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Posts posted by HiddenWings
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34 minutes ago, Underfyre said:
Well, if everything goes through from Beta to Live, there are going to be changes to rotations and mastery suggestions.
Oh? I saw the increased recharge for Dominate, but don't know enough to say how any of the other changes affect things. Unlike some Archetypes, I don't think Sentinels got anything new?
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On 8/19/2023 at 7:50 PM, Underfyre said:
Primary Powerset: Water Blast...
Thanks for continuing with these writeups, especially covering the ones that were created long after the original post.
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I'd like to build a Seismic Sentinel, and while I did think I wanted Bio Armor because it fits the concept, I don't actually like it very much in practice; I'd like something a bit less busy and a bit less obtrusive. According to some here Sentinels have the best version of Regen (I'm assuming this is because of Instant Regeneration?) and it seems like a thing I'd like to try. What sort of things are good to take in Regen? How important is the initial self-heal? I didn't see anything that looks like an obvious skip, so I'm having a bit of a hard time parsing this one.
While there are some other powersets that could work here, I'd like to avoid:- Stone, because I want this character's secondary to be about other abilities, and
- SR, for character power duplication reasons.
- Other "elemental" options for theme reasons.
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I realize this list is a little old, but none of these seem to contain Placate. My assumption is that because they all contain Stalker's Guile it's not necessary, but is that a useful power to have before you start getting sets?
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This thread is convincing me that I need to mess with Illusion/ and Dark/, even if it doesn't end up being on this character.
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5 hours ago, Scarlet Shocker said:
Dark/Poison is a very strong combination...
You do seem to post about this one quite a bit, and the -ToHit seems useful. How does this do for damage, and does it have to go as hard into recharge as illusion does?
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On 1/19/2024 at 12:30 AM, EnjoyTheJourney said:
Below is a potential build template for an illusion / poison / psi controller...
Interesting, and thank you for the additional clarifications. PA does seem like an interesting skill, and thanks for the advice on invis.
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Greetings! I'm one of the many players looking to really get into this game, I actually tried homecoming several years ago but didn't get very far.
After discovering the poison powerset, and trying to figure out what I want to do with it, I'm relatively sure I want to play a controller, and I'm unsure ow what primary to go with. I see people like pairing this with Plant Control, but my main is already a Plant Dominator so I'd like to do something else. The character is fairly flexible in concept (a bug-themed character, if you're curious) and the ones that stand out to me at the moment are:
Electric: Has another PBAoE Aura, Confuses seem to go well with poison, extreme lockdown might go well with not dying.Illusion: This looks hilarious and fun, but I'm not entirely sure I understand it. Temporary damage seems weird, but phantom army sure has the right look. Do people run the invis powers with this?
Fire: Has the damage, but I'm not sure if I know enough to solve endurance. I'm also wondering if this one is as useful if I end up playing with some of my friends.
Darkness: Has the synergy with the accuracy debuffs, but none of the powers really excite me. Other than having an extra pet, what does this bring?
Symphony: This one DOES look exciting, but I'm concerned that all of the cones don't play well with "keep things in the poison aura".
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Posted
Because I was discussing this with some friends yesterday: It really only requires 3 if one is an epic archetype, or even 2 if they're specifically a Warshade and Arachnos Soldier.