larrywhart2020
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Posts posted by larrywhart2020
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20 hours ago, cohRock said:
Sets are limited by the same diminishing returns as regular enhancements (aka Enhancement Diversification, or ED). If you look at the elements of a set and add up its various characteristics, you can see that this was taken into account in the design. For example, a set might contain 4 enhancements with damage:
- damage only
- damage/accuracy
- damage/accuracy/endurance
- damage/recharge/endurance
If you add up the damage components of each, you will see that they don't push the ED limits.
That all said, set bonuses are fully additive. For example, if a set bonus offers 3% damage, that is a true 3% more base damage to all your attacks, bypassing ED limitations. If an element of the set is a damage proc (5% extra fire damage, for example), that also bypasses ED and adds 5% to the base damage of the power, in this case expressed as fire.
So it might matter how you order the enhancement set, if you want maximize damage, you might want to arrange the damage containing enhancements from larger to smaller, if you are worried about endurance organize endurance from larger to smaller.
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Do the enhancement sets get diminishing returns, example 3 or more IO's, or do sets get everything that each of the 3 to 6 enhancements in the set state it delivers?
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I am finding the Faultline is not the only zone with missing and/or moved badges, Rikti War Zone has some problems.
Enhancement Sets Question
in General Discussion
Posted
Maybe Frankensteining enhancement sets may reduce diminishing returns, will experiment and report back.