Jump to content

Psiphon

Members
  • Posts

    70
  • Joined

  • Last visited

Posts posted by Psiphon

  1. Hi, as a work around you could try taking Stealth and using a stealth IO in Sprint, this will make you invisible. It won't resolve the issue but should reduce your threat level and make you harder to target, allowing you to use the full snipe more often. 

  2. I’m not sure what you mean by better, it would depend on your aims.

    I’ve got a number of Psy based Sentinels and in my opinion, the cornerstone of these is stacking stuns from Psychic Shockwave and Psychic Wail.

    Keeping all of the nearby mobs staggering around while you’re capped to ranged damage is a great way to survive. Also takes out most mobs allowing you to concentrate on the bosses.

     

    On my Willpower Sentinel, I use hover to stay out of range and avoid most defence debuffs, to which you have little resistance.

     

    I built a ground based Psy/SR/Psy that works well, as it has good resistance to defence debuff and slows.

  3. 2 hours ago, tidge said:

    I wish I could offer a more specific set of recommendations for improving defenses on a Seismic/Plant blaster. I don't have that specific build, but I want to note that my Seismic/ and /Plant Blasters also have pretty bad positional defenses (solo). Here are some of the tricks I use:

    • The 2x Globals that give +3% Defense
    • 6x Reactive Defenses in Maneuvers (especially for the Scaling Damage Resistance) Builds don't need all 6, but I like the balance of Defense and Endurance Reduction with set bonus
    • 3 slots of Blessing of the Zephyr in a travel power. Zone Travel is a quality-of-life issue,
    • An Epic power that allows me to slot 4x Unbreakable Guard (including the +MaxHP piece)
    • I almost always 6-slot one of the ATO (typically Defiant Barrage) and then two 3-slot the other ATO. 6-Slotting both is better for positional defenses; I typically split Blaster's Wrath for global Accuracy and Range bonuses.

    I tune up (i.e. power selection, slot allocation, enhancement choices) different blasters differently, but I keep an eye on weighing the trade-offs between the potential 5- and 6-slot bonuses between Winter, ATO, PVP and Verr Rare enhancements. It is often the 6th piece in one of these "top tier" enhancement sets that brings a noticeable improvement in Defense values. Two of the more budget-friendly sets that fit with most Blaster builds are Annihilation (Ranged AoE) and Thunderstrike (Single-target Range), I find each of them offers a useful suite of good global bonuses for most characters.

    I believe it's Artillery with Ranged defence, from memory. 

  4. I’ve got quite a few Doms and Symph/Sonic is my favourite.

    Symphony is very blastery with a number of cones. Sonic has a knockdown cone ( with the KB to KD ) giving additional control and damage, you also get 3 ranged ST attacks.

    I play mine at range and find it works really well, building Dom in no time.

    Regarding the pet, I like it; it’s sturdy and applies extra control and damage.

    For the most part I find pets on Doms pretty irrelevant but this one is quite useful.

    • Like 1
  5. As someone that has tried and failed to level Kheldians I'd like some simple changes. 

    KB changed to KD in most powers.

    A small amount of Mez protection in human form. 

    Try to untie them from having to team by having the buff relate to the enemy faced and not the team mates played with.

    • Like 1
  6. 13 hours ago, Greldek said:

    My plague character is bio/savage/leviathan .

     

    Bio has the swirling infectious clouds around it, savage has the vermin attack leaving you bleeding, and leviathan has me vomiting all over my enemies in a huge cone .

    After reading Bio armour, yeah agree with this. 

  7. 5 hours ago, Uun said:

    I don't understand the attraction of Ill/Dark. The only powers that benefit PA are Tar Patch and Howling Twilight.

    I've got one of these, that I take for a spin occasionally.

    When deciding to build one, I didn't even think about PA and how best to leverage it for damage. 

    I just thought, that it would be fun and it is. 

    For me at least, the days of 'what secondary makes the most of PA' are gone. With Incarnate and the ability to level so quickly now , I never go beyond the fun factor. 🙂 

     

    • Like 1
  8. 4 hours ago, Warboss said:

     

    Bio/KinMelee or SR/KinMelee, haven't see many (if any of those around).

     

    If you want a build challenge try Dark/Rad, Dark/Stone, Dark/TW, or Dark/Axe.

     

    You could use colors and affects to make the sets look "plaguey"

    Personally, I'd go Dark/*. 

    Dark has a damage that looks very gaseous so could be coloured to imply a biological cloud. 

    It also has a stun aura, again this could be the result of the infections coming off of you. 

    The secondary could be any thing that fits with the concept, are they a non-dead knight etc. 

    Have fun with whatever you choose. 

  9. Hi all, 

    I've been playing for a long time but don't really look at builds which may be why I haven't known about 50+ Enhancements. 

    When did this happen and what are the details behind them? 

     

  10. 9 hours ago, Monty Haull said:

    You know those days when you put something up for sale and for some reason you type 994,873,111 instead of 4,873,111 and of course you turn off that warning box cause hey, I know what I'm doing here!  Then you realize that you did it 10 times!

     

    Whelp welcome to r/IdiotOnTheMarket

    Done this a many times, usually when I've been on the sauce. 😂

    • Haha 2
  11. Pre 15 or so I tend to run DfBs so don't slot any enh as I outlevel them too quickly; just sell them. 

    The buffs from DfB plus popping the odd red or yellow are enough. 

    When I do slot, I always go for two accuracy, two or three damage depending on the recharge and end usage of the attack.

    Quick charging attacks will get an end, slower AoE attacks recharge. 

    Any gaps in the attack chain will be filled with Sands of Mu and the two Start ranged attacks. 

    I'll start to pepper with +def etc as soon as as I can, build allowing and provided that I've got the cash available at the time. 

  12. IMO, SR simply relies on not being hit and has massive resistance to losing that defence. 

    Heals etc. need to be gained from power pools. 

    Ninja has less defence but has other ways to mitigate damage - the powers that you named, which shouldn't be skipped. 

    So basically Ninja gives more ways to stop being hit. 

    SR has the most resistance to mobs making you get hit. 

     

    If you want to just run around attacking things go SR. 

    If you're happy to press more buttons in order to stay alive as well as hit things go Ninja. 

    I play both and enjoy both, depending on my mood. 

  13. Hi, I'm not too sure what you believe  the problem is here. 

    With any Tank  you should be able to pick all of the primary if required, a good range of attacks from the secondary and a number of pool and epic powers. 

    I would expect to take the fighting pool, a travel power, hasten and a couple of epics. 

    The only time I've struggled a bit and maybe not taken a travel power is if I try to squeeze in self heal.

    You should be able to take any primary and worst case use athletic run or other start travel power to get around, with sprint, this works fine. Use temp jet pack for the really difficult places to get to. 

    Also, pick up the start attacks, Sands of Mu, Blackwand and...sorry, the other one who's name escapes me at the moment. These are useful for any AT at low levels but Tanks especially, as you've probably focused on your primary and have minimal attacks. 

  14. On 3/13/2024 at 12:55 AM, Hardboiled Hero said:

     

      I'm not trying to dis corruptors and I'm not theory-crafting. (The numbers have already been crunched by people more competent in that field). The simple fact is, that Defender's damage is generally on par with corruptors, only defenders are better at mixing their support powers in due to their recovery bonus.  If people wanted to pick corruptors just for damage, it seems like they should have gone blaster instead.  Since people are choosing corruptor though, I can only assume they really want to play a damage/support hybrid, which is a role better filled by a Defender.  Either that, or they're looking at things more from the lore perspective, in which case "Mechanically better" doesn't actually matter so much.

     

      Granted, I myself feel that both AT's are pretty much useless in the end-game.. where you'd really care more about damage caps, because neither of them are the best ranged damage, and support doesn't seem to matter so much in end-game content.

    I'm not sure how Defenders can out  damage Corruptors, they've got lower base damage, lower damage caps and that's not even taking Scourge into account. 

    Could you please explain this or point to the links that do? 

     

    Damage aside, my alts tend to be vigilantes, as it fits best with my arrest philosophy. 😁 Making them as Defenders just seems wrong. 

  15. As someone that struggles to play Khelds, I would simply remove the knock back.

    I mainly pug and don't want to be the bad guy, disrupting the flow of the team by blasting the mobs all over the place. 

    Obviously a kb to kd in the attacks would resolve this but that impacts the sets that I want to use. 

    Simplistic and way below the discussion level that's going on I'm sure but it would get me playing them. 

    • Like 2
  16. Love both, but Affinity edges it for me. I find that Fade and Soul Absorption reduce the reliance on the heal, which although very good, needs a to hit check and has a slow animation.

    This leaves me free to be getting on with other stuff. 

    My current fave Controller is Symphony/DA, good control but feels very blastery in its playstyle. 

    • Thumbs Up 1
  17. On 3/2/2024 at 2:26 AM, Frostbiter said:

     

    How about a short video? I didn't intend to take this long making it but I hope you enjoy this. I did make a mistake and use Bitter Ice Blast at 2:12 but I did not consider it a large enough mistake to redo the video. Plus it was a minion. There isn't any music. I suggest "Do What You Want" by Bad Religion.

     

    Well done, it's an interesting video and shows the benefits of Defiance. 

    To really prove your point, it would be good to see a video of you running this at 54x8 using all of your powers and Defiance when mezzed. Using a tray of break frees when needed, this would be a real test of Blaster performance solo.

     

     

    On 3/2/2024 at 2:26 AM, Frostbiter said:

     

     

    • Thanks 1
  18. 10 hours ago, Legendlore said:

    Hi, 

     

    I’ve been leveling up a broad sword / SR brute and was wondering if taking aid self from the medicine pool would be a waste of time?  There is no self heal from either my primary or secondary, so I am thinking that it may be helpful (of course I would also take the power that would make aid self non interruptible).  Thanks in advance for any advice on the topic. 

    I usually take Aid self on alts without a heal if I can fit it in. Aid self can be interrupted too so the SR is a very good set to use it with as it’s defence based. 

    • Thumbs Up 1
  19. 1 hour ago, MonteCarla said:

    I'm a huge fan of the Resistance/Damage auras sets, so Electric Armor, Dark Armor and Fire Armor. Its pretty easy to get 90% resists to all but a couple of damage types.

    Resists are much harder to overpower than defence (a single Quartz emanator can neutralize any defence), and the damage auras work best when you can stand in the middle of a big group of enemies with impunity.

    The obtrusive graphics make them less Superman-y than Invuln or Willpower, but that's between you and your concept.

     

    Energy melee pairs with all of them well as the best single target damage set with the damage aura boosting the lesser AoE damage.

     

    Check out the link in my sig for Resist brutes - there's a lot of Tank info there too if you choose this path.

    DA also has the advantage of stun stacking with Oppressive Gloom, this greatly increases survivability. 

    • Like 2
×
×
  • Create New...