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Unknown AT

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Posts posted by Unknown AT

  1. Sewer Network & Abandoned Sewer Network

    • Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab
      • This area was added to the zone in i25 but the minimap was never updated

     

     

    I was checking this out and the three rooms on the Vahzilok lab branch were not showing up on my ASN minimap, it looked the same as it does on the live servers (moving around off the map.) The badge (Living Dark) did get moved into the lab, I did find that much. I just didn't see the rooms added onto the minimap. Did others see the map change? 

  2. Here is a version I was thinking of for my fire sent: I can never seem to get the exports right

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    So actually I think I meant to post this version:

    http://www.cohplanner.com/mids/download.php?uc=1498&c=699&a=1398&f=HEX&dc=78DA6594DB4F135110C6CFB65BA02D9462412EA540B996969656885CD410153101AA4412DF4C53612D354DA96D8DFAE8A3EF26BE1AFF00FE12AF6F5E5FBC1B158826263EE03ADDEFB336E9A69BDFC9CC9C9939DFD969F2E662F3CED9DB0B4AF39CCEA54BA5D4BA912F67F346CE914C67B21BAAF234CADBF3CF9EBA90CE678CCDD852B668A44EC996B2BFEA5A34AE18F992213EA3782B75F27A31ADDC6BDBDBB9D8522E9BD92ABBACF57AC130365BADE5AA91DE348AA5AD6CA1056195A86C3ED373A690DD8855D35AA5925249B276492FE3F26E8F2A3EA6AE9EEB4A2574657B41BE04F557E41B702624E19AB5C7AE629A656B089311B0290A164619AA4C87F610FB9B1E81AEC7E413B0F929F90C9C953A76D451F6A020E15445C9E760BF8E099B15E78D828762641C6C4F807321685FE9B73189BEDACF8187BFDAC16FA05B029D88D59C7ED8BA5E23CF35A9ED666DF7017AECFA03F69864A53B61AF0D1C927C2DCCD7E2449E5EE63B267DB552C756EAD8471DFBA8631F756C933C6D88D5DB3A601BF0923EF240DC015D0557D07759FAF5517BDF5BD882EFC8F7E0D007F223F9091C947A1DA8A77544A0FD30E9135F277D9DF77196E107E00DA9D94D8DBAEDD0605807471D6403D904CE8B0E7EE6F3FF46FDB180669DC526B502C8A702A63CEA8E54E8E7A9FA6751756C8E9C07C78F9327C80564DD914F7E908A0F7EB65BA7097F21CFA36278056ADE95AE4678929123C83331454E9347C1E80C68976E43CC1FE28D4679A351DEE8246F5497D8086F34F213FD4DEE927B60E207C91B5F909E625423B6CCAF5DF2C43925714E49AF5E9D6AF95554BB5A19766B724C335CE78DD759127596A93ACB749D65B5D662F5A2AB35BDFA0FA0B401D89C5E996CD8CCEF2EF1B37F2D0AFFDE7F9B4D0B4203CF45689058168EE96AB7765F08FBF66BF7ED63223DBF40EF3DE8B5E6AA7C67A87DA9669DAE595FAE59FF050DDAE76B

  3. This is just for an overall build. I had never tried fire melee before and am actually sorry I took it. It is definitely missing something.  Any in put would be welcome.

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Shiny Happy person: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Fiery Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResDam/Def+(5)
    Level 1: Scorch -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Rchg/Res%(11)
    Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), GldArm-3defTpProc(15)
    Level 4: Fire Sword -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(19), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(21), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(23)
    Level 6: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Max HP%(27)
    Level 8: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(31), SprAvl-Rchg/KDProc(31)
    Level 10: Hover -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(31), LucoftheG-Def/Rchg+(33), ShlWal-ResDam/Re TP(33)
    Level 12: Dark Regeneration -- TchoftheN-Acc/Heal(A), TchoftheN-%Dam(33), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34)
    Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(34), Krm-ResKB(36)
    Level 16: Super Speed -- Clr-Stlth(A)
    Level 18: Breath of Fire -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(36), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37), OvrFrc-Dam/KB(50)
    Level 20: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), Ksm-ToHit+(39), Krm-ResKB(39)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(40)
    Level 26: Taunt -- PrfZng-Dam%(A)
    Level 28: Fire Sword Circle -- Arm-Dmg(A), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42)
    Level 30: Kick -- Empty(A)
    Level 32: Soul Transfer -- AbsAmz-Acc/Stun/Rchg(A)
    Level 35: Incinerate -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
    Level 38: Greater Fire Sword -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
    Level 41: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(46)
    Level 44: Focused Accuracy -- EndRdx-I(A), EndRdx-I(46)
    Level 47: Weave -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
    Level 49: Physical Perfection -- Mrc-Rcvry+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
    Level 2: Rest -- EndMod-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(17), PrfShf-End%(17)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Degenerative Radial Flawless Interface 
    Level 50: Clockwork Core Superior Ally 
    Level 50: Ageless Core Epiphany 
    Level 50: Assault Radial Embodiment 
    Level 50: Musculature Core Paragon 
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  4. this was done to quick, i forgot hasten i think and have blank power choices at end

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Sticky W: Level 50 Magic Brute
    Primary Power Set: Spines
    Secondary Power Set: Ice Armor
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    ------------
    Level 1:    Barb Swipe            TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dam%(23)
    Level 1:    Frozen Armor            Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(9)
    Level 2:    Lunge                SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(15)
    Level 4:    Chilling Embrace        EndRdx-I(A)
    Level 6:    Combat Jumping            Jump-I(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(17)
    Level 8:    Impale                Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21)
    Level 10:    Wet Ice                EndRdx-I(A)
    Level 12:    Hoarfrost            DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(23), Prv-Heal/Rchg(25)
    Level 14:    Taunt                PrfZng-Taunt/Rchg(A)
    Level 16:    Glacial Armor            LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(27), LucoftheG-Def/EndRdx/Rchg(29)
    Level 18:    Quills                Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(29), Mlt-Dmg/Rchg(31), Mlt-Acc/Dmg/EndRdx(31), SprAvl-Rchg/KDProc(31)
    Level 20:    Energy Absorption        LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/Rchg(33), EffAdp-EndMod(34), EffAdp-EndMod/Rchg(34), EffAdp-EndMod/EndRdx(34)
    Level 22:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43)
    Level 24:    Kick                Empty(A)
    Level 26:    Ripper                SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(39)
    Level 28:    Tough                UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40), GldArm-3defTpProc(40)
    Level 30:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(43)
    Level 32:    Throw Spines            Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(46), Artl-End/Rech/Rng(46)
    Level 35:    Icicles                Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(48)
    Level 38:    Permafrost            StdPrt-ResDam/Def+(A)
    Level 41:    Hasten                RechRdx-I(A), RechRdx-I(50)
    Level 44:    Tactics                AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(50)
    Level 47:    Superior Conditioning        EndMod-I(A)
    Level 49:    Physical Perfection        Mrc-Rcvry+(A), Mrc-Heal(50)
    Level 1:    Brawl                Empty(A)
    Level 1:    Prestige Power Dash        Empty(A)
    Level 1:    Prestige Power Slide        Empty(A)
    Level 1:    Prestige Power Quick        Empty(A)
    Level 1:    Prestige Power Rush        Empty(A)
    Level 1:    Prestige Power Surge        Empty(A)
    Level 1:    Fury    
    Level 1:    Sprint                Jump-I(A)
    Level 2:    Rest                EndMod-I(A)
    Level 4:    Ninja Run    
    Level 2:    Swift                Run-I(A)
    Level 2:    Health                Pnc-Heal/+End(A)
    Level 2:    Hurdle                Jump-I(A)
    Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(33)
    Level 0:    Freedom Phalanx Reserve    
    Level 0:    Portal Jockey    
    Level 0:    Task Force Commander    
    Level 0:    The Atlas Medallion    
    Level 50:    Vigor Core Paragon    
    Level 50:    Void Core Final Judgement    
    Level 50:    Reactive Radial Flawless Interface    
    Level 50:    Banished Pantheon Radial Superior Ally    
    Level 50:    Rebirth Radial Epiphany    
    Level 50:    Assault Radial Embodiment    
    ------------

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    |346A342759009FAC816852DBA66511D68AE331D5E21E288150F7277BA484B607F62|
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    |E3FF5BC894DD18EFAFCA3AF3EDF1CACCFD578D960DC08D7E77F0040360D5B|
    |-------------------------------------------------------------------|

  5. I wouldn't say you need to be roasted

    here is my slight tweak of your build, mostly just my personal taste

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Rad Rad Brute revised: Level 50 Natural Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Radiation Armor
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Mu Mastery

    Hero Profile:
    ------------
    Level 1:    Radioactive Smash    
     (A) Superior Brute's Fury - Accuracy/Damage
     (3) Superior Brute's Fury - Damage/Recharge
     (3) Superior Brute's Fury - Accuracy/Damage/Recharge
     (5) Superior Brute's Fury - Damage/Endurance/RechargeTime
     (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
     (7) Superior Brute's Fury - Recharge/Fury Bonus


    Level 1:    Alpha Barrier    
     (A) Aegis - Resistance
     (7) Aegis - Resistance/Endurance
     (9) Aegis - Resistance/Recharge
     (9) Aegis - Resistance/Endurance/Recharge
     (11) Aegis - Psionic/Status Resistance


    Level 2:    Gamma Boost    
     (A) Numina's Convalesence - +Regeneration/+Recovery
     (11) Panacea - +Hit Points/Endurance
     (13) Power Transfer - Chance to Heal Self


    Level 4:    Proton Sweep    
     (A) Superior Unrelenting Fury - Accuracy/Damage
     (13) Superior Unrelenting Fury - Damage/RechargeTime
     (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
     (15) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
     (17) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
     (17) Superior Unrelenting Fury - RechargeTime/+Regen/+End


    Level 6:    Hover    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (48) Shield Wall - +Res (Teleportation), +5% Res (All)


    Level 8:    Proton Armor    
     (A) Unbreakable Guard - Resistance
     (19) Unbreakable Guard - Resistance/Endurance
     (19) Unbreakable Guard - RechargeTime/Resistance
     (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
     (21) Unbreakable Guard - +Max HP


    Level 10:    Fallout Shelter    
     (A) Aegis - Resistance
     (23) Aegis - Resistance/Endurance
     (23) Aegis - Resistance/Endurance/Recharge


    Level 12:    Fly    
     (A) Winter's Gift - Slow Resistance (20%)


    Level 14:    Super Speed    
     (A) Celerity - +Stealth


    Level 16:    Radiation Therapy    
     (A) Preventive Medicine - Heal
     (25) Preventive Medicine - Heal/Endurance
     (25) Preventive Medicine - Endurance/RechargeTime
     (27) Preventive Medicine - Heal/RechargeTime
     (27) Preventive Medicine - Heal/RechargeTime/Endurance
     (29) Preventive Medicine - Chance for +Absorb


    Level 18:    Irradiated Ground    
     (A) Scirocco's Dervish - Accuracy/Damage
     (29) Scirocco's Dervish - Damage/Endurance
     (31) Scirocco's Dervish - Damage/Recharge
     (31) Scirocco's Dervish - Accuracy/Damage/Endurance
     (31) Scirocco's Dervish - Chance of Damage(Lethal)
     (33) Achilles' Heel - Chance for Res Debuff


    Level 20:    Beta Decay    
     (A) Analyze Weakness - Chance for +ToHit
     (33) Siphon Insight - Chance for +ToHit
     (33) Achilles' Heel - Chance for Res Debuff


    Level 22:    Hasten    
     (A) Recharge Reduction IO
     (34) Recharge Reduction IO


    Level 24:    Taunt    
     (A) Perfect Zinger - Chance for Psi Damage


    Level 26:    Devastating Blow    
     (A) Superior Blistering Cold - Accuracy/Damage
     (34) Superior Blistering Cold - Damage/Endurance
     (34) Superior Blistering Cold - Accuracy/Damage/Endurance
     (36) Superior Blistering Cold - Accuracy/Damage/Recharge
     (36) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
     (36) Superior Blistering Cold - Recharge/Chance for Hold


    Level 28:    Particle Shielding    
     (A) Preventive Medicine - Heal
     (37) Preventive Medicine - Heal/Endurance
     (37) Preventive Medicine - Heal/RechargeTime
     (37) Preventive Medicine - Heal/RechargeTime/Endurance


    Level 30:    Kick    
     (A) Empty


    Level 32:    Atom Smasher    
     (A) Superior Avalanche - Accuracy/Damage
     (39) Superior Avalanche - Damage/Endurance
     (39) Superior Avalanche - Accuracy/Damage/Endurance
     (39) Superior Avalanche - Accuracy/Damage/Recharge
     (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
     (40) Superior Avalanche - Recharge/Chance for Knockdown


    Level 35:    Ground Zero    
     (A) Scirocco's Dervish - Accuracy/Damage
     (40) Scirocco's Dervish - Damage/Endurance
     (42) Scirocco's Dervish - Accuracy/Damage/Endurance
     (42) Scirocco's Dervish - Chance of Damage(Lethal)


    Level 38:    Electrifying Fences    
     (A) Superior Frozen Blast - Accuracy/Damage
     (42) Superior Frozen Blast - Damage/Endurance
     (43) Superior Frozen Blast - Accuracy/Damage/Endurance
     (43) Superior Frozen Blast - Accuracy/Damage/Recharge
     (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
     (45) Superior Frozen Blast - Recharge/Chance for Immobilize


    Level 41:    Tough    
     (A) Aegis - Resistance
     (45) Aegis - Resistance/Endurance
     (45) Aegis - Resistance/Endurance/Recharge


    Level 44:    Ball Lightning    
     (A) Annihilation - Accuracy/Damage
     (46) Annihilation - Chance for Res Debuff
     (46) Positron's Blast - Chance of Damage(Energy)
     (46) Bombardment - Chance for Fire Damage


    Level 47:    Meltdown    
     (A) Gladiator's Armor - TP Protection +3% Def (All)
     (48) Steadfast Protection - Resistance/+Def 3%


    Level 49:    Weave    
     (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
     (50) Reactive Defenses - Scaling Resist Damage
     (50) Reactive Defenses - Defense
     (50) Reactive Defenses - Defense/Endurance


    Level 1:    Brawl    
     (A) Empty


    Level 1:    Prestige Power Dash    
     (A) Empty


    Level 1:    Prestige Power Slide    
     (A) Empty


    Level 1:    Prestige Power Quick    
     (A) Empty


    Level 1:    Prestige Power Rush    
     (A) Empty


    Level 1:    Prestige Power Surge    
     (A) Empty


    Level 1:    Fury    
    Level 1:    Sprint    
     (A) Empty


    Level 2:    Rest    
     (A) Empty


    Level 4:    Ninja Run    
    Level 2:    Swift    
     (A) Empty


    Level 2:    Health    
     (A) Regenerative Tissue - +Regeneration


    Level 2:    Hurdle    
     (A) Empty


    Level 2:    Stamina    
     (A) Performance Shifter - Chance for +End
     (48) Performance Shifter - EndMod


    ------------

     

    http://www.cohplanner.com/mids/download.php?uc=1458&c=672&a=1344&f=HEX&dc=78DA6594C94F136118C6BFE94C2DA52D8B58166BA5EC94A5B482578D8A78400CD1C42B4E64C4269592B620EAC9BB262C1A2F2EE072740785A37F83FF811757C0C4FD34BE9DE7094B66D2F6D73EEFF77CEFD26F6668BA3FF8ECC4F5C34A0B1CCB98F9FCC8D1DC64C1F29D320B933933A3E40A9F364763C5B71389E5ACA974DE1AF54924E228234356C6B212B2226D16D2D971FC8E22D66F5DB0C6F3DBA3477297B2391518CE663389814C7AEC62A1D4F97E66C2B24643908B6A7A7C6CE7AFF0F189F4F904534E8E0C99F98295BB522B75B4C8FB46AB7C68C57A6DAF5AD0954A19CAB3483E048D47E46370D713F0E996D7507D1A6249B02445F682A507C1C1B858E0F16867196BC07EC1DF86526D86BA29FBEAAC490F1A8885C0B232B21CACA8202B41BF0CD80BAFE60D63FF9E41ECFF5CF6F5B15EDF4F68BB7F917FC03D7FC97FE00BF1F859AF9F3D56B3C76AF616909C01E5AC5181087C4DA285A885FC1E477B297B953B03B3BDE59FB0AEF633F905DCFB95FC06EE5B0367C55BC999544E29C42E83FBA7C9ABE43530F64EF25619EA9578AB9CA1DB9EAAF7A82516D477AC69947AC39C5BB8B3E82F510DE48CF86BD84B4D1EFE39D1EAA079EB6630FB8659720E6C9A276F91B7C1D7E28D20971EE11C9A398766F6DFCCFE3D525794B9A3B65C6A5EDCF5CC5C7F173BB6DE23EF930FC0B60572115C126F23BC7A23A7D8C629C639BD38A7774EC71D52CCD3B2047F7C19EC7843BE2557C0AE555097AADB796ADA796ABA786ABA786A4CD9BF93B5747E40B7DD1FC915D4D0EDF13A5C96BA13FC771207B0A6A74684A8DC95922BC9692679E2533FB026B54E6EF034198A972DAFE2343B5C4AD2A5A45C4AAF4BE9732903C6E6D3C13EE98A0E1B0C8AA2398ABF42EE7A28F65AE9E65382D18DEDCA2174BEEE5AF57D4BD1B43B38A93D73E07F323DF811

     

     

  6. 4 hours ago, Gobbledegook said:

    I would try to help but the whole build is just wrong and i am not trying to be mean.

     

    No defence barely in granite. A knockback/knockdown in irradiate ground???  To many sets boosting stats you don't need in Granite.

     

    My suggestion is look through previous posts for some builds or google them. Best i can offer sorry.

     

    thank you for your feed back. You have obviously never tried a kd proc in an aura, hence the ???. It provides great mitigation and is amusing to see the entire group around you all fall down together. As to your comment of barely no defense in granite, there is plenty, especially for fire which you must have missed the comment that this was a build for fire farming. As too your comment about too many boosting sets not needed in granite, one's life is not always spent in granite.  I did mention this was a first pass and yes looking at other builds is always good, but other than that you could have just said nothing as opposed to bumping your post count.

  7. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Glowie Me: Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Radiation Melee
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor

    • (A) Reactive Defenses - Scaling Resist Damage
    • (3) Reactive Defenses - Defense
    • (3) Reactive Defenses - Defense/Endurance
    • (5) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 1: Contaminated Strike

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (5) Superior Gauntleted Fist - Damage/RechargeTime
    • (7) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (9) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (9) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 2: Stone Skin

    • (A) Aegis - Resistance
    • (11) Aegis - Resistance/Endurance
    • (11) Aegis - Resistance/Endurance/Recharge
    • (13) Aegis - Resistance/Recharge
    • (13) Gladiator's Armor - TP Protection +3% Def (All)

    Level 4: Proton Sweep

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (17) Superior Might of the Tanker - Damage/Recharge
    • (19) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (19) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (21) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (21) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 6: Teleport

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 8: Earth's Embrace

    • (A) Doctored Wounds - Heal/Recharge
    • (23) Numina's Convalesence - Heal/Recharge
    • (23) Preventive Medicine - Heal/RechargeTime

    Level 10: Mud Pots

    • (A) Superior Avalanche - Accuracy/Damage
    • (25) Superior Avalanche - Damage/Endurance
    • (25) Superior Avalanche - Accuracy/Damage/Endurance
    • (27) Superior Avalanche - Accuracy/Damage/Recharge
    • (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (29) Superior Avalanche - Recharge/Chance for Knockdown

    Level 12: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 14: Rooted

    • (A) Miracle - Heal/Endurance
    • (29) Miracle - Heal/Recharge
    • (31) Miracle - Heal/Endurance/Recharge
    • (31) Miracle - Heal
    • (31) Miracle - +Recovery

    Level 16: Brimstone Armor

    • (A) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Endurance/Recharge

    Level 18: Radiation Siphon

    • (A) Achilles' Heel - Chance for Res Debuff
    • (33) Touch of Death - Accuracy/Damage
    • (34) Touch of Death - Chance of Damage(Negative)
    • (34) Touch of the Nictus - Chance for Negative Energy Damage
    • (34) Touch of the Nictus - Healing/Absorb

    Level 20: Crystal Armor

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Reactive Defenses - Defense
    • (36) Reactive Defenses - Defense/Endurance
    • (36) Reactive Defenses - Defense/RechargeTime
    • (37) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 22: Hasten

    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO

    Level 24: Recall Friend

    • (A) Empty

    Level 26: Minerals

    • (A) Reactive Defenses - Defense
    • (37) Reactive Defenses - Defense/Endurance
    • (39) Reactive Defenses - Defense/RechargeTime
    • (39) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 28: Irradiated Ground

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (39) Armageddon - Damage
    • (40) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Damage/Endurance
    • (42) Armageddon - Chance for Fire Damage

    Level 30: Assault

    • (A) Endurance Reduction IO

    Level 32: Granite Armor

    • (A) Aegis - Resistance
    • (42) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Endurance/Recharge
    • (43) Aegis - Resistance/Recharge
    • (43) Aegis - Psionic/Status Resistance
    • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Tactics

    • (A) Adjusted Targeting - To Hit Buff/Endurance

    Level 38: Devastating Blow

    • (A) Hecatomb - Damage
    • (45) Hecatomb - Damage/Recharge
    • (45) Hecatomb - Accuracy/Damage/Recharge
    • (45) Hecatomb - Damage/Endurance
    • (46) Hecatomb - Chance of Damage(Negative)

    Level 41: Atom Smasher

    • (A) Multi-Strike - Accuracy/Damage
    • (48) Multi-Strike - Damage/Endurance
    • (48) Multi-Strike - Damage/Recharge
    • (50) Multi-Strike - Accuracy/Damage/Endurance
    • (50) Multi-Strike - Damage/Endurance/Recharge

    Level 44: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (46) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (46) Gift of the Ancients - Defense
    • (48) Gift of the Ancients - Run Speed +7.5%

    Level 47: Conserve Power

    • (A) Empty

    Level 49: Physical Perfection

    • (A) Endurance Modification IO
    • (50) Healing IO

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Prestige Power Dash

     

     

     

    just a first pass at a fire farmer granite build for a friend

  8. On 6/22/2019 at 1:15 PM, Dallayna said:

    CAVEAT!!!! All floating trays seem to still be at the larger size no matter what I do. Despite what the old guide says, the scaling command for the floating tray does not seem to work anymore. This kinda sucks but, for me? I just use the one tray for powers I don't use very often so I can just close it when I'm not using the power that's in it and go and get that power if I need it for a specific mission. It's not ideal but... it'll work for now I guess. Also what sucks is that you have to keep that darned health bar at the huge size but again, I guess I can live with it if I have to.

    Did you ever get this to work for you? I have no problem making the floating trays go up or down using the /windowscale command

     

    trays 1,2 and 3, are just tray

    tray 4 is tray1

    tray 5 is tray2

    up to tray 9 being tray6

    so /windowscale tray6 3.00 makes tray 9 huge and then /windowscale tray6 0.75 brings it to the size you said you were using

    did i misunderstand your issue? or miss the solution in the thread? 

     

    same thing with the heath window ... is /windowscale health 1.00 not an option for some reason?

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