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GhostDawg

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Posts posted by GhostDawg

  1. 1 hour ago, Troo said:

     

    exactly

     

    once a character is of high enough level, and built out (and maybe experienced enough to be comfortable) elude can be optional.

     

    at level 40 rocking SOs and some IOs.. maybe not so much.

    Cool thing about elude... the speed boost. You see that icon flash, you run like hell. Nothing will catch you before it drops. The End boost is nice too. And I normally pop unleash potential right before it drops anyways. I can keep fighting if I have blues, or if the destiny power that refills endurance is up.

     

     

    • Like 1
  2. 23 hours ago, Techwright said:

    Starting all the way back in the original game, I gave up on high level powers that sound great at first but warn that they leave you totally drained of endurance.  A few went so far as to say endurance recovery would be a problem for a while.  Back then, experimenting with them, I found the penalty to be greater than the benefit.

     

    But this is 2021, and we're a much more advanced-in-skill player base.  I find it bizarre that the powers still maintain such a strong penalty, so might I ask that someone show me the merits, and possibly the penalty work-arounds, for these powers?

     

    If there are none, let me know that as well, and I'll raise the question of why the penalty hasn't been modified or eliminated then.

    Sell you on it? Not even going to try. That being said... I use them. It depends on the powerset and any tools it might have to mitigate the crash. Also, depends on what incarnates you take. Take Electric Armor's tier 9. Jacks your END and lowers your health. But it has an EMP effect that stuns mobs when it drops. And Electric Armor can re-fill your END, and has a single power that will reduce your endurance costs while healing you. Top that off with say barrier to shield you while you recover, and the only hard part is re-toggling your powers. Hell I even use unstoppable in a pinch. Like engaging with mobs that can drop your toggles via endurance drain. Unstoppable gives you added endurance and resistance that doesn't require toggles. And once again I pair it with barrier right before it drops if I'm in a bad situation. Honestly I used those powers even back in the day before Incarnates because the blaster in me like's skirting the edge. Guess I'm a glutton for punishment. And of course, you don't actually NEED any of the tier 9's. You can skip them and be fine if you build right. Most people do. But barrier just makes them too damned attractive for me to bypass.

     

  3. On 10/13/2021 at 5:34 PM, Diantane said:

    Looked at a blaster because of its amazing DPS. Played my first blaster a month ago. It was fire/atomic and currently level 46 when he was abandoned. Stopped playing him because I was sick and tired of creatures putting me to sleep and then killing a helpless blaster. Unless I had a breakfree inspiration (or about 90 of them, I was in trouble). Didn't just give up. Instead I tried to find a better way (and I did).

     

    A blaster lacks protection against lots of things including sleep, hold, etc. Now a sentinel has all those protections and also has beam weapon, but a sentinel's damage output is about 25% less than a blaster's. It's just like trying to play as a defender or corruptor. That is until I discovered Bio Armor. With this defense you can play in offensive mode and gain back that 25% difference. It may not be an exact difference, but it sure is nice. My beam/bio sentinel is level 41 and rising. He is a "blast" to play and I don’t get put to sleep. When I hit a creature, I can watch their health drop quickly. It is far better than any other sentinel I have played and abandoned due to lack of DPS (my first sentinel fire/will had to go through every attack three times to kill anything (abandoned at level 38)). The beam/bio sentinel is by far the most powerful sentinel and comes close to tieing with a blaster.

     

    Maybe even better. How much DPS can a blaster do if they're dead?

    Switching to sentinel didn't solve your problem. You still abandoned your blaster at level 46. A few more levels and you could have had perma-clarion. A respec could have given you Rune of Protection. Knowing your enemy and leveraging lucks when needed is often a better solution than break frees because they cut incoming damage. I love sentinels for the same reasons you do, but I didn't give up on blasters. In fact I probably have more blasters than any other archetype in my roster. 2 in the veteran levels. One relies on clarion, and the other has so much ranged defense that I rarely worry about mez protection. And she's /Martial, and that set has a built in break free. Mez is annoying in the early game, but as your build matures it's just not that big a deal. Still having issues with it at level 46? That's kind of a you thing. 

     

    • Like 2
  4. On 9/25/2021 at 10:40 AM, tripthicket said:

    I have a INV/SS tank, lvl 50 + a few vet levels, got all the expensive sets in place, Incarnates almost all done. I feel pretty powerful, if a bit slow sometimes, but that's what teams are for. It's safe for me to jump into most mobs an' take a nap (almost), so that feels great. Also, Perma-Rage has me spoiled, I think. And there's the rub: no other tanks have satisfied to date, although I do admit that I've not invested the time an' money into any other tanks to this point that I have with my main tank.

     

    I like Foot Stomp, but dislike that it's my only AOE. I'm pretty much a sucker for Laser Beam Eyes, so I'm locked into that (I keep making Rad Blast after Rad Blast just to have those eye beams). Even with that, I think I might like another SS, just for the Perma-Rage, but then I think if I wanna play SS, I have a toon all ready to go, no use reinventing the wheel there.

     

    I've done a little reading here on the forums, and the early impression I get is that Shield or Super Reflexes might do as well or nearly as well as INV.

     

    So, if I'm so in love with INV/SS, but want a change of pace, what might I turn to? What do you like more than INV/SS? Why do you like it?

     

    Thanks for all eyeballs and replies.

    I tried to love tankers for the longest time, but never could find a build that held my interest for long. Don't get me wrong SS was always my favorite melee set, but I used it on brutes. Then along comes Elec/Elec/Mu. Decent AoE potential, a solid taunt aura, resistance to drain effects and good PSI protection too. The build let me experience and come to love high level tankers, and I'm starting to experiment with other builds again. So yeah, I highly recommend */elec because it just doesn't have the holes or negatives of other sets. It can laugh off sappers, master illusionists, and the awakened. Plus it has built in +recharge, and endurance management tools. elec/* is an interesting set. I like SS and EM more but lightning rod is fun and hits like a mini-nuke. My only real complaint with it is that it feels gimpy until the 40's range. After that it's kind of a monster. I think I'll do something weird next. Pair SS with Elec. Could be interesting.  I'll likely miss the AoE, but I do love rage.

     

  5. 2 hours ago, InvaderStych said:

     

    Anything/Martial Combat

     

    Not even kidding. Having also come from the world of melee, this felt the most familiar.  Fire/Martial turned out to be my favorite toon to date.

     

    Forum regulars are probably tired of hearing me suggest it. 😛

    The more I use martial the more I love it. It really does pair well with just about any primary. So far I've used it with both Ice and DP to great effect.

     

    • Like 1
  6. On 1/12/2021 at 4:35 AM, Dzuh said:

    Hello! this is my first post to the forums. I love this game a lot and Dual Pistols has fully taken my heart, so I was wondering if there's any less common DP builds people would recommend? I'm currently levelling both a DP/MC and a DP/Nint and while i really enjoy both of them, I'm not entirely conviced about the secondary. Would really appreciate some suggestions!

     

    Also interested in any DP builds people use for +4x8 or other end game stuff, even if theyre /MC or /Nint! I'm brand new so direction would help a bunch. Cheers!

    Martial. Good synergy and the animations just look great together.

  7. On 6/19/2021 at 10:05 AM, Falsey said:

    I'll shamelessly admit that I have 23 L50 Blasters and I'm not stopping there. So far, Fire/Temp holds a special place in my heart, as it was the first toon I soloed MsLib on +4/8 with. It does amazing ST damage, brutal AoE, and it's just oh-so-smooth to play with. And I also love the fact that it's not a FOTM combo and still holds some uniqueness to it.

     

    So, if you had to delete all your Blasters and only keep one... which one would it be?

    It would be one that I haven't built yet. Fire/Atomic.

     

  8. 15 hours ago, I-Dirty said:

    Always played Tanks/brutes/scrappers

     

    Wanna try a blaster.

     

    What would you all suggest?

    That's a loaded question. I'm a long time blaster. I could likely make any build work. For me blasting is more about mentality than powerset. Basically dispense with the idea of being a ranged combatant. That's for Sentinels. Think of blasters as rat bastards. Saboteurs capable of doing massive damage as long as they can get in and out of combat upright. It's a game of figuring the odds, knowing when to retreat, and knowing when you can survive ridiculous odds. You can't afford to make many mistakes, so situational awareness is a must. You have to know your opponents, use the environment and their AI against them. Know your own strengths, and don't be afraid to get close if it nets you an opportunity to do massive damage. Stealth is your friend. All my blasters use at least some stealth, and with some I aim for complete invisibility. It let's you survey the battlefield before engagement.

     

    All that being said, my first blaster on live was FIRE/FIRE. And that for a noob was a huge mistake. I didn't know the game well, didn't understand blasters, and suffered mightily because that build has very little in the way of mitigation. Not a big deal for a pro... but to a noob? The face plants were numerous. The good news is YOU don't have that limitation. You've been playing the game so you're not going in blind. Being a squishy is going to be a bit of a shock to you, but you'll likely adapt. I'm going to suggest ICE/Energy Manip. And while there are better builds out there this combo gives you the ability to lock down enemies and then take them apart with high damaging melee attacks. Given your melee focused background I think you'll like the synergy. 

     

    Good luck.

  9. On 9/25/2021 at 10:33 AM, Snarky said:

    Other than a few touristy outings with Radiation Blast for themes I have not really delved into this set.

     

    Can you kind folks walk me through some of the major points of the set?  I was thinking of pairing it with Temporal Manipulation.

     

     

    Overall a good set.

     

    Neutrino Bolt: Fast activation and recharge. Never liked it. Its damage is meh.

    X-Ray Beam: Functionally and aesthetically  pleasing.

    Irradiate: Solid PBAOE with good damage that can tank the defenses of targets.

    Electron Haze: Not a fan. Its slow animation and questionable damage never did it for me. But now that you can change KB to KD it's likely worth it.

    Aim: Is aim baby.

    Proton Volley: Might just be my favorite snipe.

    Cosmic Burst: Who doesn't love a high damaging stun?

    Neutron Bomb: Hate it. Slow, with sucky damage. That being said I tend to take it to supplement my AoE potential. Though I may switch this to electron haze at some point.

    Atomic Blast: Great nuke. As an added bonus to its ludicrous AoE damage you get a mass hold.

     

    I have a vet level Rad/Atomic blaster and there are some nice synergies with that combo. Is Radiation Blast the best? Nah, but it's far from the worst. The damage is pure energy which bypasses a lot of in-game mob resistance. It doesn't have an annoying amount of KB and it has AIM a good snipe, and a sprinkling of control

    .

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  10. 12 hours ago, Greycat said:

     

    Every word you've written indicates you don't get it and/or don't want to get it. Has nothing to do with agreeing or disagreeing with me.

     

    Frankly, it indicates the ATs don't click with you. Which is fine. There are a bunch of other ones to play. Have fun over there instead.

    LOL. As a matter of fact the AT clicks with me fine after they blunted that arbitrary limitation. Good thing someone with the ability to make changes saw how stupid it was in the first place.

     

  11. 18 hours ago, tidge said:

     

    Originally: in order to unlock the HEAT, it was necessary to get another character to the level cap. This implies (to me anyway) that part of the calculus involved with HEATs was that players would be willing to face a specific, dedicated challenge while playing them. Over the course of LIVE, the barrier of entry to HEAT-play was significantly lowered so I think it is easy to overlook this aspect of the AT.

     

    It's a different sort of discussion about whether or not it was 'fair' to non-HEAT players to add HEAT-specific enemy types to non-HEAT missions. Many players clearly didn't think so ("No Khelds, plz"). The nerfing (my words) of the Quants/Voids from was a compromise, considering that the Cosmic Balance/Dark Sustenance inherent abilities explicitly rely on having teammates.

     

    The payoff wasn't worth the challenge. 

     

  12. 15 hours ago, Greycat said:

     

    Again. Epic = story based. Yes, I know you want to ignore this. It makes zero difference.

     

     

    Wow, you really do not get it, do you. This is *the world reacting to you.* Quantum gunners appearing in other storylines was even explained IN the Kheld storylines - the Council selling guns to counter you to other groups. So, no, "the whole story line bit" does not go "out the window." Instead, it explains the very reason they show up.

    Just because I don't agree with you doesn't mean I don't get it. Having a moderately powered AT balanced with a LOL you lose mechanic hurt it overall.

     

  13. 3 hours ago, Greycat said:

     

    Which are tied to the story.

     

    There's actually character classes that have the world react *specifically to their existence.* Not with a generic ambush or name-replace-placeholder in dialog.

     

    Also, as previously noted, given how heavily nerfed their enemies are, you're hardly "f@#kd." Maybe if you AFK for half an hour in front of one. Don't even need a "build" for that. They're pretty much nothing but extra XP at this point, threat wise.

    My comments weren't about how things ARE. They were about quantums at inception. The whole design was flawed because Kheldians weren't powerful enough to warrant Kryptonite. Having a single minion ruin your day because he could mez and flatline your ass in a couple shots wasn't worth the trouble. Maybe that's why they nerfed the damn things. And now that I think about it, the whole "story line" bit goes out the window because the little bastards would show up on team missions that weren't part of it.

     

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  14. On 7/5/2021 at 12:21 PM, Elia87 said:

    How would you guys rank radiation blast?

    I can only compare it to other blaster sets I've played.

     

    Fire outclasses it in raw damage. But Radiation uses less endurance and has a bit of CC.

    Ice outclasses it in CC. But Radiation has greater AOE potential and an actual snipe. I also think  Atomic blast is a superior nuke.

    Weirdly I prefer Electric to Radiation. On its own Radiation blast is better, but Elec has greater synergy with some secondaries like /Elec and /EM.

    DP and Radiation are kind of equal to me. DP has better single target and AoE attacks but it's mostly S/L and therefore highly resisted. Using pyro rounds does help with that though. In the end I found DP to be surprisingly effective. Atomic blast might edge things in radiation blast's favor a bit. Also DP has no snipe.

    Beam VS. Radiation.... I'm going to have to throw my support behind Beam Rifle. The Burst damage is effing ridiculous. 3 shotting bosses ridiculous. Sure the AoE options are middling... but hot damn. Toss in disintegration to add insult to injury and Beam is a freaking beast.

     

    • Like 1
  15. On 6/25/2021 at 6:57 AM, Heraclea said:

    Someone on a PUG Moonfire a few weeks ago was raving about how wonderful Martial Combat was as a blaster secondary.  Curiosity piqued; challenge accepted.   Character is currently at level 45.

     

    I rolled a radiation blast/martial combat blaster mostly because I had used neither power set before.  That was the extent of the careful plan I made.

     

    Martial combat is ... weird.  The sustain power is apparently an aggro aura, which is contrary to the way I am used to building blasters.  When running solo missions I have to be careful to leave it off.  It does have one virtue in that mobs don't like to be there and get out of melee range.  I recedntly took Bonfire to make that more effective.

     

    The signature power seems to be a teleport similar to Shield Charge.  I've been using this to port into mobs, drop the PBAoE Rad nuke, and port away, being careful not to use it three times in a row. 

     

    The t9 of Martial Combat is apparently a ... single target melee attack.  Have no idea what to do with it or whether I need it. 

     

    Should I be building this blaster for tanking?  An awful lot of these powers are melee or PBAoE, and my favorite blasters have no melee attacks at all. 

    I've used both sets to great success but not together. Rad/Rad blaster and DP/Martial. I like both but I'm not sure I'd pair them together. But off hand, you could teleport into the middle of a spawn doing mild damage, then unleash irradiate lowering defense, followed by dragon's tail knocking them off their feet. Then flow right into atomic blast. Damn if that don't sound tasty. And then you could also follow up cosmic burst with eagle's claw and stun bosses while doing massive single target damage. If I wasn't already leveling an ICE/MA blaster right now I'd try that combo myself.

     

    The sustain isn't just a taunt effect. It's also fairly noticeable mitigation and absorption.

     

    Martial also comes with it's own break free. How cool is that?

     

    And honestly dude, if you can't see the value of a high damage single target melee attack that does extreme damage and has a high value DoT effect after the fact? I don't know what to tell you.

     

     

    • Thanks 1
  16. On 9/9/2021 at 10:58 AM, HoundsTooth said:

    Why is Water Blast is a bad set?

     

    It has excellent AoE damage and decent single target damage. The set has a lot of soft control. All the attacks have added effects (knockdown, slow, defense debuffs, heals), so it's straightforward to slot procs. 

    I was once derided for mentioning the heal. Even though I said it was part of a water/bio build. Maybe in isolation it's not great unless you figure in procs. But on bio, a set with ablative carapace it can be pretty damned good. by the time the carapace drops you can regain some lost health while dealing out damage. And of course Rebuild DNA also figures in. I guess your mileage may vary and what not.

     

  17. On 9/9/2021 at 10:58 AM, HoundsTooth said:

    Why is Water Blast is a bad set?

     

    It has excellent AoE damage and decent single target damage. The set has a lot of soft control. All the attacks have added effects (knockdown, slow, defense debuffs, heals), so it's straightforward to slot procs. 

    Beat me to it. Water isn't a bad set. Not in the least. It's not my favorite, but I never felt like I made a bad choice with it on a sentinel. *Energy on the other hand... meh.*

     

  18. On 9/2/2021 at 12:10 AM, Greycat said:

     

    They're also not an Epic (meaning story-driven) class with their own storyline, which those specific mobs are tied to. It has nothing to do with being "a ranged class with shields."

    From a raw playability standpoint that's beside the point. Great they have a story line, so let's f@#k them up with extra hazards. Where's the risk vs. reward calculation there? So you can follow a story line? Pft.

     

  19. 4 minutes ago, DreadShinobi said:

    Why did you choose brute over the other archetypes that it is available on? 

     

    The dmg buff available in bio armor is least impactful for brutes because of their low base dmg/fury, among other reasons that you may find the exact same character to have better performance as a scrapper or tank. Stalker also has some advantages but the playstyle is much different. Tank/scrap will play just about the same as a brute with better #s

    Because I like Brutes, and already have 2 higher level tankers and a scrapper who's about to hit 50.

     

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  20. On 7/11/2021 at 10:13 PM, Elia87 said:

    As per topic, i have an ice blaster which i'm not sure which power to pick between the two mention above. Freeze ray has high dmg and is fast to cast..BFR has superior dmg but is slow as hell..what do you guys think? Any suggestions are more than welcome 

    Both.

    Great anti-boss strategy. Bosses are hold resistant. They can normally shrug off a single hold unless It came from a controller or domination boosted dominator. Open with BFR then light em up with Freeze Ray. By the time they break that hold they'll be practically iced. (see what I did there?)

     

     

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  21. Given the changes to Energy Melee I decided to give it another go. I paired it with Bio armor which I know nothing about. I've run the new toon up to about level 31. I like the feel of the build. I'm going to take it into the late game. So I decided to copy my build to beta and max it out in levels and enhancers. I'm not really an min-maxer. I don't take powers to act as mules. If I have a power I wanted it. The survivability of my build didn't surprise me. +4, +8 spawns are kind of laughable as long as I turn off the sapper first. What is a pleasant surprise though is the jaw dropping damage. I sometimes have problems with master illusionists. but they go down FAST!!! I think Bio might just be my new favorite armor. Which is saying something, because I love Electric Armor enough to marry it.

     

    https://www.midsreborn.com/builds/download.php?uc=1441&c=676&a=1352&f=HEX&dc=78DA6553DB6E1251143DC30CE57E2B20D00BD7DEA05C8A3F60AC6D8D6D89D81A5F099211274168801A79F42BFAE243BD34D1175FBCD7CB6FF8155513131363DB71CFEC154AC2249375F69A7DCE5E6BEF3995476BEED7D71F5F1192EB5AABDEEBD556BBFB7DD55ED9EFD7FB5AA72D0B7A6CF4464DBE56515BAA5A5C6FABDDE68083047F5853EFA9ED9E5A5CD53AB59BDD66BDAD356A57BB0F3A5DE1A9763AADE286D6BCDFD7DA4DB7196DABF53D0A026670A3FD50EB6977B596D61FB838B96564C7D6F7B4C6B056BDD757BB03961725414B863049E0D165719B20AD88C92A63E116636987F14D86D0CCD7AD224E8B45452869608A7122018C10CED259598EDFD25E89F75AA4038B1065455836F99BE54436E3779423E37C798B396758623C13E679F64DE6DD21E6DDA7E029B4C287153EBCF0E1850FFF2EA364E38150AEB021C749FB1DCC591D826B8474D6193A65BCF40F78C6183D677C4FBA5DAC5B97E9600F3C78D0233F7A60BFCCE746D1B329F46C2AC3784CE7F8B0D797E2DC9919609C317E877DC77780BBE8034100FE03F09F84B724FC2731C7CF5427883A41684C616E2968494163E62FD72DC08342FEC2BC570EFFE66F19CC288399CCF91923941B419F233A3D666762E872EC9077CF3D053E635C3802BE602C3D67FC42AAA7B9B232ED91CDA92F4C322E7A813EA09FD161FC84BC47CCBEE26979294EA05309742A8B4E65D1A92C3AF5956AA639D792C6DF90C3D473F81BBE51CE3C74CD43570EBAF2D09587AE3C7439037CFB0C5D4B2FF91C1771CBCC49CB4F84D9EDC201A39BBE15B98654C4ED29FD514C9C207E057E56E0A30C5F65F829C3CF8632BCC1FA8C32BCF94648D3D91E63AA0AD289914CE6C439BCC7607E8C313FC7985F63CC516E584BDF0A9211A83A34D6E01BD90BFE387DB1FE3E92FFD1B87BC8FF30B2FE34B2FE0F076DE4E6

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