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Fuquo

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Everything posted by Fuquo

  1. My thinking is like this...A low mag KB (no sending folks flying but good for space). A KD on a longer CD. A higher damage single target "slug" shot (your "sniper" ability). A wide spread (more targets) lower damage "birdshot". Aim/empower, obviously (potentially granting a lesser "Gauntlet" so your cones hit more targets). a knee-capper that either slows, or applies a debuff of some kind... -dmg or -def perhaps. And finally three "momentum" like abilities (only usable after a normal attack) that have additional effects -- fire for phosphur, a taser round (maybe), and a targetted AoE type shrapnel boomy.
  2. Replace build up/empower in the Sentinel attacks with a weaker AoE version of their class ability.
  3. Like a close/mid range titan weapon. Lotta cones and CC with scaling mag; stronger close, weaker far. That is all.
  4. Everyone has made the case for the other points, so I just want to focus on question 2. Yes. It's not irreversible, but you can make PvE nigh impossible through two means. 1. Accuracy, and 2. Endurance. Especially on a tanker that has, comparatively, low damage, and a metric ass-load of toggles. Not slotting stamina will have you chuffing blue insps like mitzi's at a rave. Not hitting with your attacks means you have to use more of them, thus you run out of endurance faster. When you break into the mid levels (25+) you'll start running into enemies with high defences, or enemies with to-hit debuffs. You'll get pretty sick of whiffed attacks pretty quickly. Especially when debuffs are stacked. 6% chance to hit the thing that's stopping you from hitting the other thing that's kicking the shit out of you is a pretty bad time. Maybe too literal, but yeah...you can end up with a character that's no fun because they can't do anything, or has to have a little nap and a sandwich after every fight. As far as I'm aware, you can't accidentally ruin a character permanently. Unless you give up and roll something else, leaving it borked and abandoned. I will second what Six-Six said; you will get more comments about your costume than your build. I mean, people willingly take lvl 1 toons into lvl 50 +4/x8 (the hardest diff). No one, no matter how cracked they are at the game, has a build at lvl 1. The best players have the sickest fit you've ever seen.
  5. Probably not the best title. This is probably one of those ideas that sounds simple in theory, but is difficult in practise. Basically, I think it would be cool from a character creation perspective to be able to pick from more than just the default options. Some examples to better explain what I haven't explained at all. Imagine a blaster. I have ice powers. No matter what origin I chose, those little ice blasts are coming out of my hands like I'm casting a spell. What if, instead, I could have a rifle instead? Use the already existing rifle animations and models, but use the wibblies and particulars from *insert powerset*. It would function (mechanically) exactly the same as an ice blaster, but visually...I'd have a gun. Or two guns. Or a magic stick...idk. A scrapper with a cursed sword that uses the broadsword animations, but has the functions of the dark melee set. Or a dual sword wielding maniac with the titan weapon set. Nothing about the actual game values would change, but it would open up a whole world of charactisation options. Want to use claws with a shield? Slap some claws on the dude while still using one of the available melee sets. I know it's not exactly ground/deal breaking having *insert powerset* being limited to *insert method of damage delivery*, but it would still be pretty nifty. Thank you for the sacrifice of brain cells you lost while reading this.
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