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Ultimo

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  1. I know, but it doesn't hurt to ask.
  2. I've been tinkering with my Sentinel, and was trying to find a defensive set I liked for him. I settled on Electric Armour, but found that there's no minimal fx setting in the visuals. I don't know how difficult it would be to do it, but my suggestion is to provide us with a minimal fx setting for ALL the defensive sets.
  3. Actually, I like your latter two suggestions. Call it "Focus" or something similar, and let it build up like Fury does.
  4. So, I was going to try out some of the other sets, and some just won't work because of how they look. I was going to try Electric. I thought that power where he turns into energy was totally in character, and his resistances look good, even at lower level. It's not perfectly in character, but it's not too bad. However, there's no minimal FX setting, so there would be constant lightning shooting all over him, and that's not how it should be. The same problem exists with all the other sets, with the exception of Regen and Willpower, neither of which strike me as being in character. So, it seems I'll be stuck with Invulnerability going forward. A difficult slog, but what else can I do. I appreciate the input, and I hope it might be of use to others as well!
  5. I always slot air superiority, it nearly won me my only PvP match ever, all on its own. I was playing my Mastermind, Lord Dire. He's Force Fields and Bots. I was standing around in Bloody Bay (I think) watching a duel. I had PFF active, as I always did in such circumstances, because there's usually a Stalker lurking somewhere waiting to ruin your day. However, in this case it was a Scrapper. I was actually a bit annoyed, it was a known "rule" that the platform I was on was a "no attack zone," so people could watch duels... and this guy attacked. Of course, my bots attacked him back, and he tried to kill them, and kept coming after me. When he realized he couldn't hurt me, he tried to take off, flying up into the air. I suspect he was trying to lure me away from my bots to take me on without them, but I had Group Fly. No joy for him. However, he took off faster than the bots could keep up, and down they went. At that point he came after ME again, so I dropped my PFF and hit him with Air Superiority. Of course, he plummeted to the ground where he was left at 1HP. I swooped in to finish him off, but was blindsided by some other guy that held me and I was stuck like that while the two of them took their time finishing me off. I don't like PvP in general, but that was actually kind of fun, even though I lost. I call it a win, because he was TOAST if not for the sudden arrival of someone else. I liked how strategic it had been. In any case, it taught me to love Air Superiority.
  6. So... I'm still having a heck of a time with Ultimo. He's currently Energy and Invulnerability, only L14 now. He dies almost immediately whenever anyone looks at him sideways. I attacked a pair of Outcast lieutenants (a shocker and a brick, I believe they're called) in the streets of Steel Canyon by Firing Power Burst and queueing up Power Blast. Before the attacks had finished animating, I was dead. They couldn't have hit me more than 2-3 times. At L14, Invulnerability seems to offer NO protection from anything but Smashing and Lethal damage... which means I have all the defense of a Blaster... ie. none, but nowhere near the damage output. It's very frustrating. So, I'm reconsidering which set to take. There are a few options that still fit the concept. I thought about Electric Armour. According to Mids, it provides fantastic resistance, but no defense. It's not QUITE in concept, but can be rationalized. Energy Aura offers Defense in the 25-30% range, as well as Resistance in the 20-25% range... though it's weaker against fire and ice. Invulnerability has about 50% Resistance against smashing and lethal, but only about 20% against everything else. It offers around 16% Defense. Radiation Armour is all Resistance, around 50% to Energy, and around 30% to all else. Willpower and Regeneration are hard to quantify, because they rely more on healing than actual protection... but I hear they're good. Willpower offers around 30% Resistance to smashing and lethal, only 8% to all else. Defense to smashing & lethal is only 3%, but everything else is only 14% Seems weak, but for the healing. So, I'm uncertain which way to go. I'm inclined to stay with Energy Blast as his attacks, because that's what he's always been... but I tried Radiation Blasts for a bit... and it's... ok. Doesn't quite feel right, but it's not bad. That leaves me wondering about the defense. The numbers above are at max level, all slotted with basic enhancements (just to keep things simple and comparable). I didn't do this for the character at L14. Perhaps I'll do that too. Anyway, I still appreciate any further thoughts.
  7. So... here's my plan, more or less. I didn't bother working out special sets, I'm more interested in the powers at this point. However, I'm open to suggestions. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ultimo: Level 50 Mutation Sentinel Primary Power Set: Energy Blast Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Power Bolt -- EndRdx(A), Acc(5), Dmg(7), Dmg(7), Dmg(9) Level 1: Temp Invulnerability -- EndRdx(A), ResDam(3), ResDam(3), ResDam(5) Level 2: Power Blast -- EndRdx(A), Acc(9), Dmg(15), Dmg(15), Dmg(19) Level 4: Fly -- EndRdx(A), EndRdx(33) Level 6: Air Superiority -- Acc(A) Level 8: Energy Torrent -- EndRdx(A), Acc(23), Dmg(23), Dmg(33), Dmg(34) Level 10: Dull Pain -- Heal(A), Heal(11), Heal(11) Level 12: Resist Physical Damage -- ResDam(A), ResDam(13), ResDam(13) Level 14: Power Burst -- EndRdx(A), Acc(34), Dmg(34), Dmg(36), Dmg(37) Level 16: Unyeilding -- EndRdx(A), ResDam(17), ResDam(17), ResDam(19) Level 18: Durability -- Heal(A), Heal(37), Heal(37), EndMod(39), EndMod(39), EndMod(39) Level 20: Environmental Resistance -- ResDam(A), ResDam(21), ResDam(21) Level 22: Boxing -- Acc(A) Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25), ResDam(27) Level 26: Weave -- EndRdx(A), DefBuff(27), DefBuff(29), DefBuff(29) Level 28: Invincible -- EndRdx(A), DefBuff(31), DefBuff(31), DefBuff(31) Level 30: Focused Power Bolt -- EndRdx(A), Acc(40), Dmg(40), Dmg(40), Dmg(42) Level 32: Nova -- EndRdx(A), Acc(43), Dmg(46), Dmg(46), Dmg(46) Level 35: Tough Hide -- DefBuff(A), DefBuff(36), DefBuff(36) Level 38: Explosive Blast -- EndRdx(A), Acc(42), Dmg(42), Dmg(43), Dmg(43) Level 41: Cross Punch -- Acc(A) Level 44: Maneuvers -- EndRdx(A), DefBuff(45), DefBuff(45), DefBuff(45) Level 47: Tactics -- EndRdx(A), ToHit(48), ToHit(48), ToHit(48) Level 49: Assault -- EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal(A), Heal(33), Heal(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod(A), EndMod(50), EndMod(50) ------------
  8. So I've been trying to decide what to do with my Sentinel, and I'm having some trouble with it. I wondered if the community might offer some thoughts. The character "Ultimo" is kind of my main. He's an OLD character, I created decades ago when I was making my own comics. The basis of the character is that he's a mutant, his body turning into energy. This would have killed him, but he was able to make a suit of armour that would contain the energy, and allow him to release it in small amounts. In the comics, he was kind of our Superman, the flagship character. He was extremely tough, partly because of the armour, partly because his body was made of energy, and not entirely solid. His blasts were very powerful, and if left unchecked, he could level whole cities. Because his body was energy, he wasn't limited by muscles, so he was immensely strong. When I first created him for CoH, way back in the old days, I would have made him a Tanker, but there were no Tankers with blasts. That left either Blaster or Defender. Both would be squishy, but the Blaster had both blasts and powerful punches... so I made him a Blaster. However, it always bothered me how squishy he was, and my Tanker, the Canadian Shield, became my main. So, I signed up here and saw a class, the Sentinel, with blasts and defenses. My first thought was to make him an Energy/Invulnerability Sentinel. However, I'm finding myself rather underwhelmed. His damage is a bit anemic, but I can tolerate that. I'm used to Tankers, so low damage isn't a big deal (though I simply cannot fathom why enemies are ALWAYS left with 1-2 health after I finish all my attacks), but he's intolerably squishy. Now, I get it, Invulnerability is a late blooming set, and I'm only L13 or so. I could stick it out, but I've been wondering if there might be a more satisfying set. I thought about doing Energy/Energy, but I don't know how the Energy Armour set works. I thought about using Willpower or Regeneration, too, but again, I don't really know those sets. I also thought about switching to Radiation Blasts, because in the comic, Ultimo could emit blasts from his eyes AND his hands, and Radiation does this, while Energy does not. So, anyhow, the main issue is the defense. Can you guys offer any advice? What defensive set is best overall? What works best with Energy? What works best with Radiation? My playstyle is to blast and then melee, so I expect to take some melee powers and mix it up in close. I appreciate any thoughts.
  9. For me, it's less the characters than the environment. Paragon City just seems more "real" than Millenium, though I can't say why.
  10. The problem I found most in CO was that there was simply nothing to do, even in groups. 90% of the time, you would enter a mission and some guy with super speed would outrun everyone and attack the nearest group of bad guys with one of a few types of attacks (usually a toxic cloud or spinning dual pistols), instantly killing everything. He would then do the same at the next group and the next, then finally kill the boss off before anyone else could even GET to him. I did like being able to test builds and powers before locking them in. THAT was very valuable, and I'd love to see something like that here.
  11. I forgot about the Nemesis system. That had (has) incredible potential, but they refuse to do anything with it. That's the issue with THIS game, actually. We can play as a Villain, but we don't really do anything villainous, and we're forever shoehorned in as lackeys to one or another NPC villain. My CoV character, Lord Dire, is based on Dr. Doom, and should really be coming up with his OWN diabolical plans. In fact, I once wrote up a lengthy AE story where he essentially takes over Arachnos, forcing the heroes to ally with Lord Recluse and his lieutenants to defeat Dire. The final battle was epic, with the entirety of the Freedom Phalanx, Arachnos and every other major hero and Villain I could think of involved... until you take on Dire himself. It's too bad we can't do this sort of thing with our own characters. I once wrote up a detailed system that would let our Villain characters work toward some goal. Essentially, you would choose a goal (eg. Conquer the world), then choose a method (eg. build an army of robots and conquer the world conventionally). Once that was done, you would be provided with a list of objectives to accomplish this goal (eg. Raid metalworks for materials, computer shops for circuitry, assembly plants for machinery, and so on). These objectives would take considerable time to accomplish, and notably, could be assigned to OTHER PLAYERS, allowing you to hire other people to do missons for you. As you get closer to completing your objectives, you'll encounter more and more resistance from more and more powerful heroes. Once you were done with all the objectives, you would have the materials needed to accomplish your goal. You would enter the "final mission," where you would be facing the most powerful of foes as they try to stop you. Notably, you're NOT supposed to win this mission. If you manage to do so, you would trigger a major event WORLDWIDE (eg. the army of robots would invade every zone, everywhere), which would persist for a while before being finally defeated. You yourself would be promoted to ARCH VILLAIN during this time, and flagged as PvP active, regardless of where you were. Once the event ended, all would return to normal, and you could start again. I don't know how feasible this would be, but this was back in the old days with the original dev team. Still, an attractive idea, I think.
  12. There's actually a couple of videos on YouTube that explain the fall of Marvel Heroes... Apparently there was some politics, and some poor judgement (we'll call it that) on the part of certain highly placed individuals.
  13. Champions does do many things quite well... but many of the things that are positives for the game are also negatives. For example, it's great having the freedom to build a character with whatever powers I want... but this allows people to make gamebreaking characters that screw the balance. I like the endurance system in CO better. I find it rather onerous here. More often than not, I'm left fighting my own powers instead of the enemy. That's really about it. CO has better graphics, but somehow is less realistic and immersive than CoH. I can't even put my finger on why. City of Heroes is a better game all around, and Champions' strengths are also its weaknesses.
  14. Ultimo

    Facade

    Well... I was thinking I could emulate the Super Strength with things like Air Superiority and the Fighting pool. That would let me use the claws set as a primary or secondary, and then Regeneration as the other. Flight, of course, and perhaps Super Speed. Of course, that precludes the use of poison or electricity, but they're reasonable sacrifices, given the limitations of the game.
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