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So, I have an arc published which uses a variety of custom groups, mostly composed of minions. Since it was published, I have replaced my computer, so it's no longer saved on my hard drive. My thought was to "edit" the published arc, and save the characters locally, but I'm not sure how to do it. Interestingly, somehow, some of them have already saved locally... but not all. Specifically, the groups represent WW2 armies, with Officers, Infantry and Special Forces characters for each. The British, Russians, Germans, Italians and Japanese have all saved locally... but not the US army characters. I can't even tell you how the other factions all got saved, let alone how I save the US characters. Anyone have any thoughts?
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Well, I made him a Tanker for a couple of reasons. First, Cap is pretty darn tough, going toe to toe with bad guys WAY more powerful than he is. I mean, in Age of Ultron, he went up against Ultron all alone for quite some time, even without his shield! The second reason is something I saw in a comic (don't remember which one), where he was explaining to someone WHY he wears the spangly outfit. It draws focus, making him the target of enemy attack while Bucky would go off and actually complete the mission. To me, that's a TANK... get aggro, let the team do the job. I'm inclined to agree with people, I think. I was leaning toward the Street Justice set. Now, what to do with the other guy...
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Well... I did intend to rebrand one of the two, I hadn't intended to delete one. I just wasn't able to decide which is a better representation of Cap, and which is more effective overall.
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So, back in live, when they introduced the Shield powerset, I (like many) made a character based on Captain America. At the time, I made him a Tanker, Shield Defense/Martial Arts. When I came here, I recreated him the same way. However, I was curious about Street Justice, so I recreated him using that set. Both versions of the character are now L30, and I'm trying to decide which one I want to keep... but I'm torn. I just can't quite decide which to keep, and I thought I'd see what the community thinks. Which powerset do you think better represents Cap's style, which powerset is more effective? There are aesthetic aspects of Martial Arts that I rather like. Storm Kick and Dragon's Tail look great and are very effective, but Martial Arts seems to use a LOT of endurance. Even with Performance Shifter, Panacea and Numina's slotted, AND two endurance reductions in every attack, he STILL runs out of endurance constantly. He also needs the Fighting powerset to give him the Cross Punch power, which means taking an extraneous power. I can take Kick, but I'd never really need to use it. I can take Tough, but he's already running out of endurance, and needs another toggle like a hole in the head. Then there's Street Justice. It does have more AOE, and is more punchy... for the most part. A lot of the powers are kicks, but they're awkwardly low. There's also less of the kind of jumping attacks we see Cap do quite often. It doesn't seem to be quite as hard on endurance, but it's not a big difference. So I'm torn. Martial Arts might be a little more aesthetically "accurate," but Street Justice isn't bad, and might be more effective overall... So what do you all think?
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I decided just to remove the character as an ally and made a patrol of heroes. It sends out three elite bosses as the patrol, which is more than I really wanted, and selects them randomly, but the first mission is SUPPOSED to be easy, so it kind of doesn't matter. The ally is really just there as window dressing.
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So, I wanted to have an NPC hero patrolling in a zone in a mission I'm working on, but I'm having some difficulty figuring out how to make it happen. My current method was to make him an Ally, with no guards (ie. I set it to "empty"), but despite setting it to empty, there are always guards, and he won't actually start patrolling until I go free him. Is there a way to get him to patrol without my needing to free him first?
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Set during the Second World War, your journey begins in North Africa, combating the Superhuman agents of Axis! Actually the first arc I created, I never posted about it here. I hope you enjoy this little trip to the past!
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Thanks, I'll give it a try. I respecced out to Stealth, but losing the Recovery and Regen is pretty nasty
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So, I have a Blaster who uses Devices. One of the core powers (which I'm led to believe is a critical one) is Field Operative. It adds Defense, Regeneration and Recovery, and makes the character stealthy. However, it makes a constant droning sound that is legitimately hurting my head. I'm at the point, I'm playing the characters with the speakers turned off, and I'm considering dropping it for Stealth (which provides more Defense, but costs endurance). Someone in chat said that there may be a way to remove the sound... can anyone tell me how I go about it? As an alternative, perhaps someone in development could let me know if there's any plan to make a "mininmal fx" version of the power? Thanks.
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Citadel has received a call for help from... The Council? Unable to investigate himself, he sends you to the islands around Talos to help the Council and find out what could possibly have made them call out to HIM for aid. What you find will lead you into a conflict that threatens the whole world, possibly a whole universe! Join forces with heroes and villains alike to save the world. The Men of Brass is live! I hope you enjoy it!
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He's L30, has all his toggles and passives, and Tough to boot (though that's not going to help against Dark powers).
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My SS/Will Brute had an Ancient Vampire EB appear at EVERY door he knocked the other day, but had to run away every time. After going through ALL his endurance and an whole tray of inspirations, he's managed to do only around 5% of his health... mainly because 90% of this attacks miss... Meanwhile, the EB did around 80% of his health in less than 2 seconds. I don't know quite what to think.
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My biggest issue with poison is a lack of a DAMAGING poison. I mean, one of the defining aspects of poison is that it can KILL you. Some kind of very long DOT, or perhaps a small DOT on EVERY poison power (so the cumulative effect can be significant) might benefit the power. Sadly, I also find the Thugs pretty underwhelming. The MM attacks are really wimpy, and the thugs themselves are really flimsy. The only really GOOD power is Gang War. But, we're wandering off topic again.
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I do have a Mastermind that uses poison, but I find him to be rather... underwhelming, and Poison even moreso, compared to other sets.
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Ya, just venting. Sometimes I seem to go through weird streaks like that.
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Setting up allies BEFORE they can become allies?
Ultimo replied to Ultimo's topic in Mission Architect
Ya, I tried it on my L31 Sentinel last night and Malephar wasn't really a threat, as long as I kept my distance. I'll have to tweak him for sure. I don't like making enemies immune to controls because it kind of screws the Controllers and Dominators. Instead, I try to pick power sets that let them recover from it in some way (eg. by healing). -
So, you'll forgive me if I vent a little. I grow weary of being constantly oneshotted by trick or treat enemies. It's been quite a night. Knock on door with my L18 Psi/Will Sentinel. Three enemies pop out, a Vampire Lord and two Spectres. I attack, they're unaffected. They attack, I'm instantly dead. Yes, there's a oneshot mechanic in play, but when you're taking DOTs, it's irrelevant, because it leaves you with 1 health, which the DOT just does immediately. This happens... roughly 80% of the time. The other 20% of the time, it just WILL NOT let me hit anything. According to the combat log, I have a 95% chance to hit things. Two Streng and a Zombie? 12 misses in a row. What's that you say, streakbreaker? That's FOUR AOE attacks missing ALL THREE enemies ALL FOUR times. I follow that up with ONE hit, then another FIVE AOE attacks, ALL MISS ALL THREE enemies, ALL FIVE times. Ok, occasionally someone among them will have darkness attacks, but not always... and THAT MANY misses is ridiculous, even if I'm SLIGHTLY debuffed. Just finding the whole business REALLY frustrating.
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Setting up allies BEFORE they can become allies?
Ultimo replied to Ultimo's topic in Mission Architect
Lennox is my version of Lex Luthor, he's not the most pleasant sort. Bargest is a hero (based on Wolverine), and I had him run ahead for exactly the reason you noted! SO glad it worked. I didn't make the bosses objectives, because the real objective is just to escape the base. They're really just there for a bit of a bigger threat, and to trigger a certain event. As it happens, all the bosses in all the missions ARE boss only defeats, but the game refuses to actually DO that. It's particularly vexing in the finale, where Malephar keeps appearing early, before the boss objectives are actually finished (due to minions still hanging around). I'm tweaking the final mission again to try and fix this problem, but it's being stubborn. I'm glad you think it looks finished, I have only the one remaining question, regarding the difficulty of the bosses. Are they too easy? Too hard? Too close to their inspirations? -
Still haven't had any feedback on the arc, I've posted in chat in game every day, but no one has left any feedback. If anyone has a chance, do please give the arc a try and let me know what you think.
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I thought of that, but I don't think the flippy goofy style of the dual pistols animations really work for him.
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So I redesigned it, and tested it a few times. It seems to be working something like how I'd like, but I still need to know a few things. Give it a try and let me know what you think. Of particular interest is: Difficulty. Is it repetetive? I notice there's a lot of rescues in all the missions. Are the custom characters TOO similar to their inspirations? (This one is largely opinion, but I don't want the arc flagged or deleted because of something so simple) Are there any glaring plot flaws? (I might not notice them, it all makes sense in my head!) Is there anywhere more information is needed?
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Two Face is a character that can be very difficult to make work. Tommy Lee Jones could have been a great Two Face, but the makeup just didn't do it justice, and he was forced to try and out-camp Jim Carrey. Two-Face just isn't a campy character, there's a reason he never appeared in Adam West's Batman series. I thought they actually did him justice in The Dark Knight, though his turn against Gordon seemed a little contrived. I started the thread because of the similarity in appearance, my comment that Christopher Lee would have been great as Two-Face was kind of an afterthought. It's just that I thought his appearance looked a lot like the animated Two-Face.
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So... scrapped the whole mission. Just can't get the damn thing to WORK. In trying to rebuild it, came upon a usual problem... it's god damn impossible to make an enemy that is in any way balanced and playable. I was testing the mission with my L11 Thugs/Poison Mastermind. He came upon a Boss with Kinetic Melee and Kinetics. The boss was built as an AV, but appeared in the mission as a +1 Elite Boss. His AVERAGE attacks were doing 500-600 damage. His WEAKEST attack did 350, his strongest did 1700 damage. The character he's fighting has 768 health. With the invulnerability toggle on, attacking him continuously, by the time my Mastermind defeated him, he had suffered over 147,000 damage. TELL ME THIS IS BALANCED. 147k damage to a character with 768 health. I didn't even give the boss the most powerful of the Kinetic Melee attacks. Ok, rant over. So, the issue seems to be finding a way to have the mission EMPTY of enemies until after you meet Citadel. A second issue is that I can't attach multiple events to a single objective (meaning that I can't have all the patrols, rescues and ambushes happen when you activate the bait computer - the second objective). So, let me describe what I want the mission to do, ideally. You enter the mission. You are to meet Citadel at the back of the base (which was once a Council base). As you pass through the base, you will encounter several other heroes who are just hanging out, as well as a couple of patrols of generic allies (Council, Circle of Thorns, etc.). When you meet Citadel, he will accompany you to the second objective, which is a computer containing false information. It is the bait for a trap that will be sprung in the next mission. When you activate the computer, there will be an ambush. When it's defeated your task is to escape the base. At the same time, the enemies will all spawn: Several Brass Legion patrols will appear in the base. The heroes you passed coming in will need to be rescued from more Brass troops, and there should be ambushes when you're freeing them. Near the exit will be a boss blocking your way. Get past him to escape. Originally, I had the player gathering allies as he moved through the base instead of rescuing them later. The problem with this is that they made the mission far too easy, obliterating everything in seconds. Citadel ALONE is able to do this, so I'm trying to limit this aspect of it. So, given that this is what I want the mission to do, HOW do I do it? Any suggestions?
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Well I mean, look at the shape of the head and jaw. Almost identical. Look at the lips, slightly thicker than average. Look at the heavy lidded eyes and the prominent brows. Maybe it's me. Either way, I think he'd have been a FANTASTIC Two-Face.
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I read recently that the DCAU version of Lex Luthor was based on Telly Savalas. In retrospect, I definitely see it. However, I recently came across a picture of Christopher Lee as a young man, and I swear he looks JUST like the DCAU Harvey Dent. You tell me...