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junglejake

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Posts posted by junglejake

  1. On 10/4/2019 at 9:07 AM, Radiaria said:

    Here it is

     

    (Make sure you PUT SHIELDBREAKER: CHANCE FOR LETHAL DAMAGE IN ENFORCERS!!!) the Designer will not allow me to put this proc in there, but it absolutely can take this proc and it does make a difference. 

     

    Also, you may have to read the text and "fill in" the build. 

     

    ...

     

    Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(3), ExpRnf-+Res(Pets)(3), ExpStr-Dam%(5), HO:Nucle(7)
    Level 1: Gale -- SuddAcc--KB/+KD(A)
    Level 2: Dual Wield -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(15), GldJvl-Dam%(5)
    Level 4: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(40)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Assault -- EndRdx-I(A)
    Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(11), StdPrt-ResDam/Def+(23), StdPrt-ResKB(50)
    Level 12: Call Enforcer -- SprMarofS-Acc/Dmg(A), SprMarofS-Acc/Dmg/EndRdx(13), Empty(13), CaltoArm-+Def(Pets)(17), GssSynFr--Build%(17), TchofLadG-%Dam(25)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(25)
    Level 16: Freezing Rain -- AchHee-ResDeb%(A)
    Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef(A), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(19), EdcoftheM-PetDef(21), SvrRgh-PetResDam(21), SprCmmoft-Acc/Dmg/EndRdx/Rchg(23)
    Level 20: Arcane Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(42), GldJvl-Dam%(43)
    Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34)
     

    How did you get Tough on lvl 22 without any other fighting power before it? I was just trying to put this build together on Beta to test it, and realized it's not possible, at least as CoH stands now. 

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