Question: City of Heroes came at a junction in MMO game design, between the Sandbox earlier titles like Ultima Online, and the later Theme Park MMOs like World of Warcraft; Were any of the emerging issues of Sandboxes, such as player griefing or problematic content, in your mind when designing CoH, or was it coincidental? Later you went back and added player freedom in again via the Mission Architect. Did it lead to any of the aforementioned issues?
Also; Have you played the awesome MA arc "Apocalypse Cow", and can you think of any new cow puns I could squeeze into it...? I mean, that the author, ahem ahem, might think is a pun that aurochs. I mean rocks. Thank moo. I mean, you.