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PartyKake

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Posts posted by PartyKake

  1. Was just going to add, this one worked for me:

    /macro TP "team Hey $target, buckle up and sit still for teleport!$$powexecname teleport target"

     

    Looks like the space was the culprit.

     

    Special thanks to Arklide from the community discord.

    • Like 1
  2. Just to be sure, you're not trying this out on another player are you? They might have the option set to auto-reject forced teleportation from allies.

     

    image.png.730d3c7f725f34fb4dac6fab1cd26e1a.png

    This is what I see after typing in that macro. Did you insert those quotation marks at some point?

    • Like 1
  3. I have characters lying around that have collected all the day job badges and I don't even remember what I was thinking when I created them. But between costume changes being cheap or free and renaming them later if it suits me, I don't think I'll need to delete any before I hit the limit of 1000.

     

    I did, however, at one point reorganize them so that they were sorted by archetype. But all that did was inspire me to create more characters until the archetypes were more equally represented.

  4. I just quit out of homecoming (because my badgesetlist popmenu wasn't working), relaunched the city mod installer, clicked add to launcher, chose HC Launcher, then closed it and tried to relaunch homecoming to get this:

    image.png.c9eeee01fd7d1f1402d2412ac334d619.png

     

    any ideas?

    verifying files didn't seem to stop the error.

     

    HEEEYYY I FIXED IT!

    If this happens to you just uninstall and reinstall the vidiotmaps mod in the mod manager.

  5. As SeraphimKensai mentioned the teleport to mouse cursor effect is very useful.

     

    The Warshade build I use binds it to shift+lbutton so that all I have to do is press shift and then left click where I want to go.

     

    This does have the strange side effect of occasionally having to teleport twice because just hitting shift starts the cast, but as long as you remember to lift the shift key before clicking you should be good.

  6. I found myself with that problem with teleport, and then I played a warshade, and got its bindings set up - someone had created a bind for shift-left click to teleport, and I was like... "huh."

     

    And on that character I used it all. the. time.

     

    If you haven't tried it, see if the MF'n Warshade build helps you out with remembering that. 😉

  7. One of my absolute favorites, found this completely by accident. You can only see this if you screw up a mission.screenshot_111001-17-59-17.thumb.jpg.57bc194f8852e57676d79a773fb4a440.jpg

     

    This one is also accidental. Thanks to my character's name, Twinshot made a clever pun.screenshot_111028-00-45-25.thumb.jpg.f4c3e85c9471f6b32751faa7fff4f948.jpg

    • Haha 4
  8. Chatting with some people on the discord, I joked about the name Dodge This, and wondered out loud if it was available, and someone said "Not any more!" but lo and behold, an hour later, I snagged the name.

     

    I like all my character names though. If I can't come up with something good I don't even bother making the character!

    • Like 1
  9. The problem with a hybrid armor/melee powerset is that the armor powersets have their armor already split into multiple parts for balance purposes and practicality.

     

    you usually have your generic armors (smashing lethal etc) in one armor, you have some more exotic (heat cold energy etc) in another, and then maybe you have the status effect armor in a third power. then there might be an aoe taunt + damage or status effect, a couple passives, and that leaves you maybe three slots for attacks, and that's if you remove the heals, the resist or status condition defense boosters, and the activatable powers or rezzes.

     

    If you combine some of those together you instantly make that version of the powerset a lot more appealing than the other armor sets.

    If you strip some away, you might make the powerset completely useless by denying it a critical resist or function.

     

    That being said it would be really cool to have some sort of elemental pets to go along with fiery aura or ice armor. You could cram 3 elemental melee powers into your pet sets, and that character would work like a tankermind that goes in, absorbs the aggro, and lets their pets do the damage while they endure. You could even modify the pet scaling such that the tier 3 pet is immune to damage but doesn't quite have the same damage output of the normal "mastermind" pets. This solidifies your role as that of a bizarre tank for your group that has lots of moving parts.

    • Like 1
  10. 3 hours ago, Barneysaurus said:

    ...

    Robots/force-field is probably one of the (if not the) most survivable 'tankermind.' Almost to the point of boredom, but then you just start pushing the boundaries.

    The bots themselves cast force fields on each other, so there's a little bit extra thematic bleedthrough there.

     

    Prior to incarnate stuff, bots/ff was very strong. You just don't need all that defense anymore since everyone can softcap now without the help.

    But that's a mechanical quibble.

     

    As is, they are a good choice for a strong theme, based on tech applied for strong defenses.

     

    To add to the thread, I propose Demons/Sonic Resonance.

    The theme: driving people crazy with pure NOISE

    • Haha 1
  11. You want your answer?

     

    A Nemesis.

     

    The game looks at your build, says "aha, I got just the thing" and prints out a character specifically designed to counter your character. After X missions, your nemesis arrives, and hunts you down, following you across zone lines, even into pocket D, until you find enough players to help scare them off, or you happen to be in a group that can actually dent the thing.

     

    A new suite of badges would of course be added to those players who assemble an impressive rogues' gallery.

  12. Corrected the obvious defender typo, thanks everyone.

     

    I would think that for the other pet classes they'd get different pet options available to them, probably pets that pull enemies into melee with you so that you could be the tank, in the case of /armor. maybe a taunt aura so that you could really tankermind without worrying about your pets flopping over as soon as they get into combat with DUST

  13. Out of the archetypes we have:

    Melee/Armor

    • Brute/Scrapper/Stalker

    Control/Support

    • Controller

    Control/Assault

    • Dominator

    Ranged/Blasting

    • Blaster

    Ranged/Support

    • Corruptor

    Pets/Support

    • Mastermind

    Armor/Melee

    • Tanker

    Support/Ranged

    • Defender

    Ranged/Armor (the new guy)

    • Sentinel

     

    Looking at this from one point of view (just because), I see this as 4 main primary powersets: Melee/Ranged/Control/Pets, two secondary powersets in Armor and Support (and two classes that deliberatly swap secondary powersets with primary as part of their identity) and two specialty sets in Blasting and assault which help to define classes meant to be more aggressive.

     

    That gives us some unused combinations without getting into weird new territory.

     

    What do you think these would be called?

    Melee/Support

    • Guardian? Paladin?

    Control/Armor

    • Jailer? Oppressor?

    Pets/Armor

    • Captain?

    Pets/Assault/Blasting* (specialty more focused on offense than armor/support)

    • Insurgent?

    Pets/Control* (specialty more focused on holds/some aggression)

    • Overseer?

     

    It's kinda fun trying to visualize combinations that might be available under this.

     

    Fire Control/Fiery Aura sounds fun.

    Beasts/Bio Armor...

    Ninjas/Devices?

    War Mace/Pain Domination...

    • Like 1
    • Confused 1
  14. I got you covered bro. Hardest mission I could create. so far.

    The scenario:

    Someone made fun of a gang called Thugs Yo,

    and now Thugs Yo is destroying the server.

     

    25774.

     

    Mission's going to have a lot of enemies. Probably more than is practical. For optimum results, you'll want a team, because then the extra enemies will have someone to attack.

     

    If that's too much to handle, I have a gang war free version, at 25781.

     

    If you somehow find it too easy, it should work just fine as a fire farm. Only two people I know of have tried it out thus far, one said it was great and he had fun as a blaster, the other was a brute fire farmer and got steamrolled. (I was there at the time, they probably have all the right fire resist but not the smashing/lethal or whatever it is that thugs do, I honestly have no idea what their damage types are)

    • Like 1
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