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Ultimo

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  1. Ultimo

    Force?

    I love my Force Bolt (though I wish it would do some actual damage). Dire does not engage in petty fisticuffs.
  2. Ultimo

    Force?

    So, I've been tinkering with my mastermind, Lord Dire (based on Doom), and I'm at a point where I'm trying to decide which of two powers to take. On one hand, I can take Repulsion Field, which knocks foes back. Taking this acts as a sort of soft control, as they have to get up again, and it can be taken earlier, meaning I can take all the powers in the Field Mastery Ancillary. On the other hand is Force Bubble, which pushes the enemies back more reliably, but doesn't knock them down, so it really only offers the defense of range. Plus, it's at L38, which means leaving out one of the Ancillary powers. Any thoughts? Which is preferable? Here's the current plan... Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lord Dire: Level 50 Technology Mastermind Primary Power Set: Robotics Secondary Power Set: Force Field Power Pool: Flight Power Pool: Medicine Power Pool: Leadership Ancillary Pool: Field Mastery Villain Profile: Level 1: Battle Drones -- Acc(A), Dmg(3), Dmg(3), Dmg(5) Level 1: Force Bolt -- EndRdx(A), Acc(5) Level 2: Pulse Rifle Burst -- EndRdx(A), Acc(7), Dmg(7), Dmg(9), Dmg(9) Level 4: Fly -- EndRdx(A), EndRdx(11), EndRdx(11) Level 6: Equip Robot -- RechRdx(A) Level 8: Photon Grenade -- EndRdx(A), Acc(13), Dmg(13), Dmg(15), Dmg(15) Level 10: Air Superiority -- EndRdx(A), Acc(43), Dmg(43), Dmg(46), Dmg(46) Level 12: Protector Bots -- Acc(A), Heal(17), Heal(17), DefBuff(19), DefBuff(19), DefBuff(21) Level 14: Aid Other -- EndRdx(A), Heal(21), Heal(23), Heal(23) Level 16: Personal Force Field -- DefBuff(A), DefBuff(25), DefBuff(25) Level 18: Aid Self -- EndRdx(A), Heal(27), Heal(27), Heal(29) Level 20: Dispersion Bubble -- EndRdx(A), DefBuff(29), DefBuff(31), DefBuff(31) Level 22: Maneuvers -- EndRdx(A), DefBuff(31), DefBuff(33), DefBuff(33) Level 24: Field Medic -- RechRdx(A) Level 26: Assault Bot -- Acc(A), Dmg(33), Dmg(34), Dmg(34) Level 28: Repulsion Field -- EndRdx(A) Level 30: Group Fly -- EndRdx(A), EndRdx(40), EndRdx(43) Level 32: Upgrade Robot -- RechRdx(A) Level 35: Repulsion Bomb -- EndRdx(A), Acc(37), Dmg(37), Dmg(37), Dmg(39) Level 38: Power Blast -- EndRdx(A), Acc(39), Dmg(39), Dmg(40), Dmg(40) Level 41: Temp Invulnerability -- EndRdx(A), ResDam(42), ResDam(42), ResDam(42) Level 44: Energy Torrent -- EndRdx(A), Acc(45), Dmg(45), Dmg(45), Dmg(46) Level 47: Explosive Blast -- EndRdx(A), Acc(48), Dmg(48), Dmg(48), Dmg(50) Level 49: Force of Nature -- ResDam(A), ResDam(50), ResDam(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal(A), Heal(36), Heal(36) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod(A), EndMod(34), EndMod(36) ------------
  3. It could be a level thing. My highest character is now 21, and only recently so... As for having dps high enough... there are whole classes who can NEVER get dps high enough... my Tanker, for example, will likely never be able to damage a bomb. Controller damage is similarly very low. My preference would be to make ALL aspects of the invasions "soloable." That is, they should be difficult, but REASONABLY POSSIBLE. I mean, the bombs. I mean the SHIPS! I know, there were times the ships did get brought down, but it took the entire population of a server to do it, and that's not any fun. Reduce their speed. Reduce their damage. Make them less durable, and easier to HIT. There's enough bombs, let them be soloed. Let us have fun with it.
  4. The Rikti thing... I've been back a couple of months now, and every time there's a Rikti or zombie raid, the sky changes colour (and Rikti ships appear), but there's no ground forces. No Rikti, no zombies. Nothing happens. SOMETIMES there's Rikti bombs, but they can't be damaged, they regenerate faster than they can be damaged.... so there's not really anything to DO. I expect it's a bug of some sort.
  5. This is something I've thought since back in the old days. Burning buildings, as we seen in Steel Canyon, are a missed opportunity, I think. Read the comics, watch the films. When did you ever see Spiderman or Batman go running for a fire extinguisher? No, they went IN the building, risking being burned, in order to save trapped people. I always wondered why WE couldn't do the same? I'm not saying the fire extinguisher part of the event should be discarded, or that the villains who turn up to make things worse should be removed... just that a mission INSIDE the building should be added. You go in, and you're on a timer. Find and rescue the trapped civilians. Perhaps fight off a Hellion or two, knock down a few walls to let people get out safely (perhaps losing time by knocking down walls... you would reduce the structural integrity of the building... ask Mr. Incredible about that). Events in the mission might even affect the events outside, and vice versa. I'm not sure how it would be done, exactly, but I'd love to see it. More, I'd love to see it in other zones. Indeed, random events like this are something I'd REALLY like to see in any zone... not always burning buildings, but perhaps a random Super Villain goes on a rampage, or the Rikti actually BEAM DOWN during their "invasions," or what have you. It would just add some life to the world.
  6. Ultimo

    Mace/Electric

    I actually use Teleport Foe on a few of my characters. It can be a handy way of pulling an individual foe without aggroing whole groups... and it's really handy for those pesky cowardly Tsoo who are always running or teleporting away.
  7. Ultimo

    Mace/Electric

    I'm tinkering with the build. The three travel pools... I use Superleap for actual travel, and I took Hover more for cosmetic reasons. I like the idea of him hanging in front of a giant monster bashing it in the face rather than the ankles. It is useful at other times, though. Teleport I took for combat, mainly. On my Storm Defender, one of my favourite tactics is to teleport right into the middle of a group of foes, debuffing them all with Hurricane. This character would do that with Lightning Field. Likewise, Teleport Foe is kind of a handy power, so I took that too. I'd considered taking the Fighting pool, but saw it as kind of extraneous. As I say, though... still tinkering.
  8. Ultimo

    Mace/Electric

    BOY I'm have a hard time enjoying this character. He just doesn't seem capable of doing much of anything... but then, the game keeps sending me on missions against Vazhilok and ghosts (none of whom I have any kind of protection from, as it's all toxic and negative). The result is, even in radio missions, I'm getting slaughtered, 10-20 times trying to defeat A minon or two before I get killed. None of my other characters have had quite so much trouble. I mean, I get it, I've gotten used to ESO, where enemies die if you give them a stern look, and they hit like they're armed with wet noodles... but it's really hard to enjoy a character that can't take on what are supposed to be WEAKER foes (especially when he's supposed to be a SUPER hero). I'll say this for Champions Online... I rarely ever found that I didn't feel powerful, even if I was getting defeated. CoH is better in so many ways, but Champions did have that going for it.
  9. Ultimo

    Mace/Electric

    Here's the plan for him so far... Note the levels on the slots aren't accurate, but the levels the powers are chosen are. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Thor Odinsson: Level 50 Natural Brute Primary Power Set: War Mace Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Flight Power Pool: Teleportation Ancillary Pool: Mu Mastery Villain Profile: Level 1: Pulverize -- EndRdx(A), Acc(3), Dmg(3), Dmg(5), Dmg(5) Level 1: Charged Armor -- EndRdx(A), ResDam(7), ResDam(7), ResDam(9) Level 2: Jawbreaker -- EndRdx(A), Acc(9), Dmg(11), Dmg(11), Dmg(13) Level 4: Super Jump -- Jump(A) Level 6: Lightning Field -- EndRdx(A), Dmg(13), Dmg(15), Dmg(15) Level 8: Conductive Shield -- EndRdx(A), ResDam(17), ResDam(17), ResDam(19) Level 10: Static Shield -- EndRdx(A), ResDam(19), ResDam(21), ResDam(21) Level 12: Clobber -- EndRdx(A), Acc(23), Dmg(23), Dmg(25), Dmg(25) Level 14: Hover -- Flight(A), Flight(40), Flight(40) Level 16: Grounded -- ResDam(A), ResDam(27), ResDam(27) Level 18: Whirling Mace -- EndRdx(A), Acc(29), Dmg(29), Dmg(31), Dmg(31) Level 20: Lightning Reflexes -- Flight(A) Level 22: Air Superiority -- EndRdx(A), Acc(40), Dmg(43), Dmg(43), Dmg(46) Level 24: Teleport -- EndRdx(A) Level 26: Shatter -- EndRdx(A), Acc(31), Dmg(33), Dmg(33), Dmg(33) Level 28: Energize -- Heal(A), Heal(34), Heal(34) Level 30: Teleport Foe -- EndRdx(A), Acc(46) Level 32: Crowd Control -- EndRdx(A), Acc(37), Dmg(37), Dmg(37), Dmg(39) Level 35: Power Sink -- EndMod(A), EndMod(39), EndMod(39) Level 38: Power Surge -- ResDam(A), ResDam(50), ResDam(50) Level 41: Mu Lightning -- EndRdx(A), Acc(42), Dmg(42), Dmg(42), Dmg(43) Level 44: Ball Lightning -- EndRdx(A), Acc(45), Dmg(45), Dmg(45), Dmg(46) Level 47: Static Discharge -- EndRdx(A), Acc(48), Dmg(48), Dmg(48), Dmg(50) Level 49: Long Range Teleport -- RechRdx(A) Level 1: Brawl -- Acc(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Jump(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Flight(A) Level 2: Health -- Heal(A), Heal(36), Heal(36) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(34), EndMod(36) ------------
  10. Ultimo

    Mace/Electric

    So, I created a version of Thor (NOT Marvel's Thor, mine is based on the myths). He's set up to use Mace and Electric Armour... and he's impossibly useless at everything. I'm quite baffled. Granted, he's L12, but NONE of my other characters have had so much trouble... even RADIO missions are too much for poor Thor. His endurance costs are so VAST he can't use most of his attacks in most fights. I'm left fighting with Brawl. His defenses are pretty well nonexistent, since the game insists on pitting me against Vazhilok and Skulls, against whom there ARE no defenses at lower level... and his health evaporates in the blink of an eye. His damage is pretty anemic too, especially when you consider it takes an eternity for his attacks to recharge... not that I want them to, I wouldn't have the endurance to USE them. So, I'm baffled. I've not played a Brute before Homecoming. The other one I created was an alternative version of my Tanker, the Canadian Shield (SS/Inv). I was astonished how squishy HE was too, but at least he wasn't gasping for breath when taking on a street thug or two. Is this USUAL? Does this improve? What do you all suggest I do with this character?
  11. Is there a way to stop leveling?
  12. I have a street level hero (based on Batman), who makes King's Row his home. It's grittier than any of the other zones, and suits his character. But, after a certain level, there's NOTHING to do there. I can't even do radio missions. I'm told events in my chosen HOME ZONE are "beneath my notice." Personally, I think I should be deciding what's beneath my notice. Can we remove the restriction on radio missions, so we we can continue to get them even after outleveling the zone?
  13. As I say, as long as I get that pairing of ranged attacks and defenses, I don't care much what else they do with the class. I'd like to see either a bit more damage or a bit more defense, but beyond that... I'm not concerned overmuch.
  14. I know, but it doesn't hurt to ask.
  15. I've been tinkering with my Sentinel, and was trying to find a defensive set I liked for him. I settled on Electric Armour, but found that there's no minimal fx setting in the visuals. I don't know how difficult it would be to do it, but my suggestion is to provide us with a minimal fx setting for ALL the defensive sets.
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