In this post I'd like to shed light on the massive income difference between different types of players in CoX. In particular, I hope it puts into perspective why some people think IOs are something that only the elite have access to, and why some people treat IOs as a given for all their characters. I am categorizing the various economic classes by their highest inf-making activity. Of course, most people don't just do one thing all the time, so this just describes their ability to earn inf, not the actual inf that they do earn.
Radio Runners
Approximate Income: 0-1 million inf per hour
Radio missions give practically no rewards, yet for many people it is their primary activity due to the ease of joining and leaving a team. As a result, they cannot afford even the very basic of IOs unless they happen to win the drop lottery.
Casual Merit Earners
Approximate Income: 5-15 million inf per hour
These are people who just do normal, non-radio content, like story arcs, tip missions, or whatever task force happens to be recruiting at the time. They are not actively trying to get rich, but they are still pulling in several times the income of the radio runners because at least they aren't going out of their way to not make money. Although, some will waste merits by directly buying IOs with them rather than converters, in which case they are barely doing better than the radio runners.
Optimal Merit Earners
Approximate Income: 30-50 million inf per hour
These are people who do content which yields the highest merits per hour, such as Tinpex, Hamidon, Smoke and Mirrors, etc. Again, the gap in their income compared to the next lower class is a massive 5 to 10 times difference. Despite the relatively high income, they can still play fairly casually, because their way of earning inf doesn't take very much time and can be easily done with an RP character.
AE Farmers
Approximate Income: 100-200 million inf per hour
These people earnestly prioritize the optimal earning of inf over anything else. They work hard and are quickly rewarded with billion inf budgets with which to build their shiny TW/Bio scrappers and break the game. Considered by some to be an unfair outlier in how easily they earn inf, but even they are dwarfed by...
AH Overlords
Approximate Income: 500-??? million inf per hour
These are the people who use the very simple concept of buying low and selling high. They put in far less effort than AE farmers while making massively more inf. At this point inf becomes simply an abstract concept with no practical meaning.
Many people within a given class are unaware of the massive discrepancy between them and the class above them. This drastic income inequality, where some people can make literally a thousand times more inf than others, has a profoundly negative impact on balance discussions, particularly concerning the question "should balance ignore the existence of IOs?" Ideally, I'd like to see this income inequality reduced, perhaps by dramatically increasing the rewards earned from radios and weekly strike targets. Realistically, the top two classes will always earn too much and there's no simple or even desirable way of reigning them in.