Thank you for addressing Water Blast's below par ST damage.
Testing on Brainstorm vs Live server, level 50 Corruptors, against level 50 target dummy.
DEHYDRATE - activated on target recently hit by other water-based attacks
Result: +17% damage, 169.24 vs. 144.58 (Brainstorm vs. Live)
Conclusions:
GOOD - Damage increase of 17% is modest but likely appropriate, given the secondary heal effect.
BAD - Damage increase occurs in ticks 6 and 7 SECONDS AFTER ACTIVATION (6-7s is an eternity in CoX, and much will be lost to corpses).
SUGGESTION: Please add the damage increase to upfront damage, or at worst add increase within the original 5 seconds of DoT ticks.
ENHANCED WATER JET - including 2nd Jet bonus activation
Result: +33% damage, 449.10 vs. 335.34 (Brainstorm vs. Live)
Conclusions:
GOOD - Damage increase of 33% is significant, but not enough to be imbalancing given the 3 Tidal mechanic required.
BAD - Total Damage is 53% DoT on Brainstorm & DoT finishes 3 seconds AFTER the 2nd Water Jet. (vs. both Jets are all-upfront damage / 0% DoT on Live)
SUGGESTION: Instead of 4 ticks Cold over 6 seconds, change the damage increase to upfront damage to match the behavior on Live. (Or at worst change it to 4 ticks over 3 seconds or less, so the 1st Jet's DoT finishes before or at the 2nd Jet hit.)
"ST leaves a lot to be desired for"
Changing the damage increases from DoT to direct damage will better address the Water Blast ST issue by denting HP bars faster.