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YIP

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Posts posted by YIP

  1. I don't know enough about the code to tell if this would be viable, but it would be neat if supergroups could flag their bases as public, and then various city zone doors would link directly to that base,  Bonus points if a sign above the door had the SG name.

     

    Even more bonus points if the SG could include a custom contact(using a SG member costume) that links to SG-specific AE arcs.

  2. I have a very different perspective than many here:

     

    The primary reason I play this game is that there is lots of content that is accessible for my 4 year old and I to duo, and occasionally trio with his 5 year old cousin. We would never have played the grindy game that was issues 6-10 or so on live servers.  I rely heavily on incan destiny and prestige tp powers to move the kids around zones and difficult-to-navigate maps, and in order to make toons playable for the kids I have to cut out any powers with a crash or location targeting. 

     

    I know a dozen other players or so that play extensively with their young children, so I am not alone in this.  While I could not care less about titan weapons or AT modifiers or any of that technical stuff, I would like for my son and I to be able to play the existing content with our current toons without needing to research powers and respec them.  I don't want to have to create custom easy AE arcs so that the kids  don't get "beated up" on minimum difficulty.

     

    I don't expect the devs to bend over backwards to accommodate people in my situation, but they should recognize that there is a sizable portion of the server that is completely uninterested in any additional challenges, grindiness, or barriers to accessing content.

    • Like 10
  3. Not sure what the tech would be for this, it would be great if:

    1) people could "monetize" their excellent base design work

    2) inf sink for the hero that has everything

    3) incredibly time intensive processes (such as the tile by tile construction of houses and stairwells) could be simplified by saving item groups as single transferable items.

     

     

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