EM/EA Stalker PvP Build in PvP Build Discussion Posted June 24, 2020 Discuss Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology StalkerPrimary Power Set: Energy MeleeSecondary Power Set: Energy AuraPower Pool: ConcealmentPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Body Mastery Villain Profile:Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Dmg-I(7), Acc-I(50)Level 1: Hide -- RedFrt-Def(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19)Level 2: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Dmg-I(11), Acc-I(48)Level 4: Kinetic Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)Level 6: Power Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31)Level 8: Assassin's Strike -- Hct-Dmg(A), Dmg-I(11), Dmg-I(13), Dmg-I(13), Acc-I(15), Acc-I(15)Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36), RechRdx-I(37)Level 12: Entropy Shield -- EndRdx-I(A)Level 14: Stealth -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(39)Level 16: Kinetic Dampening -- GldArm-ResDam(A), GldArm-End/Res(39), GldArm-RechRes(39), GldArm-Res/Rech/End(40)Level 18: Super Jump -- UnbLea-Jump(A), UnbLea-EndRdx(40)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)Level 22: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(42)Level 24: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(45)Level 26: Energy Transfer -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(27), StlGl-Acc/Dmg/Rchg(27), StlGl-Dmg/EndRdx/Rchg(29), Dmg-I(29), Acc-I(31)Level 28: Energy Drain -- RedFrt-Def(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)Level 30: Combat Jumping -- EndRdx-I(A)Level 32: Total Focus -- AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(33), AssMar-Acc/Dmg/Rchg(33), AssMar-Dmg/EndRdx/Rchg(33), AssMar-Acc/Dmg/EndRdx/Rchg(34), Dmg-I(34)Level 35: Assault -- EndRdx-I(A)Level 38: Overload -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)Level 41: Acrobatics -- EndRdx-I(A)Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(48)Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(50)Level 49: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)Level 1: Assassination Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(17)------------
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Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer
Click this DataLink to open the build!
Level 50 Technology Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Dmg-I(7), Acc-I(50)
Level 1: Hide -- RedFrt-Def(A), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19)
Level 2: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Dmg-I(11), Acc-I(48)
Level 4: Kinetic Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(21), RedFrt-Def/EndRdx/Rchg(23)
Level 6: Power Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31)
Level 8: Assassin's Strike -- Hct-Dmg(A), Dmg-I(11), Dmg-I(13), Dmg-I(13), Acc-I(15), Acc-I(15)
Level 10: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36), RechRdx-I(37)
Level 12: Entropy Shield -- EndRdx-I(A)
Level 14: Stealth -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-Def/EndRdx/Rchg(39)
Level 16: Kinetic Dampening -- GldArm-ResDam(A), GldArm-End/Res(39), GldArm-RechRes(39), GldArm-Res/Rech/End(40)
Level 18: Super Jump -- UnbLea-Jump(A), UnbLea-EndRdx(40)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 22: Super Speed -- Clr-RunSpd(A), Clr-EndRdx(42)
Level 24: Maneuvers -- RedFrt-Def(A), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(45)
Level 26: Energy Transfer -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(27), StlGl-Acc/Dmg/Rchg(27), StlGl-Dmg/EndRdx/Rchg(29), Dmg-I(29), Acc-I(31)
Level 28: Energy Drain -- RedFrt-Def(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43)
Level 30: Combat Jumping -- EndRdx-I(A)
Level 32: Total Focus -- AssMar-Acc/Dmg(A), AssMar-Dmg/Rchg(33), AssMar-Acc/Dmg/Rchg(33), AssMar-Dmg/EndRdx/Rchg(33), AssMar-Acc/Dmg/EndRdx/Rchg(34), Dmg-I(34)
Level 35: Assault -- EndRdx-I(A)
Level 38: Overload -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(46), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46)
Level 41: Acrobatics -- EndRdx-I(A)
Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(48)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), EndMod-I(50)
Level 49: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(17)
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