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SuperJames

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Posts posted by SuperJames

  1. On 6/22/2025 at 4:16 PM, battlewraith said:

    I like most everyone else do a lot of things other than playing that character.

    Can you clarify what you mean by playing the character? You've ruled out task forces, so I'm curious about what it is you want to do that you can't do because you're grinding influence instead. What do you enjoy?

     

    On 6/22/2025 at 4:16 PM, battlewraith said:

    this expectation is replaced with a grind mentality

    You're creating an artificial either/or situation. Players can do both. I enjoy playing my character and I enjoy checking my progress against various goals at the end of the session. Take away that sense of progression and you take away part of my fun.

  2. On 6/20/2025 at 4:04 PM, battlewraith said:

    Imagine you had a chess league where, in order to play, people had to periodically carve their own pieces. The more diehard players would flex on casuals with their more artfully carved pieces. They would have themed sets they collected. There would be a market where you could acquire pieces, resources to make pieces, etc. But at the end of the day, the actual game is still chess. It’s not made any better for these side activities and in some ways the league makes it harder to play.

    You have just described wargaming with miniatures. Lots of people really enjoy collecting, painting and remodelling their miniatures. For some, the actual game is irrelevant.

     

    Your analogy falls down because CoH gives us the resources we need while playing. We don't have to do anything other than play. I've accumulated a billion influence over time without doing anything on the market beyond selling inspirations, enhancements I crafted myself, and the odd recipe.

     

    The analogy would be better if you could buy a squad of space marines and then get another model every time you played a game. OK, you have to play the game to get more models. Or just buy some from a veteran player who has more than they need.

     

    Some people will play diligently every weekend for years to amass vast armies. Then someone else will say the models should be free, because hey, these are only pieces of plastic.

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  3. Offering some unsolicited advice: Temp Invulnerability gives you much more protection than Resist Physical Damage, and Dull Pain will save your hide a lot more than Resist Elements. The Resist powers are always on and cost-free, but the actual benefits are very low. Something I wish I'd known when I rolled my first Inv Tanker.

     

    Hope you're having a good time.

  4. I have Taunt slotted with the Perfect Zinger damage proc and I like to use it even when solo, hoping to do a bit of extra damage during the Rage crash.

     

    Recently, I ran the entirety of Who Will Die for the first time. I'm not a fan of the whole thing, but I enjoyed the finale a lot. I battled through to the end and then unexpectedly defeated Rula-Wade with a taunt. It seemed highly appropriate. He's near-invulnerable, except for his pride.

     

    I'm sure I'm not the only one who slots this proc, so I wonder: in our long history, which other archvillains have been laid low by a crack at their ego?

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  5. I don't think the Twinshot arcs are written well. I like the concept but the execution is poor. The plot is silly and the ending is downright depressing.

     

    Having said that, Techwright's comments me think. Instead of a rework, I would be happier seeing the characters reappear as contacts for new higher-level content. It would be great to see some character development and a sense of progression in the game world as they guide you through storylines that are less focused on the NPCs themselves.

     

    I've just played the first of Darmian's AE arcs featuring the Meteors, which I thought was very good and just what the Shining Stars need. Has anyone done an AE arc along these lines already?

  6. I think the idea is that you can't be everywhere at once and can't save everyone on your own. Rest assured, another new hero will be right along to help whoever you can't.

     

    Later in the game, when you discover time travel through Ouroboros, you can do the other contact arc.

     

    Right now, for a low-level hero, Officer Fields has you fighting Vahzilok, which are tougher enemies and more likely to send you to the hospital. There are a few groups of them around Atlas Park, so you could try fighting them and see how it goes. Hope this helps.

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  7. On 4/13/2025 at 6:36 AM, Seed22 said:

    I never interacted with those other MMOs RP communities, but did play WoW for a time a long while back during the shutdown.

     

    All I'll say is give it a few months, you'll see what everyone is talking about when they say PD is basically goldshire or whatever its called in WoW. Maybe worse.

     

    I personally experienced creeps trying to ERP with me because I was passing through PD on my female troller. Not even RPing, passing through.

     

    This community is not even close to better than any other MMO. They just obnoxiously think they are, which makes them considerably worse.

     

    I'm happy to say this has not happened to me once in two years. Never seen anything in Pocket D approaching the silliness I used to see in the Lion's Pride.

  8. 14 minutes ago, aethereal said:

    Visual interest.

     

    It must work, because I do love running around the city, despite the frustrations of getting from A to B.

     

    That's what keeps bringing me back to the game. It feels like it could be a real city. And it's a cool city, a city I want to live in. I'm playing a hero with superpowers having adventures in a cool futuristic city. It's awesome.

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  9. 9 hours ago, BasiliskXVIII said:

    But Twinshot's just falls apart if you think about it. You get attacked by Arachnos, You track Arachnos down to Justin Sinclair, and then he reveals that the Arachnos you've fought are a bunch of actors? Even ignoring the fact that I'm tearing through the enemies with an Arsenal Assault Dominator, and you need to have a lot of faith that I'm using that thing nonlethally, you're still recruiting people to intentionally put themselves in a position to get the living crap beaten out of them? And this is a test? Manticore's supposed to be CoH's Batman. He can't just tail us fighting Skulls, or even point us in the direction of a REAL Arachnos operation somewhere? By the point I was running this, I'd done Thiery's arc, so it's no surprise that Arachnos is there... Just the idea that Manticore's idea of a test is "hey, beat up a bunch of actors in costumes"... why?

     

    This gets me, too! In a city overrun by criminal gangs, Manticore decides you should fight his friends. I do like to think that I just beat up the Freedom Phalanx in disguise. No wonder those Arachnos bosses were so strong.

     

    I guess this is because the writer wanted to set up a surprise twist at the end. It irks me when writers do this. A good twist is great, but when the set up turns into a convoluted mess then it stops looking clever and just looks contrived. Sometimes it really kills the payoff, too. Like here, you didn't really stop an Arachnos plot. It was just a simulation.

     

    Spoiler

    The third part of Twinshot's arc always leaves me feeling rather depressed. The plot twist tears your team apart. Good job hero, you just defeated one of your friends, and your leader is so downhearted she decides not to carry on the fight. Off you go!

     

    Also, has anyone else ever knocked out Maelstrom and then looked around to see the rest of your team is down and four bosses are converging on you? That took more than one trip to the hospital.

     

  10. 16 hours ago, gameboy1234 said:

    The intro to Ouroboros has you actually help the Council win against the 5th Column.  You literally are the person responsible for forcing the most important leadership in the 5th Column to join the Council.  It's pretty good as lore, and I enjoyed it.  I also played it as a villain, as a hero it might be pretty dark actually.

     

    After playing it once, I decided not to run it as a hero again. It just seems such a weird thing for a hero to do.

     

    Not only that, it makes no sense to me.

     

    Spoiler

    You defeat Nosferatu and then Burkholder, setting up a 3v3 fight with the three of you against Maestro, Vandal and Requiem. Sooo... what prevents Nos and Burk from changing sides again? "Hey Requiem, we tricked the Center's lackey into coming here alone!" They may think you are strong enough to defeat Requiem, but all five of them together?

     

  11. 16 hours ago, gameboy1234 said:

     

    That's actually a point.  Someone on the design team was really interested in adding vertical challenges to all maps.  I'm not sure why.  Maybe they thought there should be an advantage to Flight that other travel powers didn't have, or if it was just an aesthetic choice (or some sort of PVS in the graphics engine?), but it's kinda horrible.  Flattening some maps and making things more accessible seem like at least worth considering.

     

     

    This has been on my mind for so long! How do speeders get around? I've never taken Super Speed, because I love flying, but I have tried to get around most blue side zones on foot. I wanted to learn the layouts, and it was incredibly difficult.

     

    Most zones are like mazes. Half the city is built on blocks of concrete thirty feet high. Roads twist like spaghetti or go half a mile with no exits. Walls, fences and tunnels are everywhere. Founders' Falls has an island of buildings with no bridges. I guess the citizens go out on boats. Searching for a mission entrance in Brickstown made me think the map was bugged.

     

    I live in the UK, where most of our towns were decrepit labyrinths before urban planning was invented, but to me the design of Paragon City looks like a Nemesis plot. Are US cities actually like this?

     

    I'd love to know the reason for this design choice. My best guess is they were worried players wouldn't take travel powers.

  12. Thanks for the explanation.

     

    The same thing happened again on my second attempt, but I picked up the exploration badge before I started the side missions. If I ever run the FF safeguard again, I'll just avoid the police station.

  13. Founders Falls safeguard mission. I stop a jailbreak and exit the police station.

     

    I fall through the map.

     

    Fly up using a jet pack and I am stuck below the surface of the water in the canal. Why is there a giant empty box beneath the map?

     

    I can't find any way back up so I have to exit the mission.

     

    This could not come at a worse time because I had not yet collected the exploration badge in the mission. So now I must trudge through five more radio missions to get the safeguard mission again.

     

    I was looking forward to playing after work tonight but this has killed my enthusiasm.

     

    I also faced a 'Galaxy Archon' which was quite clearly an Ascendant.

  14. On 7/1/2020 at 6:26 PM, ogged2 said:

    I'm not sure this qualifies, but I was running a mission from Phillipa Meraux

    I had the same problem. I defeated the 35 Freaks while running another door mission. So I received a new mission but no location. I went back to Phillipa and chose the option to complete the mission.

     

    This has happened to me before. There is a similarly structured mission in the 25-29 bracket involving the Warriors. At level 29, I had out-levelled most of the Warriors on Talos Island, so I started a door mission from the police radio. I defeated all the Warriors, but had nowhere to go for the next mission in the sequence. I thought about abandoning it to see if my contact would offer it again, but I guessed that wouldn't work, so I talked to my contact and completed it.

     

    I guess it's simply because you can't receive a new door mission while you're already in a door mission.

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