those who want to stick with being a huntsman.
But I will probably keep those builds in consideration myself for later.
Sorry, got sidetracked way too late/early in the morning, due to mini-conversation with @Bill Z Bubba
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1 Acc, 3 Dam in attacks.
3 Def/Res in any armors.3 Rech in clickies.
3 Heal in healing
3 EndMod in +Rec
EndRed to taste -
3 hours ago, Bill Z Bubba said:
Yours is better. Even when I looked at mine I couldn't figure out why I didn't take Surveillance.
This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Arbiter Nevyn: Level 50 Magic Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: LeapingVillain Profile:
Level 1: Single Shot -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(3), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(5), AchHee-ResDeb%:20(7)
Level 1: Bane Spider Armor Upgrade -- GldArm-3defTpProc:10(A), GldArm-ResDam:50(7), GldArm-End/Res:50(9), UnbGrd-ResDam:50(9), UnbGrd-ResDam/EndRdx:50(11)
Level 2: Burst -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(17), SprSpdBit-Acc/Dmg/Rchg:50(19), SprSpdBit-Dmg/EndRdx/Rchg:50(19), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(21), SprSpdBit-Rchg/Global Toxic:50(21)
Level 4: Wolf Spider Armor -- StdPrt-ResDam/Def+:30(A), StdPrt-ResDam/EndRdx:30(23), StdPrt-ResKB:30(23)
Level 6: Wide Area Web Grenade -- GrvAnc-Immob/Rchg:50(A), GrvAnc-Acc/Immob/Rchg:50(25), GrvAnc-Acc/Rchg:50(46), GrvAnc-Immob/EndRdx:50(48), GrvAnc-Hold%:50(48)
Level 8: Heavy Burst -- DS:DSyncAccRange(A), DS:DSyncDamRange(27), PstBls-Acc/Dmg/EndRdx:50(27), Ann-Acc/Dmg/EndRdx:50(29), Ann-ResDeb%:50(29), PstBls-Dmg/Rng:50(31)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Acc/Dmg/Rchg:50(33), SprDmnofA-Dmg/EndRdx/Rchg:50(33), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(33), SprDmnofA-Rchg/DmgFear%:50(34), Ann-ResDeb%:50(34)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 16: Kick -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(25), Hct-Acc/Rchg:50(48), Hct-Dmg/EndRdx:50(50), Hct-Dam%:50(50)
Level 18: Frag Grenade -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(36), SprFrzBls-Acc/Dmg/EndRdx:50(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(36), SprFrzBls-Rchg/ImmobProc:50(37), FrcFdb-Rechg%:50(37)
Level 20: Tough -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(37), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39)
Level 22: Mental Training -- Run-I:50(A)
Level 24: Cloaking Device -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(40)
Level 26: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40)
Level 28: Surveillance -- DS:DSyncAccDefDebuffToHitDebuff(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42)
Level 32: Tactical Training: Assault -- EndRdx-I:50(A)
Level 35: Assault -- EndRdx-I:50(A)
Level 38: Call Reinforcements -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(42), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-+Res(Pets):50(43), CaltoArm-EndRdx/Dmg/Rchg:30(43), CaltoArm-+Def(Pets):30(45)
Level 41: Combat Jumping -- Rct-ResDam%:50(A), Ksm-ToHit+:30(45), ShlWal-ResDam/Re TP:50(50)
Level 44: Combat Training: Defensive -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(46)
Level 47: Tactical Training: Leadership -- RctRtc-Pcptn:20(A)
Level 49: Vengeance -- Prv-Absorb%:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Conditioning | Hidden
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), Mrc-Rcvry+:40(11), NmnCnv-Regen/Rcvry+:50(13), Pnc-Heal:50(46)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PwrTrns-+Heal:50(A), PwrTrns-EndMod:50(13), PrfShf-End%:50(15), PrfShf-EndMod:50(15), SynSck-EndMod/+RunSpeed:50(17)
Level 50: Born In Battle
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
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Here's a rough redraw... went a little spendier. -
Lost the build, will have to remake. This is in Wentworth's.
Nevermind, not remaking, this is a hot mess... When I revisit it, I'll need to fix it. -
Similar, though I didn't take Venge/Victory...
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5 hours ago, StrikerFox said:
GC has a 65%, and SotW has a 75% chance to build AF. It's more than just a 4 dps difference between the two powers. T1 and T2 powers are typically the weakest attack in a chain. Using the quicker cast power means stronger attacks are used more frequently over time.
But I've never tested it with NB and maybe NB's longer AS cast time could affect it. But I've gotten better results (VS a pylon) using Initial Strike over Heavy Blow (Stalker StJ) and better results using Nimble Slash over Power Slice (Stalker DB).
So, SotW has the edge, over time, in AS stacks, too... Interesting.
I remember from my number crunching days on my Kat/Regen Scrap... I had GC > SotW due to the DPS differences... Then found in play (not pylons) that I had a smoother chain, and less slivers of mobs to kill using the higher alpha of SotW. IIRC, I ran GD > SotW > SD > SotW... Never played Nin/ since it was a bad copy of Kat.... -
I'll second Rad/Fiery for tanking... Is only the second I've gotten to 50 (first was Ice/SS on legacy). Obscene toughness, multi-use kit, and ALL the AoE.
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16 hours ago, Bill Z Bubba said:
Or Dwarf form could be changed so that its mez protection lasts a few seconds after dropping from it so that you're not stuck in a permaheld state that all other melee archetypes avoid with ease.
Warshades would be insane with a short duration MezPro after dropping Dwarf...
Main advantage that PB's have - Perma-LF = Mez Pro (-Fear... freaking Tsoo). -
17 hours ago, Bill Z Bubba said:
Or Rad/Claws
Or Bio/Claws
Or Inv/Claws with the Gaussian Chance for Build Up in Invincibility
There's a bias here... But I'm not sure what it is...
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9 hours ago, StrikerFox said:
Gambler's Cut is better than Sting of the Wasp. It has higher dps.
4 dps difference between the two (+GC), 38 dpa difference (+SotW). The difference is minimal. Though, I'm sure someone with better numbers than I can tell if the higher frequency, lower damage works out better for +Crit damage.
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Personally, I wish Impale and Throw Spines changed animations... I may have to drop Impale for Barb Swipe myself on my SpIce scrapper... the lack of ST is murder.
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14 hours ago, SomeGuy said:
Just don't do regen.
I mained a Kat/Regen on Legacy.
I've yet to touch */Regen Scrappers on HC. Have an Ice/Regen Stalker at 47 that works well, plans for a Psi/Regen Brute... But fail to see the point of it on a Scrapper. This makes me sad. -
8 hours ago, hellona100 said:
I tested out this Achilles' Heel: Chance for Resistance Debuff the other day in the power Radiation Infection. I know... this is a power and not a henchmen.
I found the proc to only activate about 1 PPM instead of the 3.5 PPM that it is supposed to. The -20% Res for 10 seconds was right, just not the PPM.
I tested the proc out in RV using my 2nd account and was dissatisfied with the proc rate so much that I replaced the proc with Dark Watcher's Despair: Chance for Recharge Slow.
The point I am trying to make here is you should test out these procs in-game before settling on your final build.
You placed a Proc in a toggle with only 1 chance to proc every 10 seconds as a result, and got disappointing results? Shock. -
2 hours ago, Bill Z Bubba said:
I wouldn't gignore you but I would pelt you with strawberries. I'd prefer hasten to be made a passive at +20% recharge.
With a buff to the Pri/Sec +Rech powers, of course? So that they aren't equaled by a pool power? ^_^
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1 hour ago, dragonhawk777 said:
1. You are off on generic IO as crafted 50 gives a 42% reduction vs 38% combining SOs. Plus since the Homeecoming team turned off or reduced the ED penalty that the game put in years ago its definitly more beneficial to 3 slot Hasten. I tested ingame and the Hasten downtime is down to about 10 sec so its downtime is not as severe as you think.
3 Lvl 53 SO's in Hasten is 3 x 38.295%: ED reduced to 97.23% from 114.88%
2 Lvl 50 IO's in Hasten is 2 x 42.4%: ED reduced to 83.32% from 84.8%
2 Lvl 50+5 IO's in Hasten is 2 x 53%: ED reduced to 95.9% from 106%
3 Lvl 50 IO's in Hasten is 3x53%: ED reduced to 99.08% from 127.2%
For the cost of 10 boosters, you save a slot for elsewhere in a build, and lose 1.33% (SO's) or 2.18% (50 IO's) recharge in Hasten. Most builds will make that trade.
Yes, that 3rd Lvl 50 Rech IO of 53% was nerfed down to 2.18%. Homecoming hasn't adjusted Enhancement Diversification. It's still there.
Also, here's an adjustment to your build, Though, I think that Fighting and a Defense Epic (Ice/Scorp/Force) might be better for +Def stacking:This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Alternate Mightcross: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Flame MasteryHero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg:40(A), Dcm-Dmg/EndRdx:40(3), Dcm-Dmg/Rchg:40(3), Dcm-Acc/Dmg/Rchg:40(5), Dcm-Build%:25(5)
Level 1: Toxic Web Grenade -- IceMisTrmt-Dam/Rech:50(A), IceMisTrmt-Dam/Slow:50(48), IceMisTrmt-Acc/Dam/End:50(50), IceMisTrmt-Acc/Dam/End/Rech:50(50), IceMisTrmt-+ColdDmg:50(50)
Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Acc/Dmg/Rchg:50(9), SprDfnBrr-Acc/Dmg/EndRdx:50(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(11), SprDfnBrr-Rchg/+Status Protect:50(11), Ann-ResDeb%:20(13)
Level 4: Weaken Resolve -- Acc-I:50(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(46)
Level 8: Charge Up -- RctRtc-Pcptn:20(A)
Level 10: Targeting Drone -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(13), GssSynFr--ToHit/Rchg/EndRdx:50(15), GssSynFr--Rchg/EndRdx:50(15), GssSynFr--ToHit/EndRdx:50(17), GssSynFr--Build%:50(17)
Level 12: Zapp -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(19), Apc-Dmg/EndRdx:50(21), Apc-Dam%:50(21)
Level 14: Project Will -- Acc-I:50(A)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 18: Tesla Cage -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(23), Dvs-Dmg/Rchg:50(25), Dvs-Hold%:30(25), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(27)
Level 20: Field Operative -- LucoftheG-Def/Rchg+:50(A), PwrTrns-EndMod:50(29), PwrTrns-+Heal:20(31), PrfShf-End%:20(33), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(45)
Level 22: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(39), LucoftheG-Def/EndRdx/Rchg:50(40)
Level 24: Assault -- EndRdx-I:50(A)
Level 26: Voltaic Sentinel -- SlbAll-Dmg:50(A), SlbAll-Dmg/Rchg:50(29), SlbAll-Dmg/EndRdx:50(31), SlbAll-Build%:50(31)
Level 28: Trip Mine -- Arm-Dmg:50(A), Arm-Acc/Dmg/Rchg:50(46), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(48), Arm-Dam%:50(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(33), SprBlsWrt-Acc/Dmg/Rchg:50(34), SprBlsWrt-Acc/Dmg/EndRdx:50(34), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(34), SprBlsWrt-Rchg/Dmg%:50(37)
Level 35: Bonfire -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(36), OvrFrc-Acc/Dmg/End/Rech:50(37), OvrFrc-Dam/KB:50(37)
Level 38: Gun Drone -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(40), ExpRnf-Dmg/EndRdx:50(40), ExpRnf-Acc/Dmg/Rchg:50(42), ExpRnf-EndRdx/Dmg/Rchg:50(42), ExpRnf-+Res(Pets):50(42)
Level 41: Fire Shield -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(43), StdPrt-ResDam/EndRdx:30(43), StdPrt-ResDam/Def+:30(43), GldArm-3defTpProc:50(45)
Level 44: Melt Armor -- Acc-I:50(A)
Level 47: Rise of the Phoenix -- Prv-Absorb%:25(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Defiance
Level 1: Sprint -- UnbLea-Stlth:20(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(7)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(7), PrfShf-End%:20(33)
Level 1: Shocked
Level 49: Quick Form
------------| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1429;700;1400;HEX;| |78DA55935B4F135110C767BB5BA0A5057A81964B81A2486D4B5BF012E35D104C842| |644127D6C36ED529AACDDA6BB187D32311A3F022AA05141C0F89114F5C927048598| |F860EA74678E964DB6BF9CFF3933FB9FE99CECFDEB9E8585E9AB20792775D534731| |3F86B69D596EC92A55A25A30CF804AFE92895554B1BCC968A8B56BE6A9866336E0C| |F0E9DC2DB55CD40AA9295DCB5BD5525ED5294F48ECCF2F552A46D54ADD500B45CD3| |2C13F67187A6ADAA8E6B59CB190BB53D2758F2DCD6A6AA5542EBAEDC57C45D30AED| |422F685573B154F14F554AF9D4B4AEDED572593BFB83305A89E29B867F4F4D8165C| |4880B1CCF98CF89CA0A73151956E061FDB82482DC4E803105D2ADC4310FD3CB6C23| |66EA311CE49440B1C516075326BA15A693E8F926030414306300320783DC03F6661| |7F6D3C9A2E4EC946C71F40F2E230A8C239AB930685E73D8691EE1CA45CE6B4ED7BA| |83BEB1416C7BC7DC24766C31B789A730AA5554DD9A24D19F62A689C10C738CB884C| |6BDC2B8978D0FA1B17661BC3D51175DD0C53C8DF0098FBEB75CEA3A31BCC1DCA22A| |7B5ED3BAE70DF13122209A1CE096F4ED5333FB7F2976170697A91BC919D9D69307C| |47BE8B5935BE6E8E4E0133EE24880E847EF215150284A9F3D83E86651EEBE4CA5F7| |5D21F64F3027894FF054AFE863EF391247CF332F10D3179997883EFC6C84831C11E| |12DC8EC209EADDF2F895B37F082AA1A5C214657996BCC97C4E3AF889B8821113CF4| |91C4639F983BCCCF1CF485F995F814A38645DF87F7C8F3C83EF307F1E44FE601F39| |0B88D3962A221B1DF34F1F143CA1CEFC29D880BE22162729CF40F5E8084F81F123C| |58EF712F25C4D4AE6CDFD620B62E236E4246CC84F2FF0A037078B441ACCD1E3921D| |3C8CC29424351AAE103BBEEC673A39469AF4194E0B6640F6BD34DC94EF2FD48448C| |22F61B4407F0A436F1E48A890D27EC4305DBE04C1CEB126EFF02E976C6C2| |-------------------------------------------------------------------|
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-1 Rech CP, +1 Heal/Rech DP. Also, updated Mids has D-Sync's.
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4 hours ago, Hyperstrike said:
I have a medical background as well.
I stand behind my diagnostic regimen.
😂🤣😂🤣Most are. You just can't TELL them that.
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3 hours ago, Dungeoness said:
I will list a few things that pop out to me as holding this build back from where it could be.
- Attacks - Yup, didn't think to do attack chains, just took powers. Trimmed a little fat and actually checked possible chains.
- Shadow Bolt/Nova Bolt/Ebon Eye - Grabbed for attack chains (Human/Dwarf), potentially useable Lvl 2 power. See that was unnecessary, grabbed Snare for utility (torn between Acc/Dam or Acc/Mez for the slot). Also see how useless Nova Bolt is, and unneeded - the Cone/TAoE can be subbed into chains. I do appreciate the HC changes of the T1/2 blasts being options for the forms (especially since Eye is actually useful)
- Gravity Well - Ran out of slots, kept it for utility. Rejiggered it, and had to sort out purple choices - I split the ATO's, so I've only got room for 2xPurple 5 slots. Why Dam/Rech instead of Dam? Dam keeps me ED capped, and only loses 0.5 seconds of recharge with my bonuses (global+perma-Hasten).
- Stygian Circle - Chased 5% recharge here... Wasn't a good use of slots. Thanks.
- Quasar - Valid critique, and far more useful than Unchained Essence, due to lack of awkward targeting. Also didn't realize it recharges faster... Whoops - Legacy building mindset there.
- Unchain Essence - See above response. Also, never really liked cones, personally, so I shy away from them. I view Human as my utility form, got plenty of damage in Nova, so don't really want the additional attack.
- Dwarf Strike/Dwarf Drain - When I'm stuck in Dwarf due to mezzing enemies and no other option, I'd like to be waiting on powers/use fillers. Did manage to find slots to flesh out Drain, though.
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Passives and Globals: Forgot that Panacea needs to be in an active power, doh!
PT:EndMod vs PF:% is a loss of 4.6 end per minute, or ~0.08eps. In exchange, I get 0.27hps regen. As I'm sitting at 3.29eps recovery (0-100 in ~34 seconds), I don't think I'm missing that - usual build goals are +2eps over toggle drain for sustainment, unless I have active +End tools. Since I'm going to be tri-forming, toggles aren't an issue unless stealthing. -
Experimentation was grabbed because it asks for 1 slot for 3 powers. I've a +Damage budget of 205% (most attacks are slotted to 95%+), and saturated Mire only gives 112.5%. Double Mire is possible, but Dwarf is 10 seconds vs 30 of Sunless.
Good point on the Defensive aspect of Unleash Potential - if I'm just grabbing the first 2 as pre-req's, a small purple+ every 4 minutes will be better breathing room than a small red+ every 6. Have to steal a slot from Taunt (and 1.8 end), but that may be a better option.
So, with all said and done, here's a revision:
This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Calipax: Level 50 Technology Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Force of WillHero Profile:
Level 1: Ebon Eye -- SprKhlGrc-Acc/Dmg:50(A), SprKhlGrc-Acc/Dmg/Rchg:50(29), SprKhlGrc-Dmg/EndRdx/Rchg:50(29), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(31), SprKhlGrc-Rchg/FormBuff:50(31), Dcm-Build%:25(31)
Level 1: Absorption -- StdPrt-ResDam/Def+:30(A)
Level 2: Gravimetric Snare -- HO:Nucle(A)
Level 4: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 6: Dark Nova -- GssSynFr--Build%:20(A), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--ToHit:50(34)
Level 8: Starless Step -- WntGif-ResSlow:10(A)
Level 10: Weaken Resolve -- AnlWkn-Acc/DefDeb:50(A)
Level 12: Sunless Mire -- SprEssTrn-Dmg/EndRdx/Rchg:50(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg:50(36), SprEssTrn-Rchg/Global Heal:50(36), FuroftheG-Acc/End/Rech:50(36), FuroftheG-Acc/Dmg/End/Rech:50(37), FuroftheG-ResDeb%:10(37)
Level 14: Shadow Cloak -- Ksm-ToHit+:10(A), ShlWal-ResDam/Re TP:10(37), Rct-ResDam%:20(39)
Level 16: Project Will -- Acc-I:50(A)
Level 18: Gravity Well -- Hct-Dmg:50(A), Hct-Acc/Dmg/Rchg:50(39), Hct-Acc/Rchg:50(39), Hct-Dmg/EndRdx:50(40), Hct-Dam%:50(40), UnbCns-Dam%:50(40)
Level 20: Black Dwarf -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(42)
Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx:50(A)
Level 24: Unleash Potential -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(42), LucoftheG-Def/EndRdx/Rchg:50(42)
Level 26: Shadow Slip -- EndRdx-I:50(A)
Level 28: Nebulous Form -- BlsoftheZ-ResKB:20(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A)
Level 32: Dark Extraction -- ExpRnf-Acc/Dmg:50(A), ExpRnf-Dmg/EndRdx:50(43), ExpRnf-Acc/Dmg/Rchg:50(43), ExpRnf-EndRdx/Dmg/Rchg:50(43), SlbAll-Dmg/EndRdx:50(45), SlbAll-Build%:50(45)
Level 35: Quasar -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(45), Arm-Acc/Rchg:50(46), Arm-Dmg/EndRdx:50(46), Arm-Dam%:50(46), OvrFrc-Dam/KB:10(48)
Level 38: Eclipse -- ImpArm-ResDam/Rchg:40(A), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResPsi:15(50), GldArm-RechRes:50(50), GldArm-3defTpProc:50(50)
Level 41: Stygian Return -- Prv-Absorb%:50(A)
Level 44: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 47: Stealth -- LucoftheG-Def/Rchg+:50(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+:50(A)
Level 1: Dark Sustenance
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clr-Stlth:15(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+:30(A), Mrc-Rcvry+:20(33), Pnc-Heal/+End:10(33)
Level 1: Stamina -- PwrTrns-+Heal:20(A), PwrTrns-EndMod:50(33)
Level 1: Shadow Step -- Wrp-+Special:20(A)
Level 10: Shadow Recall -- Acc-I:50(A)
Level 6: Dark Nova Blast -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(3), OvrFrc-Dmg/End/Rech:50(3), OvrFrc-Acc/Dmg/End/Rech:10(5), Thn-Dmg/EndRdx:50(5)
Level 6: Dark Nova Bolt -- HO:Nucle(A)
Level 6: Dark Nova Detonation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech:50(7), Bmbdmt-Acc/Dam/Rech/End:50(9), Bmbdmt-+FireDmg:30(9)
Level 6: Dark Nova Emanation -- Bmbdmt-Dam:50(A), Bmbdmt-Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech:50(11), Bmbdmt-Acc/Dam/Rech/End:50(13), Bmbdmt-+FireDmg:30(13)
Level 20: Black Dwarf Antagonize -- MckBrt-Taunt/Rng:50(A)
Level 20: Black Dwarf Drain -- Hct-Dmg/Rchg:50(A), GldStr-Acc/Dmg:50(15), GldStr-Dam/End/Rech:50(15), GldStr-Acc/Dmg/End/Rech:50(17), HO:Golgi(17)
Level 20: Black Dwarf Mire -- SprEssTrn-Acc/Dmg:50(A), SprEssTrn-Dmg/Rchg:50(19), SprEssTrn-Acc/Dmg/Rchg:50(19)
Level 20: Black Dwarf Smite -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(21), CrsImp-Acc/Dmg/Rchg:50(21), CrsImp-Acc/Dmg/EndRdx:50(23), CrsImp-Dmg/EndRdx/Rchg:50(23)
Level 20: Black Dwarf Step -- Jnt-EndRdx/Rng:50(A)
Level 20: Black Dwarf Strike -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/EndRdx:50(25), CrsImp-Acc/Dmg/Rchg:50(25), CrsImp-Acc/Dmg/EndRdx:50(27), CrsImp-Dmg/EndRdx/Rchg:50(27)
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
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1 hour ago, Bill Z Bubba said:
Still stronger than regen.
/ducks
Regen and Strong in the same sentence?
Nerf Regen.- 1
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5 hours ago, 00Troy00 said:
How are they different?
Quick Snipe is now based off of attacked/being attacked in the last 10 seconds. No longer need to hit a minimum ToHit threshold.
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27 minutes ago, Hyperstrike said:
Diagnosis: Patient is a dumbass.
Or, practitioner wasn't clear in their question.
I get those responses all the time, and realize I have to reframe my query to my patients.- 1
Show me your "Pools Only" Builds
in Archetypes
Posted
24 power choices to 50, 3 Pri/Sec mandatory, and 4 pools with 5 powers each means you're shy 1 power and 3 slots if you don't train to 49. Can still be combat level 50, and never an incarnate.