Greetings fellow crowd suppressors,
I've been looking for builds that feature Grav/Earth, but haven't really found many hits, so I tried my hand at it, and would like someone more well versed in the dominator AT to add their take.
The build is as follows:
This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn
Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Earth Assault
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
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Level 1: Lift Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), FrcFdb-Rechg%(5)
Level 1: Stone Spears Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7)
Level 2: Gravity Distortion UnbCns-Acc/Hold/Rchg(A)
Level 4: Tremor SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(13), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Acc/Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(17)
Level 6: Propel Apc-Dmg(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11)
Level 8: Crushing Field SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(31)
Level 10: Stone Mallet Hct-Dmg(A), Hct-Dmg/Rchg(17), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(25), Hct-Dam%(25)
Level 12: Spirit Ward NmnCnv-Regen/Rcvry+(A)
Level 14: Combat Jumping LucoftheG-Def/Rchg+(A)
Level 16: Power Up RechRdx-I(A)
Level 18: Gravity Distortion Field SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprDmnGrs-EndRdx/Rchg(19), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(21), SprDmnGrs-Rchg/Fiery Orb(23)
Level 20: Heavy Mallet TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(31), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(33), TchofDth-Dam%(34)
Level 22: Kick Empty(A)
Level 24: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(36), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(36)
Level 26: Wormhole AbsAmz-Stun(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(37), AbsAmz-ToHitDeb%(39), SuddAcc--KB/+KD(39)
Level 28: Seismic Smash Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40), Mk'Bit-Dmg/EndRdx(42)
Level 30: Weave LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(43), ShlWal-Def(43), ShlWal-Def/EndRdx/Rchg(43), ShlWal-ResDam/Re TP(46)
Level 32: Mystic Flight Flight-I(A)
Level 35: Rune of Protection UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(47)
Level 38: Singularity ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(47), ExpRnf-Acc/Dmg/Rchg(49), ExpRnf-EndRdx/Dmg/Rchg(49), SuddAcc--KB/+KD(50)
Level 41: Sleet DS:DSyncSlowRechEnd(A)
Level 44: Frozen Armor LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46), Rct-ResDam%(46)
Level 47: Hoarfrost Prv-Absorb%(A), Prv-Heal/Rchg(48), RechRdx-I(48)
Level 49: Hasten RechRdx-I(A)
Level 1: Domination
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Swift Empty(A)
Level 1: Hurdle Empty(A)
Level 1: Health Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 1: Stamina PrfShf-End%(A)
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Originally, I went for mace mastery, but I feel like there's more interesting options in Ice Mastery. I'm really feeling how slot hungry the AT is trying to build with ice though.
Specifically, I've got the following concerns:
- I've seen many builds run two Rech. Red. in hasten, but it seems that perma-hasten is doable with one, or am I missing something?
- Is this too much defense for a dominator? Am I better off just slotting something else (like Gravity Distortion)?
- I really like propel as a power, but how does it perform in 50+ content? Am I better off dropping it for something like Ice Storm?
- I've tried to balance ranged and melee defense, but is one more important that the other?
Any and all feedback is welcome, even if it doesn't pertain to the concerns above. If you have another Grav/Earth take, feel free to add it! 🙂
Dominator - Gravity Control - Earth Assault - Homebrew.mxd