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VinicanMorbo

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Posts posted by VinicanMorbo

  1. I'm trying to add cycling speech binds like this:

    Spoiler

    Back on Course: Creating a Rotating Bind Edit

    To set up a key that rotates between the five taunts listed earlier in this section, you need to create custom keybind files for each of them. These keybind files need to contain three things:

    • the command to speak the taunt,
    • the command to activate the taunt command, and
    • the command to load the next taunt binding

    The first thing you need to do is to create five keybind files: taunt1.txt, taunt2.txt, taunt3.txt, taunt4.txt, and taunt5.txt. In each taunt file, you need to put in the /bind command that gets executed. So each file would look like this:

    taunt1.txt

    
    T "local Get over here!$$pow_exec_name Taunt$$bind_load_file C:\keybinds\taunt2.txt"
    

    taunt2.txt

    
    T "local You're next.$$pow_exec_name Taunt$$bind_load_file C:\keybinds\taunt3.txt"
    

    taunt3.txt

    
    T "local Who wants some?$$pow_exec_name Taunt$$bind_load_file C:\keybinds\taunt4.txt"
    

    taunt4.txt

    
    T "local C'mere, ya pansy.$$pow_exec_name Taunt$$bind_load_file C:\keybinds\taunt5.txt"
    

    taunt5.txt

    
    T "local Let's see what you've got.$$pow_exec_name Taunt$$bind_load_file C:\keybinds\taunt1.txt"
    

    When taunt1.txt is active, pressing T will cause the character to say "Get over here!" and activate the taunt power. At the same time, City of Heroes loads the taunt2.txt file and, since the bind command is for the same key, overwrites the T key with the new binding. So the next time T is pressed the character says "You're next." and the taunt power is launched again. This time, taunt3.txt is loaded, and that binding replaces the current one, and so forth and so on until finally taunt5.txt rebinds the key to load taunt1.txt, and the cycle starts over again.

    Because the toggle bind is only loading and replacing one key binding at a time, the process takes place very quickly.

    Now the only thing left to do is to actually bind T to the first toggle command. You can either do this manually or you can add it to your keybinds.txt file:

    
    T "local Let's see what you've got.$$pow_exec_name Taunt$$bind_load_file C:\keybinds\taunt1.txt"
    

    When you use the slash command /bind_load, then T will be bound to emulate the taunt5.txt binding, and the first taunt binding will activate the next time T is pressed.

    As long as you are willing to be patient and set up your files before you get into the game, you can create rotating binds for just about everything. For example, rotating binds may be created for your mouse so that pressing a key loads one set of binds to the mouse to put it in "movement mode" and pressing it again loads another set of binds to put it in "default mode".

    But when I press the bound key in game it does not recognize the speech command no matter what it is; local, team, group.

    Message in game: Unknown command: "group

    Or, if i drop the quotes: Unknown command: group

     

    I'm on a mac, so awkwardness...

     

    Does anyone understand why the game is failing to recognize the speech modifier on the next file loaded? :s

  2. On 3/17/2020 at 12:30 PM, Shred Monkey said:

    Yes.  The performance shifter proc slotted in stamina gives more endurance than level 50 end mod enhancer it stamina.  And you can slot both if you need more stamina.

     

    I generally 3 slot stamina and health. 

    • Health gets numina's unique, a miracle unique, and a panacea unique.
    • Stamina gets a Perf Shifter Proc, and two level 50+5 end mods. 

    This is the basic endurance regen I start with for all my toons, then adjust from there.

    2 health, Panacea and Numina.
    3 Stamina, Perf shift chance for +end, Power Transfer chance to heal + end mod

  3. Holy sh*t... i hope no1 else ever has to endure this. So... for mac, pressing return can (as in sometimes) switch between full screen and default display size. Somehow the display got minimized to the tiny 3 button bar in the above image. Pressing return while it's loading brings you back into full screen. I wasted an entire day reinstalling and faffing to come up with this. But... at least i'm back in.

  4. Found this:

    But my Home directory is empty.

    On 8/23/2019 at 2:37 AM, EgyptoNerd said:

    After some doing I finally found that when I did ls -a there was a .wine.backup folder

     

    Found hidden folder in home directory and deleted it with the COMMAND+SHIFT+.

     

    Launched 64bit client and this time it worked.

  5. My client quit unexpectedly today. When I tried relaunching "loading" appeared then this smaller window opened (see below) along with a barely noticeable and completely redundant tab (over the loading message), which could only be closed, it allowed no further interaction. Tried relaunching, deleted and redownloaded coh folder, deleted and reinstalled island rum and the same issue persists. Has anyone seen this before or know why this could be happening? Maybe some hidden file that's been corrupted? Note, the window where it hangs is part of "wine".

     

    Thx in advance for any assists.

     

    1862926560_ScreenShot2020-03-25at3_40_46PM.thumb.png.e4baec2cdc473b7e20e0a9bbc9b552c8.png

  6. Has there been any discussion/rumblings about throwing open character modelling or power animations to general public?

    This was done back in the day with Freedom Force and it was a complete joy to play. Granted it was a single player game and not open to lawsuits in that respect, but the idea of community developed add-ons has always been a plus because of the passion involved.

  7. Given...

    "Crafted version: Gives a 20% chance of granting the powers target a small infusion of endurance.

    Store-bought version: Gives a chance of granting the powers target a small infusion of endurance. This effect will trigger roughly 1.5 times per minute.

    This enhancement adds a chance to restore 10% of the target's maximum endurance. This effect will only work on friendly targets."

     

    Does this mean when slotted in stamina you get 10% of your endurance bar back roughly every 60 seconds? (30% in 2 minutes)

    Or... does it mean there's a 1 in 5 chance you will get that figure back.

     

    And... does it "end" up being worth taking or is it a wasted slot?

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