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Ender Shadowborne

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Everything posted by Ender Shadowborne

  1. Okay, but.... nevermind....
  2. Didn't really see a dedicated thread for theoretical stuff... and I don't think it'd be within my power to create such a thread....
  3. Jesus.... I didn't mean to offend you.... sorry I asked...
  4. Trouble is, if we're speaking archetypes, there's not a lot of powers at the Rikti's disposal, if you really think about it... but it'd be interesting
  5. Hence why I asked "In theory..."
  6. As for how fun it would be, that's a question I cannot answer, as the term is rather subjective, if you really think about it, some might get a kick, some might not, some may think it's the best thing since porn, some might find it more interesting than others, everyone's different
  7. That could work, after 35 levels, the Rikti player could be like "Well screw this, lemme get in on this action" and either picks up a weapon he/she confiscated (Or from a fallen Rikti, depending on alignment) and learns how to use it, or learns the mentalist/mesmerist or Magus abilities Again, entirely theoretical...
  8. As mentioned here....
  9. I was more saying "In theory"...
  10. I suppose barring that.... Sorry... I just really seem to have taken a liking to the Traditionalists, y'know? Friendly towards the humans and all that? Y'know?
  11. Perhaps not an archetype, I mean like a body selection with outfit customization, y'know? I'm kinda more referring to the idea of extra diversity, if that makes sense...
  12. So theoretically, if a major update were to add said assets, it would be possible to play a full-fledged Rikti? Again, just theorizing...
  13. I know the answer is that they'll never be a thing, but hear me out: In theory; could Rikti player characters become a thing? I know that most likely they won't be a thing, but I suppose I'd also like to know why, barring skeleton differences, of course... I mean... just wondering, really...
  14. Not quite sure if anyone's mentioned these already, but there's a bunch of things I'd certainly love to see, and one of them my dad thought of which I thought was brilliant, so I'll start off with it: Map maker: Hear me out, so things like the offices and cave sets are pretty random on their own, right? Good, but it'd be even better if we could make our own maps based on these sets (Abiding with plot size limits), for our missions, rather than sticking with the ones that are already laid out for us. It feels like there's a lot of creative potential here that's being left untapped or inaccessible, or perhaps even being neglected. Lots of potential to make AE missions so much more interesting, and can even bring more spawnpoints for NPCs and add to the story and things like that More dialogue slots, especially when certain things happen: Right now, they're pretty basic, very similar to a radio mission or a generic mission (Not a story arc mission), again, more potential that could be put to good use, but instead is being wasted, the mission creation could be a whole lot more elaborate here, and I guess as to not overwhelm people, these extras should be sorted into a whole "Advanced mode" type thing Cutscene creation/NPC banter: There should be a way to make cutscenes like most story arc missions have got, and a way to have banter between NPCs, like in the Finale for the Shining Stars story arc (I believe this is also present in the Hearts of Darkness arc as well, again, a lot of creativity that can be leveraged here, but isn't In-mission dialog boxes: I think it's pretty self-explanatory here, but in case an explanation is needed, we've all seen them, you go up to an object/person in the mission map, and the same dialog you needed to get the mission in the first place pops up, and you can have multiple choices of dialogue or just a single one, depending on the construction, and certain things can happen based on logic the user defines Full unlock of character creation: The same pieces we have in the character creator, with customization palettes and all that, so like the parts for Arachnos Soldiers and Fortunatas and all that should become accessible dependent on chosen powerset Unlock all powersets/archetypes: Things like Arachnos Soldier, Warshade, so forth, these aren't present currently and they really should be, as I have a character (Arbiter Jason) whose an Arachnos soldier, and my main is a Warshade, and these powersets don't exist at least unless you use the "Doppelganger" option, which doesn't exactly help here, as we may want to create custom characters with these powersets and have them with different colors of our choosing and so on Methinks that about wraps it up, most likely I've forgotten a thing or more and just am not thinking about it...
  15. Sorry for the stupid question, was hoping to be able to change the color of the warwalls and stuff, was a silly idea of mine, but that's okay.
  16. Apologies if this is the wrong thread to post to, but I would like to know where the texture file for the war walls are? I know where the ones for Dark Astoria are, but I'd love to know where the regular one is? Thanks in advance Also, if this isn't the right thread to post to, please let me know where the right one is?
  17. Please close this topic, mods/admins.... as soon as humanly possible.....?
  18. Uhhhh..... still though.... Shouldn’t the signs still at least be somewhat accurate? Like the signs alone.....
  19. But my issue still stands.... shouldn't the signs still share the same behavior as before?
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