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Posts posted by Unknown AT
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Sewer Network & Abandoned Sewer Network
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Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab
- This area was added to the zone in i25 but the minimap was never updated
I was checking this out and the three rooms on the Vahzilok lab branch were not showing up on my ASN minimap, it looked the same as it does on the live servers (moving around off the map.) The badge (Living Dark) did get moved into the lab, I did find that much. I just didn't see the rooms added onto the minimap. Did others see the map change?
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Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab
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Here is a version I was thinking of for my fire sent: I can never seem to get the exports right
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So actually I think I meant to post this version:
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This is just for an overall build. I had never tried fire melee before and am actually sorry I took it. It is definitely missing something. Any in put would be welcome.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Shiny Happy person: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5)
Level 1: Scorch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(15)
Level 4: Fire Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(23)
Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27)
Level 8: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
Level 10: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33)
Level 12: Dark Regeneration -- TchoftheN-Acc/Heal(A), TchoftheN-%Dam(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)
Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(34), Krm-ResKB(36)
Level 16: Super Speed -- Clr-Stlth(A)
Level 18: Breath of Fire -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(36), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37), OvrFrc-Dam/KB(50)
Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), Ksm-ToHit+(39), Krm-ResKB(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(40)
Level 26: Taunt -- PrfZng-Dam%(A)
Level 28: Fire Sword Circle -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
Level 30: Kick -- Empty(A)
Level 32: Soul Transfer -- AbsAmz-Acc/Stun/Rchg(A)
Level 35: Incinerate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
Level 38: Greater Fire Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 41: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(46)
Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46)
Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
Level 49: Physical Perfection -- Mrc-Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(17)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Pyronic Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Musculature Core Paragon
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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this was done to quick, i forgot hasten i think and have blank power choices at end
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerSticky W: Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy MasteryHero Profile:
------------
Level 1: Barb Swipe TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dam%(23)
Level 1: Frozen Armor Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(9)
Level 2: Lunge SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)
Level 4: Chilling Embrace EndRdx-I(A)
Level 6: Combat Jumping Jump-I(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(17)
Level 8: Impale Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
Level 10: Wet Ice EndRdx-I(A)
Level 12: Hoarfrost DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23), Prv-Heal/Rchg(25)
Level 14: Taunt PrfZng-Taunt/Rchg(A)
Level 16: Glacial Armor LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29)
Level 18: Quills Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(31), Mlt-Acc/Dmg/EndRdx(31), SprAvl-Rchg/KDProc(31)
Level 20: Energy Absorption LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/Rchg(33), EffAdp-EndMod(34), EffAdp-EndMod/Rchg(34), EffAdp-EndMod/EndRdx(34)
Level 22: Maneuvers LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
Level 24: Kick Empty(A)
Level 26: Ripper SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39)
Level 28: Tough UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40), GldArm-3defTpProc(40)
Level 30: Weave LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43)
Level 32: Throw Spines Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
Level 35: Icicles Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(48)
Level 38: Permafrost StdPrt-ResDam/Def+(A)
Level 41: Hasten RechRdx-I(A), RechRdx-I(50)
Level 44: Tactics AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(50)
Level 47: Superior Conditioning EndMod-I(A)
Level 49: Physical Perfection Mrc-Rcvry+(A), Mrc-Heal(50)
Level 1: Brawl Empty(A)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Fury
Level 1: Sprint Jump-I(A)
Level 2: Rest EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift Run-I(A)
Level 2: Health Pnc-Heal/+End(A)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(33)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
Level 50: Void Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Assault Radial Embodiment
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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its started at 9:30 eastern, estimated time is 30 minutes, so should be back around 10am eastern
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I wouldn't say you need to be roasted
here is my slight tweak of your build, mostly just my personal taste
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerRad Rad Brute revised: Level 50 Natural Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu MasteryHero Profile:
------------
Level 1: Radioactive Smash
(A) Superior Brute's Fury - Accuracy/Damage
(3) Superior Brute's Fury - Damage/Recharge
(3) Superior Brute's Fury - Accuracy/Damage/Recharge
(5) Superior Brute's Fury - Damage/Endurance/RechargeTime
(5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
(7) Superior Brute's Fury - Recharge/Fury Bonus
Level 1: Alpha Barrier
(A) Aegis - Resistance
(7) Aegis - Resistance/Endurance
(9) Aegis - Resistance/Recharge
(9) Aegis - Resistance/Endurance/Recharge
(11) Aegis - Psionic/Status Resistance
Level 2: Gamma Boost
(A) Numina's Convalesence - +Regeneration/+Recovery
(11) Panacea - +Hit Points/Endurance
(13) Power Transfer - Chance to Heal Self
Level 4: Proton Sweep
(A) Superior Unrelenting Fury - Accuracy/Damage
(13) Superior Unrelenting Fury - Damage/RechargeTime
(15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
(15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
(17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
(17) Superior Unrelenting Fury - RechargeTime/+Regen/+End
Level 6: Hover
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(48) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 8: Proton Armor
(A) Unbreakable Guard - Resistance
(19) Unbreakable Guard - Resistance/Endurance
(19) Unbreakable Guard - RechargeTime/Resistance
(21) Unbreakable Guard - Resistance/Endurance/RechargeTime
(21) Unbreakable Guard - +Max HP
Level 10: Fallout Shelter
(A) Aegis - Resistance
(23) Aegis - Resistance/Endurance
(23) Aegis - Resistance/Endurance/Recharge
Level 12: Fly
(A) Winter's Gift - Slow Resistance (20%)
Level 14: Super Speed
(A) Celerity - +Stealth
Level 16: Radiation Therapy
(A) Preventive Medicine - Heal
(25) Preventive Medicine - Heal/Endurance
(25) Preventive Medicine - Endurance/RechargeTime
(27) Preventive Medicine - Heal/RechargeTime
(27) Preventive Medicine - Heal/RechargeTime/Endurance
(29) Preventive Medicine - Chance for +Absorb
Level 18: Irradiated Ground
(A) Scirocco's Dervish - Accuracy/Damage
(29) Scirocco's Dervish - Damage/Endurance
(31) Scirocco's Dervish - Damage/Recharge
(31) Scirocco's Dervish - Accuracy/Damage/Endurance
(31) Scirocco's Dervish - Chance of Damage(Lethal)
(33) Achilles' Heel - Chance for Res Debuff
Level 20: Beta Decay
(A) Analyze Weakness - Chance for +ToHit
(33) Siphon Insight - Chance for +ToHit
(33) Achilles' Heel - Chance for Res Debuff
Level 22: Hasten
(A) Recharge Reduction IO
(34) Recharge Reduction IO
Level 24: Taunt
(A) Perfect Zinger - Chance for Psi Damage
Level 26: Devastating Blow
(A) Superior Blistering Cold - Accuracy/Damage
(34) Superior Blistering Cold - Damage/Endurance
(34) Superior Blistering Cold - Accuracy/Damage/Endurance
(36) Superior Blistering Cold - Accuracy/Damage/Recharge
(36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
(36) Superior Blistering Cold - Recharge/Chance for Hold
Level 28: Particle Shielding
(A) Preventive Medicine - Heal
(37) Preventive Medicine - Heal/Endurance
(37) Preventive Medicine - Heal/RechargeTime
(37) Preventive Medicine - Heal/RechargeTime/Endurance
Level 30: Kick
(A) Empty
Level 32: Atom Smasher
(A) Superior Avalanche - Accuracy/Damage
(39) Superior Avalanche - Damage/Endurance
(39) Superior Avalanche - Accuracy/Damage/Endurance
(39) Superior Avalanche - Accuracy/Damage/Recharge
(40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
(40) Superior Avalanche - Recharge/Chance for Knockdown
Level 35: Ground Zero
(A) Scirocco's Dervish - Accuracy/Damage
(40) Scirocco's Dervish - Damage/Endurance
(42) Scirocco's Dervish - Accuracy/Damage/Endurance
(42) Scirocco's Dervish - Chance of Damage(Lethal)
Level 38: Electrifying Fences
(A) Superior Frozen Blast - Accuracy/Damage
(42) Superior Frozen Blast - Damage/Endurance
(43) Superior Frozen Blast - Accuracy/Damage/Endurance
(43) Superior Frozen Blast - Accuracy/Damage/Recharge
(43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
(45) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 41: Tough
(A) Aegis - Resistance
(45) Aegis - Resistance/Endurance
(45) Aegis - Resistance/Endurance/Recharge
Level 44: Ball Lightning
(A) Annihilation - Accuracy/Damage
(46) Annihilation - Chance for Res Debuff
(46) Positron's Blast - Chance of Damage(Energy)
(46) Bombardment - Chance for Fire Damage
Level 47: Meltdown
(A) Gladiator's Armor - TP Protection +3% Def (All)
(48) Steadfast Protection - Resistance/+Def 3%
Level 49: Weave
(A) Luck of the Gambler - Defense/Increased Global Recharge Speed
(50) Reactive Defenses - Scaling Resist Damage
(50) Reactive Defenses - Defense
(50) Reactive Defenses - Defense/Endurance
Level 1: Brawl
(A) Empty
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Fury
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Empty
Level 2: Health
(A) Regenerative Tissue - +Regeneration
Level 2: Hurdle
(A) Empty
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(48) Performance Shifter - EndMod
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4 hours ago, Gobbledegook said:
I would try to help but the whole build is just wrong and i am not trying to be mean.
No defence barely in granite. A knockback/knockdown in irradiate ground??? To many sets boosting stats you don't need in Granite.
My suggestion is look through previous posts for some builds or google them. Best i can offer sorry.
thank you for your feed back. You have obviously never tried a kd proc in an aura, hence the ???. It provides great mitigation and is amusing to see the entire group around you all fall down together. As to your comment of barely no defense in granite, there is plenty, especially for fire which you must have missed the comment that this was a build for fire farming. As too your comment about too many boosting sets not needed in granite, one's life is not always spent in granite. I did mention this was a first pass and yes looking at other builds is always good, but other than that you could have just said nothing as opposed to bumping your post count.
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Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Glowie Me: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Radiation Melee
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy MasteryHero Profile:
Level 1: Rock Armor- (A) Reactive Defenses - Scaling Resist Damage
- (3) Reactive Defenses - Defense
- (3) Reactive Defenses - Defense/Endurance
- (5) Reactive Defenses - Defense/Endurance/RechargeTime
Level 1: Contaminated Strike
- (A) Superior Gauntleted Fist - Accuracy/Damage
- (5) Superior Gauntleted Fist - Damage/RechargeTime
- (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
- (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (9) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 2: Stone Skin
- (A) Aegis - Resistance
- (11) Aegis - Resistance/Endurance
- (11) Aegis - Resistance/Endurance/Recharge
- (13) Aegis - Resistance/Recharge
- (13) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Proton Sweep
- (A) Superior Might of the Tanker - Accuracy/Damage
- (17) Superior Might of the Tanker - Damage/Recharge
- (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (19) Superior Might of the Tanker - Damage/Endurance/Recharge
- (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (21) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 6: Teleport
- (A) Winter's Gift - Slow Resistance (20%)
Level 8: Earth's Embrace
- (A) Doctored Wounds - Heal/Recharge
- (23) Numina's Convalesence - Heal/Recharge
- (23) Preventive Medicine - Heal/RechargeTime
Level 10: Mud Pots
- (A) Superior Avalanche - Accuracy/Damage
- (25) Superior Avalanche - Damage/Endurance
- (25) Superior Avalanche - Accuracy/Damage/Endurance
- (27) Superior Avalanche - Accuracy/Damage/Recharge
- (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (29) Superior Avalanche - Recharge/Chance for Knockdown
Level 12: Taunt
- (A) Perfect Zinger - Chance for Psi Damage
Level 14: Rooted
- (A) Miracle - Heal/Endurance
- (29) Miracle - Heal/Recharge
- (31) Miracle - Heal/Endurance/Recharge
- (31) Miracle - Heal
- (31) Miracle - +Recovery
Level 16: Brimstone Armor
- (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Endurance/Recharge
Level 18: Radiation Siphon
- (A) Achilles' Heel - Chance for Res Debuff
- (33) Touch of Death - Accuracy/Damage
- (34) Touch of Death - Chance of Damage(Negative)
- (34) Touch of the Nictus - Chance for Negative Energy Damage
- (34) Touch of the Nictus - Healing/Absorb
Level 20: Crystal Armor
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (36) Reactive Defenses - Defense
- (36) Reactive Defenses - Defense/Endurance
- (36) Reactive Defenses - Defense/RechargeTime
- (37) Reactive Defenses - Defense/Endurance/RechargeTime
Level 22: Hasten
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 24: Recall Friend
- (A) Empty
Level 26: Minerals
- (A) Reactive Defenses - Defense
- (37) Reactive Defenses - Defense/Endurance
- (39) Reactive Defenses - Defense/RechargeTime
- (39) Reactive Defenses - Defense/Endurance/RechargeTime
Level 28: Irradiated Ground
- (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (39) Armageddon - Damage
- (40) Armageddon - Damage/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Damage/Endurance
- (42) Armageddon - Chance for Fire Damage
Level 30: Assault
- (A) Endurance Reduction IO
Level 32: Granite Armor
- (A) Aegis - Resistance
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance/Recharge
- (43) Aegis - Psionic/Status Resistance
- (43) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Tactics
- (A) Adjusted Targeting - To Hit Buff/Endurance
Level 38: Devastating Blow
- (A) Hecatomb - Damage
- (45) Hecatomb - Damage/Recharge
- (45) Hecatomb - Accuracy/Damage/Recharge
- (45) Hecatomb - Damage/Endurance
- (46) Hecatomb - Chance of Damage(Negative)
Level 41: Atom Smasher
- (A) Multi-Strike - Accuracy/Damage
- (48) Multi-Strike - Damage/Endurance
- (48) Multi-Strike - Damage/Recharge
- (50) Multi-Strike - Accuracy/Damage/Endurance
- (50) Multi-Strike - Damage/Endurance/Recharge
Level 44: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (46) Shield Wall - +Res (Teleportation), +5% Res (All)
- (46) Gift of the Ancients - Defense
- (48) Gift of the Ancients - Run Speed +7.5%
Level 47: Conserve Power
- (A) Empty
Level 49: Physical Perfection
- (A) Endurance Modification IO
- (50) Healing IO
Level 1: Brawl
- (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dashjust a first pass at a fire farmer granite build for a friend
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On 6/22/2019 at 1:15 PM, Dallayna said:
CAVEAT!!!! All floating trays seem to still be at the larger size no matter what I do. Despite what the old guide says, the scaling command for the floating tray does not seem to work anymore. This kinda sucks but, for me? I just use the one tray for powers I don't use very often so I can just close it when I'm not using the power that's in it and go and get that power if I need it for a specific mission. It's not ideal but... it'll work for now I guess. Also what sucks is that you have to keep that darned health bar at the huge size but again, I guess I can live with it if I have to.
Did you ever get this to work for you? I have no problem making the floating trays go up or down using the /windowscale command
trays 1,2 and 3, are just tray
tray 4 is tray1
tray 5 is tray2
up to tray 9 being tray6
so /windowscale tray6 3.00 makes tray 9 huge and then /windowscale tray6 0.75 brings it to the size you said you were using
did i misunderstand your issue? or miss the solution in the thread?
same thing with the heath window ... is /windowscale health 1.00 not an option for some reason?
[Beta] Patch Notes for May 1st 2021
in [Open Beta] Patch Notes
Posted
makes sense
I was working off the idea that vidiomaps was less of a replacement of the ingame map, more of an overlay like with the old over-head projectors