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Hawk75

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  1. Yes, I know we have fire blast, fire control, etc. And initially I thought just asking for a flamethrower animation set (since Longbow has one) would work. But those attacks and controls don't really yell "flamethrower." Flamethrowers are "sticky," and they do have a bit of range to them, but they don't really do things like a fireball or snipe. Range wise I very much see this fitting sentinels, but it could fit other ranged attack ATs as well. The attacks should all be classically fire "the only theing better than damage is more damage," with plenty of damage over time emphasizing the "sticky" nature of flamethrower flames. To represent this more and differentiate it from fire blast, having it have a mechanic similar to Beam Rifle's disintigrate where it can spread from one enemy to other enemies in close range (and either set new groups on fire, or keep the DoT going on for longer) would work. I don't have a full set set up. There'd probably be a standard few single target and likely cone attacks, a burn patch on the floor, that sort of thing. Differentiating it a little would also be a "wall of fire" which would be able to create a wall (which could cross, say, a Crey lab hallway but not the full way across the wide Praetorian Underground sections.) It stays static for several seconds, does the sticky burn damage, but also acts similar to a smoke grenade - enemies on the other side can't really see you through the heat haze and may not aggro or may lose you and turn away. The "nuke" at the end would probably take a little time, but I keep picturing the character turning (not spinning, but turning somewhat fast anyway) in a circle and creating an ever widening ring of fire around themselves. I see this really fitting sentinels, honestly, but it would be different enough from fire blast to be fun, plus let you live out your longbow fantasies... no, no tthat one. Not that one either. (Blame Longbow and Helldivers for the inspiration.)
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