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Mr_Enigma

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Posts posted by Mr_Enigma

  1. 1 hour ago, LKN-351 said:

    I tried this bind and I was surprisingly dissatisfied. I took a pretty big FPS hit and moving through a zone is horrible now and I'm still having the shader issue which is why I tried the bind in the first place.

     

    I changed it around a bit based off your last post describing the functions and it didnt help any.

     

    "visscale 15$$dofweight 0.2$$fsaa 4$$lodbias 1$$texaniso 8$$usedof 1"

     

    since my stab at it didnt do any good, what else can I change? I usually run at about 60fps and I was getting down into the 20s even after I changed it.

    Visscale 15 is pretty freaking high, and high visscale is the factor most likely to crush your framerate, I believe.

     

    My rig is not bleeding edge or anything, but it's pretty beefy (liquid-cooled i7 13700, 32 gb DDR5 ram, a liquid-cooled 12 GB vram RTX 3080, and a 1440 resolution monitor) and I don't go much beyond visscale 5 or 6, depending on the zone. More than that and I start seeing too much choppiness for my taste when rotating my camera quickly (I am an insufferable framerate snob, though, lol).  Considering that the World Detail slider in the GFX options only sets visscale to a max of 2, setting it even to 4 makes a big difference.  Try knocking it down a bit from 15 and see if it gives you a better balance between render distance and performance.

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  2. A damn impressive update for a free, almost-20-year-old game.  Nice job, devs!

     

    Well, for the most part, that is.  Not a huge fan of some the nerfs (coughbonfirecough), but I can live with 'em. 

     

    Having said that, for the love of all that is holy and good, please give us a way to disable the constant "Tip Found!" spam!  For that matter, please give us a way to disable any/all of the loot drop spam (other than rejecting all drops, that is).  Or at the very least make the text/animation smaller and not smack dab in the center of the screen.  The constant "tip found" spam is wholly unnecessary.  Seriously.  It's painful during big battles to have a non-stop stream of floaty text interfering with my view of the battlefield.  It was bad enough before this update with spam for recipes, salvage, catalysts, shards, etc.  Adding a whole new source of it with the Tip changes was...not a great call.

     

    I'm fine with it all being turned on by default for the benefit of new players and having to turn it off manually.  I've been playing since Issue Zero - I don't need or want to be informed of every. single. piece of common salvage as it drops.  I'm perfectly capable of checking the Rewards feed in chat.  Or just, you know, looking at my salvage and recipe windows.

     

    Any consideration of the proposal is greatly appreciated!

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  3. On 9/27/2023 at 8:16 PM, Koopak said:

    I've been using this client since it was released and iv noticed a tendency to have rendering stop but the game not crash. By this I mean the screen freezes but sound continues to play and I continue to be able to interact with the game via macros but a new frame is never drawn. Is this something that this debug client is able to catch and report or should I get on compiling details for a proper bug report?

    So I've been getting the same issue as Koopak, although for me the frozen screen typically only lasts a few seconds, then unfreezes, or it just eventually crashes to desktop.  Other times I will just immediately CTD with no warning. 

     

    I've been getting random crashes here and there on the regular client for a while, which is why I've usually opted for the diagnostic client of late.  What's frustrating is that I cannot remember the last time I was able to submit a crash report from the diagnostic client, as the crash reporter window never opens for me.  Which seems to kind of defeat the entire purpose of the diagnostic client (unless there is other data being collected independent of the crash reporter). 

     

    I seemed to get a crash reporter pretty reliably on the regular client, so I may revert to that.  At least I can submit SOME crash data that way.  Is there some option to disable the crash reporter that I may have selected at some point and just forgot?

  4. Rise from the dead, three year old thread!

     

    I get the same phenomenon, only with clarion incarnate power in dark nova.  Unlike Vanden's experience above, I have not altered the color scheme of my dark nova at all. 

     

    It occurs whenever I have my clarion power active, regardless of map, either indoor or outdoor.  I followed the beam to it's origin while I was in PI and it seems to emanate from a small sphere just a bit above the water.  Map coordinates of the sphere in PI are [0.4 -5.7 0.1].  See screenshot attached.

     

     

     

     

    nova bug.jpg

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