Jump to content

dz132

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by dz132

  1. Majority of Crab attacks are garbage.  With the exception of Venom Grenade.  Even Omega Maneuver is on a 6min cool down.  You're better off taking huntsman attacks than Crab attacks, thats how bad they are. 

    Crab pets are also terrible if you're trying to solo, they die way too quick.  They are good for melting hard targets like Pylons, but outside of that is subpar.  Crabs I think really need a taunt aura and fill in a more tanky role, this way their pets and stay alive, the Crab's own subpar damage can somewhat be justified.

  2. The vanilla game is too easy.  Alot of the balance issues with tanks vs brutes vs scrapper etc. are all symptoms of that.  A properly IO'd character with incarnates can easily solo 54x8, so of course there's no room for tanking or CCing or anything else.  Hence why classes are feeling left out in the game.  Raw damage is everything in the end game because all characters are just to powerful and clearing speed is the only metric that matters.

  3. On 3/25/2020 at 6:38 PM, Kanil said:

    yeah,

     

      Hide contents

     

    
    
    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
    		|MxDz;1479;696;1392;HEX;|
    		|78DA6593594F135114C7EFB4539152684BD9E9425B0A954A0BEA830F1AA2A246A59|
    		|1A489AFCDA45CCBC4429B2926F2E837704B5C017DF4C5443F86EB17705F1237D0C4|
    		|3D2EF5CC9C3FB5712699FC66FEF79E73FEF79E7BB327263D37F69F9C104ADB9E925|
    		|6ADE6730543AB54A4E1CA6A45BD20CCA789DEE0BA9ECFCA9294E9E9AA5E9ED70BFC|
    		|17AB0F4ECAA372BE2AD3BBF572FEB051D4CC29BB8CB9B221DCD3E572299DAB4839D|
    		|36A7DEED38BB30BFA7CD16BFD4D496D461AD559BDE259FFAFD060EFDE8A5E48E716|
    		|B4D231CA9E2B1F2FE5B35A75411A8B3D642A49EF8584C05373893C6158158E73AA1|
    		|0E3C4B34CF50C789AB9E114F3619CE62B88FDE1B4B49EEFCCF837E6E057E6F817F0|
    		|33F36202A114ABA41C9C7784B97108841F779263DC8BA40754F198EA3AB9AEEAEC5|
    		|4ACB1E10EE6263FE80303CC4B54CFC5F51CAEEB9CDF971216DBC1CB096E96E9A949|
    		|F21A3D135CDBB39363DAB6833B90638D1852C513F2D4CC9E6A8FE8BB85BF45CB41C|
    		|55A438C12B7B2A6B4FE57F719CDF7A2AE7795EB75BC07DF31BBDE826FB0CFAF994B|
    		|E4D9CFB1C28F7CCF295F806B3903EB7DC0BE0FA20FC3E893837C7522BEB3468F709|
    		|2D28DAE7663D608B264109D41B6CC1674D50CA05D582637BD5849AFD93DD2FA0EF0|
    		|4EF5854C77CD2238C71D096A1C1386FE825CF723B6FF1AEF7EF82AB8C28C2E33E34|
    		|BE0159C4CF21C62CF8E104EC4E821F636FA89B942DE22C81F11AC0DD4D8DBC01FF0|
    		|3733FA0BFCC97C49DE62D893D803ECC97DF01E73F35DF00E789BF98A62F992D5D4C|
    		|4006B4311300C86D09520D34FEB49E20425B19E76D252D05251EE741769696869CC|
    		|EB206D0C1D1D831654EBB7DC3CA0D4E5885ABFBBB511DBE8984D19B7295B6DCA369|
    		|B326553A6D5FABD178AA534FB84D90DCBC9AA9B4695C6D10FFF144589A2A3477855|
    		|6BB6D91F1B95F3DCBB9BE6CD44FEA70DDFB71A6EEC5F0B850042|
    		|-------------------------------------------------------------------|

     

     

    i posted a followup in a diff thread, but doing the string without GPB or boggle yields pretty much the same results too, so GPB is a 'maybe' pick - i personally recommend it due to live play preferring big burst damage but in a sustained fight it doesn't make that much of a difference. vs. regular mobs it is VERY notable though

    Thanks

  4. On 1/11/2020 at 11:56 PM, Kanil said:

    i've been wondering about psi melee for awhile, because it's the first actual 50 i played up normally on homecoming.

    there's a certain weird factor to it that i think isn't properly captured in any tests where the nature of insight isn't necessarily about expending it immediately because it's a fixed time, but i always wondered what the actual performance is.

     

    the answer is... it's okay, i guess. with similar building, it averages out to around 2m flat for it's dps. the idea is that whenever you get insight, you expend it on regular attacks to it's maximum amount until the very last second, and then last greater psi blade hit at that point. while insight is locked out or not available then you get to keep using greater psiblade due to it's high DPA with a million procs on it that always activate. so, in my testing it's insight activate-> 8 attacks, GPB. then using GPB whenever it's up until insight comes back.

     

    i tried some strings where i added boggle to greatly increase the amount of uptime insight had, and it definitely did but it ended up with similar results to just kinda starting off with insight and letting things rock. it's unfortunate the psi melee has one of those cool factors like titan weapons where you have to pay attention to what you're doing for maximum output but the actual output itself leaves something to be desired.

     

     

     

    Got a build for this?  My best time on a brute is around 5 mins, so I'm obviously doing something wrong here.

×
×
  • Create New...