Jump to content

Bill Z Bubba

  • Content Count

  • Joined

  • Last visited

  • Days Won


Bill Z Bubba last won the day on March 25

Bill Z Bubba had the most liked content!

Community Reputation

553 Excellent

About Bill Z Bubba

  • Birthday 06/29/1972
  1. Kinda surprised that no one really spoke about Bio apart from a slight side mention. I've got 50s of fire/bio, fire/sr and fire/nin and by far, the added damage from Bio makes that one shine above the others. Being unkillable due to all the absorption is a nice bonus.
  2. If that's all there is to it, fine. Go to Dark Astoria, run repeatable missions from Ephram at max diff, compare your gains on a maxed out Sent vs a maxed out Blaster. I already know the outcome.
  3. Sentinels are not blasters. They have mez protection. They have armor. Sentinels come into the mix with built in damres reduction which can not only be stacked with multiple sentinels but be stacked on any damres debuffs you can slot in your build. And again, a non-faceplated sent is going to out-dps the blaster who spends their time licking dirt.
  4. There is no argument. There is no impasse. Anyone that states range doesn't reduce incoming damage and thus the likelihood of faceplanting is delusional or lying. I mean WTF.... go sit in melee on the 3rd mish of the ITF in the spawn of nothing but EB monsters and then hover above them blasting away and come back and tell me that being in melee doesn't increase incoming damage. Seriously. WTF.
  5. Pretty sure they're the same caps. And coupled with being ranged instead of melee, they're actually vastly more durable. Just logged mine on and ate an orange. Yes, damres cap is 75% just like scrappers. Defense cap is 175%. Unsure if that's the same on scrappers.
  6. Agreed. As safety goes up, damage should go down. That's why my scrapper does better damage than my brute which does better damage than my tank. All Claws and SR so it's a true comparison.
  7. Nope. Didn't forget them. But this is a sentinel thread. VEATs have their own ridiculous design issues.
  8. It's in the 30s, so no. Again, precisely because the incoming damage at range is so drastically less than the incoming damage at melee.
  9. It's a fair statement. So explain why I feel the exact same with my dp/sr sent? Edit: Who is in the 30s ... and doesn't hover. Another edit: or my brand new lvl 14 rad/regen sent? We'll discount the fire/nin and fire/sr sents since they use fire blast.
  10. Obvious to who? My fire/bio sent takes down pylons faster than both my claws/sr brute and my sr/claws tank. And thanks to being able to stay at range suffers from VASTLY less incoming damage. See above comment about the discrepancy between incoming melee damage and incoming ranged damage. A tankmage. And that's what they are. They sit in extreme safety blasting away without a care in the world, arguably as safe as tanks and dishing out greater damage. Quite frankly, from the moment I first viewed them when the post-snap CoH was back online, I called them out for what they are: something that doesn't actually belong in this game. But they are here, and I've got several of them because they are fun and they are safe and they do get the job done.
  11. Having recently struggled with my blasters in a way I don't at all with my sentinels, I can't agree to this. I see no reason for sentinels to match blaster damage output at all, in any area, when they spend their entire existence cruising along with vastly superior mitigation.
  12. They're gone. Replaced by a single demon/kin who is now 34 and pretty heavily IOed. I don't think MMs are for me regardless of any possible changes.
  13. I can only assume that we were never told that there would be no math. @BopperYour work is wonderful but it's starting to feel like we're diving into Heisenberg levels of silliness.
  14. I've got 3 MMs that are languishing and damn near close to deletion. Part of the issue is that I can't use the 3 attacks I'm given, or the others I take from power pools without bottoming out on end even with 4 perfshifters in stamina on all 3 and proper end-red in each of the attacks. I could do what others suggest and sit back idle while my pets do the work but then I get bored and if I'm bored with a character it has no reason to exist. Remove the end penalty, please. Return MMs to the normal end usage equations.
  15. True statement unless you're SR which has 95% DDR. SR users just cruise on through without a care in the world while everyone else is all "why is my defense in the red?!?!?!"
  • Create New...