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SuperJames

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Everything posted by SuperJames

  1. It must work, because I do love running around the city, despite the frustrations of getting from A to B. That's what keeps bringing me back to the game. It feels like it could be a real city. And it's a cool city, a city I want to live in. I'm playing a hero with superpowers having adventures in a cool futuristic city. It's awesome.
  2. This gets me, too! In a city overrun by criminal gangs, Manticore decides you should fight his friends. I do like to think that I just beat up the Freedom Phalanx in disguise. No wonder those Arachnos bosses were so strong. I guess this is because the writer wanted to set up a surprise twist at the end. It irks me when writers do this. A good twist is great, but when the set up turns into a convoluted mess then it stops looking clever and just looks contrived. Sometimes it really kills the payoff, too. Like here, you didn't really stop an Arachnos plot. It was just a simulation.
  3. After playing it once, I decided not to run it as a hero again. It just seems such a weird thing for a hero to do. Not only that, it makes no sense to me.
  4. This has been on my mind for so long! How do speeders get around? I've never taken Super Speed, because I love flying, but I have tried to get around most blue side zones on foot. I wanted to learn the layouts, and it was incredibly difficult. Most zones are like mazes. Half the city is built on blocks of concrete thirty feet high. Roads twist like spaghetti or go half a mile with no exits. Walls, fences and tunnels are everywhere. Founders' Falls has an island of buildings with no bridges. I guess the citizens go out on boats. Searching for a mission entrance in Brickstown made me think the map was bugged. I live in the UK, where most of our towns were decrepit labyrinths before urban planning was invented, but to me the design of Paragon City looks like a Nemesis plot. Are US cities actually like this? I'd love to know the reason for this design choice. My best guess is they were worried players wouldn't take travel powers.
  5. That's actually a good suggestion. Thanks.
  6. Thanks for the explanation. The same thing happened again on my second attempt, but I picked up the exploration badge before I started the side missions. If I ever run the FF safeguard again, I'll just avoid the police station.
  7. Founders Falls safeguard mission. I stop a jailbreak and exit the police station. I fall through the map. Fly up using a jet pack and I am stuck below the surface of the water in the canal. Why is there a giant empty box beneath the map? I can't find any way back up so I have to exit the mission. This could not come at a worse time because I had not yet collected the exploration badge in the mission. So now I must trudge through five more radio missions to get the safeguard mission again. I was looking forward to playing after work tonight but this has killed my enthusiasm. I also faced a 'Galaxy Archon' which was quite clearly an Ascendant.
  8. I had this, too. I suspect I'm just a side character in Castillo's own Fight Club character arc.
  9. I've had the same bug. Also, his name appears as Pavel_Garnier. I wonder if the two errors are linked. Wes Schnabel in the 10-14 bracket is also bugged and gives me no missions.
  10. I had the same problem. I defeated the 35 Freaks while running another door mission. So I received a new mission but no location. I went back to Phillipa and chose the option to complete the mission. This has happened to me before. There is a similarly structured mission in the 25-29 bracket involving the Warriors. At level 29, I had out-levelled most of the Warriors on Talos Island, so I started a door mission from the police radio. I defeated all the Warriors, but had nowhere to go for the next mission in the sequence. I thought about abandoning it to see if my contact would offer it again, but I guessed that wouldn't work, so I talked to my contact and completed it. I guess it's simply because you can't receive a new door mission while you're already in a door mission.
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