SaMaGui
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Posts posted by SaMaGui
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Runtype: Office
Archetype: Tanker
Primary Powerset: Radiation armor
Secondary Powerset: energy meleeTime in seconds: 273s / 4m03s
Hybrid: Assault Radial Embodiment
Number of Runs: 1
Version: (If older than date of submission, if unknown, specify)
Video Link: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Thanks! Sir Myshkin
After a full day of testing, I thought your build was better.
And I didn't realize.
the damage to the tanker in mid's build is wrong
There's a huge gap between program and reality
Almost 20 percent of the damage is lower than it really is.
I would like to modify the database, but I think it's hardl to do it manually.
Anyway, the tanker is much stronger than it looks
and proc is certainly makes him a monster
i love it
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thanks a lot sir myshkin
Okay, I fix the build and brought it back.
i focused primary ST damage chain
i got weave for global rech+
and added kismet +6%
I gave up a little damage and got a Tohit from the set effect.I've done it as efficiently as I can, but I still think who can make it better.
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Barrage -- SprMghoft-Acc/Dmg(A), PrfZng-Dam%(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(11), SprMghoft-Rchg/Res%(11)
Level 2: Gamma Boost -- PrfShf-EndMod(A), PrfShf-End%(13), RgnTss-Regen+(13)
Level 4: Energy Punch -- Mk'Bit-Dam%(A), TchofDth-Dam%(15), Hct-Dmg(15), Hct-Dmg/EndRdx(17), Hct-Acc/Rchg(17), Hct-Acc/Dmg/Rchg(19)
Level 6: Bone Smasher -- Mk'Bit-Dam%(A), GldStr-%Dam(19), TchofDth-Dam%(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23)
Level 8: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(25), TtnCtn-ResDam(25), TtnCtn-ResDam/Rchg(27)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31), Ksm-ToHit+(40)
Level 12: Fallout Shelter -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(33)
Level 14: Radiation Therapy -- FuroftheG-ResDeb%(A), Erd-%Dam(31), Obl-%Dam(33), ScrDrv-Dam%(33), TchoftheN-%Dam(34), SprGntFis-Rchg/+Absorb(34)
Level 16: Whirling Hands -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg(34), Erd-%Dam(36), Obl-%Dam(36), Arm-Dam%(36), Arm-Dmg/EndRdx(37)
Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(39), Prv-Absorb%(39), Prv-Heal/Rchg/EndRdx(39)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(40), TtnCtn-ResDam/EndRdx/Rchg(40)
Level 24: Hasten -- RechRdx(A), RechRdx(42)
Level 26: Ground Zero -- Erd-%Dam(A), Obl-%Dam(42), ScrDrv-Dam%(42), ShlBrk-%Dam(43), TchofLadG-%Dam(43), OvrFrc-Dam/KB(43)
Level 28: Build Up -- RechRdx(A), GssSynFr--Build%(45)
Level 30: Beta Decay -- AnlWkn-Acc/Rchg/EndRdx(A), AchHee-ResDeb%(45)
Level 32: Assault -- EndRdx(A)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), GldJvl-Dam%(46), Apc-Dam%(46), CldSns-%Dam(46), Apc-Dmg/EndRdx(48)
Level 38: Energy Transfer -- Hct-Dam%(A), GldStr-%Dam(48), TchofDth-Dam%(48), Mk'Bit-Dam%(50), TchofDth-Acc/Dmg(50), TchofDth-Dmg/EndRdx(50)
Level 41: Tactics -- EndRdx(A)
Level 44: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(27), NmnCnv-Regen/Rcvry+(29)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29)
Level 50: Musculature Core Paragon
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I'm finally finishing the build weeks ago and I'm having a lot of fun playing.
Suitable Survival, Suitable damage.. yap cool
But for some reason, I thought needed to up overall damage.
what should I do to upgrading?
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Flares
Level 2: Swift
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Opportunity
Level 50: Musculature Boost
Level 50: Degenerative Interface
------------- (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
- (3) Superior Sentinel's Ward - Damage/RechargeTime
- (3) Superior Sentinel's Ward - Accuracy/Damage
- (11) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
- (11) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
- (29) Superior Sentinel's Ward - Accuracy/Damage/Endurance
Level 1: Alpha Barrier- (A) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (23) Unbreakable Guard - +Max HP
- (23) Steadfast Protection - Resistance/+Def 3%
- (27) Gladiator's Armor - TP Protection +3% Def (All)
- (46) Unbreakable Guard - RechargeTime/Resistance
Level 2: Gamma Boost- (A) Preventive Medicine - Chance for +Absorb
- (37) Preventive Medicine - Heal
- (45) Preventive Medicine - Heal/Endurance
Level 4: Fire Ball- (A) Superior Opportunity Strikes - Accuracy/Damage
- (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
- (5) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
- (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
- (9) Superior Opportunity Strikes - Accuracy/Damage/Endurance
- (9) Annihilation - Chance for Res Debuff
Level 6: Blaze- (A) Apocalypse - Chance of Damage(Negative)
- (7) Apocalypse - Damage/Endurance
- (19) Apocalypse - Damage/Recharge
- (19) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Accuracy/Recharge
- (21) Gladiator's Javelin - Chance of Damage(Toxic)
Level 8: Proton Armor- (A) Unbreakable Guard - Resistance
- (13) Unbreakable Guard - Resistance/Endurance
- (27) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (29) Unbreakable Guard - RechargeTime/Resistance
Level 10: Fallout Shelter- (A) Unbreakable Guard - Resistance
- (25) Unbreakable Guard - Resistance/Endurance
- (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (37) Unbreakable Guard - RechargeTime/Resistance
Level 12: Hasten- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
Level 14: Combat Jumping- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (15) Reactive Defenses - Scaling Resist Damage
- (25) Winter's Gift - Slow Resistance (20%)
- (31) Kismet - Accuracy +6%
- (31) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 16: Proton Therapy- (A) Preventive Medicine - Heal
- (17) Preventive Medicine - Heal/RechargeTime
Level 18: Maneuvers- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (39) Luck of the Gambler - Defense
Level 20: Particle Acceleration- (A) Run Speed IO
Level 22: Aim- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 24: Boxing- (A) Empty
Level 26: Tough- (A) Unbreakable Guard - Resistance
- (31) Unbreakable Guard - Resistance/Endurance
- (40) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (45) Unbreakable Guard - RechargeTime/Resistance
Level 28: Particle Shielding- (A) Preventive Medicine - Heal
- (33) Preventive Medicine - Heal/RechargeTime
- (37) Preventive Medicine - Heal/RechargeTime/Endurance
Level 30: Weave- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (34) Luck of the Gambler - Defense
Level 32: Inferno- (A) Armageddon - Chance for Fire Damage
- (34) Armageddon - Damage/Endurance
- (34) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (36) Armageddon - Accuracy/Recharge
- (36) Fury of the Gladiator - Chance for Res Debuff
Level 35: Mind Probe- (A) Hecatomb - Chance of Damage(Negative)
- (39) Hecatomb - Damage/Endurance
- (42) Hecatomb - Damage
- (42) Hecatomb - Accuracy/Damage/Recharge
- (42) Hecatomb - Accuracy/Recharge
- (43) Touch of Death - Chance of Damage(Negative)
Level 38: Meltdown- (A) Recharge Reduction IO
Level 41: Dominate- (A) Thunderstrike - Accuracy/Damage/Endurance
- (43) Decimation - Chance of Build Up
- (46) Unbreakable Constraint - Chance for Smashing Damage
- (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (50) Neuronic Shutdown - Chance of Damage(Psionic)
- (50) Gladiator's Javelin - Chance of Damage(Toxic)
Level 44: Ground Zero- (A) Superior Avalanche - Accuracy/Damage
- (45) Analyze Weakness - Chance for +ToHit
- (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (48) Superior Avalanche - Damage/Endurance
- (48) Superior Avalanche - Accuracy/Damage/Endurance
- (50) Superior Avalanche - Recharge/Chance for Knockdown
Level 47: Tactics- (A) Endurance Reduction IO
Level 49: Assault- (A) Endurance Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run- (A) Run Speed IO
Level 2: Health- (A) Panacea - +Hit Points/Endurance
- (13) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve- 1
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It's an amazing posting
After reading all of your articles, I'm build up a rad/energy
The build is a combination of the rad/spine and the bio/energy build you posted.
I'd like to get some feedback on how to upgrade it.
The pylon time about 6 minutes with t1 mascul and t1 degen
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-Max HP%(5), UnbGrd-ResDam/EndRdx/Rchg(7)
Level 1: Barrage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Rchg/Res%(9), Mk'Bit-Dam%(11), PrfZng-Dam%(11)
Level 2: Gamma Boost -- RgnTss-Regen+(A), PrfShf-End%(13), PrfShf-EndMod(13)
Level 4: Boxing -- Acc-I(A)
Level 6: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(15), TtnCtn-ResDam(15), TtnCtn-EndRdx(17)
Level 8: Assault -- EndRdx-I(A)
Level 10: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), TchofDth-Dam%(19), Mk'Bit-Dam%(19), PrfZng-Dam%(21), GldStr-%Dam(21)
Level 12: Fallout Shelter -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(23)
Level 14: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(23), TtnCtn-ResDam(25), TtnCtn-EndRdx(25)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(27)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 20: Super Speed -- EndRdx-I(A)
Level 22: Tactics -- EndRdx-I(A)
Level 24: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 26: Whirling Hands -- Arm-Dam%(A), ScrDrv-Acc/Dmg(29), ScrDrv-Dam%(31), PrfZng-Dam%(31), Obl-%Dam(31), Arm-Dmg/EndRdx(33)
Level 28: Radiation Therapy -- SprGntFis-Rchg/+Absorb(A), Erd-%Dam(33), TchoftheN-%Dam(33), Obl-%Dam(34), ScrDrv-Dam%(34), FuroftheG-ResDeb%(34)
Level 30: Beta Decay -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(36)
Level 32: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37)
Level 35: Ground Zero -- Erd-%Dam(A), ScrDrv-Dam%(39), Obl-%Dam(39), Arm-Acc/Dmg/Rchg(39), TchofLadG-%Dam(40), ShlBrk-%Dam(40)
Level 38: Build Up -- RechRdx-I(A), GssSynFr--Build%(40)
Level 41: Energy Transfer -- TchofDth-Dam%(A), Mk'Bit-Dam%(42), GldStr-%Dam(42), PrfZng-Dam%(42), CrsImp-Acc/Dmg(43), CrsImp-Dmg/EndRdx(43)
Level 44: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(45), Apc-Dam%(45), CldSns-%Dam(45), GldJvl-Dam/End/Rech(46), Apc-Dmg/EndRdx(46)
Level 47: Dark Obliteration -- PstBls-Dam%(A), CldSns-%Dam(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg(50), PstBls-Dmg/Rchg(50)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 50: Musculature Boost
Level 50: Degenerative Interface
------------
Clear Speed Leaderboards
in Archetypes
Posted
Runtype: Office
Archetype: Sentinel
Primary Powerset: electrical Blast
Secondary Powerset: Super reflexes
Time in seconds: 234s / 3m54s
Hybrid: Assault Radial Embodiment
Number of Runs: 1
Version: (If older than date of submission, if unknown, specify)
Video Link: https://youtu.be/_BaXgoCkU24