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Shotagonist

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Posts posted by Shotagonist

  1. 20 hours ago, TheOtherTed said:

    Design by data analysis.  If all the data suggests that the majority of players had settled on one "meta" (though I hate the term), decision-makers (not necessarily the devs) may see nothing wrong with to supporting that "meta" to the exclusion of other playstyles, and build from there.  It sounds "clean" and "rational," but it completely ignores all the little voices saying that there's much more to the game than the "meta."

     

    That said, DCUO's leveling content was short to begin with.  A filthy casual like myself could get to max level within two weeks without trying.  The first time I quit, it was because the transition from open-world leveling to gear leveling felt like I was suddenly thrown into a pool of sticky molasses that had gone a bit "off."

    There is also the fact that a mediocre mass appeal is simply more profitable than something made for genre enjoyers. Something that 10000 people like is better for the bottom line than something only 1000 people love. Most MMOs realize that "all my friends are there" is enough to keep players so stripping down game systems to essentially turn the game into a chatroom is something a lot of MMOs are angling for.

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