callador0630
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Thank you! 🙂
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I would appreciate that. I haven't used mids at all. I'm definitely a newbie when it comes to this. 🙂 For SR, the only real difference would the lower amount of base hp? I know the defense and DDR are lower too, but it still seems like a brute can cap those pretty easily.
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Yes, I'm a little worried about that. This is where an armor like Rad would shine. I saw some examples of Rad Tank builds where they put zero into defense. The -20 doesn't seem to slow them down with all the other mitigation (resistance, absorb, and regen). EM was my other consideration for pretty good damage without the crash. I noticed the two key powers (total focus and ET) have 1.2 base accuracy already. There's less AOE potential, but I know the Brute has more limited AOE anyways.
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This was another combo I was looking at. I wondered how close a Rad Brute could get to capping the major resists outside of cold. I bet it hits like a freight train! 🙂
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I was looking at SR as well. How close can the Brute get to capping DDR? I know they can go over the soft cap for defense, but I was worried I could get debuffed easier than a SR tank.
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Thanks to everyone who chimed in. I spent a little more time looking around, and I decided to roll up my Randy Macho Man tribute character. I decided to try one of the armor sets that's not available on tankers. He's a SS/EA Brute. The orange glow from the armor set compliments his nice tan. I only got him up to level 10, but he can one punch knock out these pukesters. Oooh Yeah! 🙂
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I'd be ok with a tank if I could feel like it's doing damage. They start off strong, but then slow down. The brute felt faster, but I want to make sure I'm not handicapping myself end game inf I want to raid tank.
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For tanking I would take taunt. I played WoW years ago and was a raid tank. Nowadays I'm a casual player, but I wouldn't mind team tanking every once and while. But I want to be able to lay the pain down on AV's solo! 🙂 Thanks for the information. I play on those setting right now, but eventually I'd like to be able to do x4/8. I'm rocking the DO's and SO's right now, so depending on the combo I've gone up to x1/4-5 on an ice/ice tank I made. Tanks start off pretty good, but then the damage starts to go down as I'm leveling up. I know they get tough again end game, but I have to be able to make it there.
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Thank you for the response Maelwys. Tanks have a damage cap of 250%. Brutes are at 450%? I know the Brute scale is lower, so how much more damage are Brutes doing than tanks if they are damage capped? Factoring in the difference on AoE's can be hard. For clearing some of the tougher missions solo, what's the difference between the two? I'm ok if the Brute can be durable enough to do hard solo challenges and then group up here and there. I just don't want to be excluded from tanking because the combo I picked isn't great for it. Solo leveling is big for me, since I haven't even got a guy to level 50. I think a smooth / easy leveling experience, the ability to solo endgame, and having a combo that's acceptable for grouping later on are of key importance.
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Hi everyone, I'm a relatively casual player that's looking to make a Brute that I could eventually use for end game tanking. Most of the time would be soloing, especially during the leveling process. I've made a bunch of tanks, and my highest-level guy is in the mid 30's. The damage was pretty bad, and it seemed like the fury mechanic could get me much better damage to take out bosses/elite bosses (eventually AV's when I get higher level). Having played all the tanker armor types, I tend to like sets that have fewer visual displays. I was looking for something that's a little simpler to play. That way I can focus more on watching for special attacks during raids. I haven't level up far enough, but I know there are extra powers to manage later on. My armor set being more hands-free would probably help in that regard. As I mentioned above, leveling the tank was kind of slow. I normally play on x1 - x4 at +0 - +1 depending on the combo I was running. I try to play with bosses/elite bosses (on). When I got into the later 20's to early 30's, things just really felt like a grind. I'm hoping the Brute can do a lot more damage to help with that. I want the solo experience to be faster paced and fun. Is this possible with a Brute? I'm open on the different primaries, but I do like sets that don't hold you for long animation locks. That way I can move and make corrections if needed. SS seems like it could have a lot of synergy with a big +hit and +damage. I'm open to other ideas as well. Can any of you give me some ideas for a super tough brute that's fun to solo and eventually team tank on the hard mode stuff?
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I'm a new player that briefly played COH/COV when I was gaming back in the day while mainly playing WoW. I always liked the the concept of the game, but it was pretty hard to play solo as a tanker. Like others mentioned, endurance usage really sucked. I also felt like there weren't enough missions, so I was stuck street sweeping or doing newspaper missions. I really disliked doing both of those. After coming back, and I'm still a newbie, it's feels a lot better to level. Maybe all the missions existed before, but it helps that I can easily find contacts and do real story arcs. I don't know any of the tricks to power level, so it isn't like I am hitting 50 any time soon. It is fast leveling, but for a new player, not ultra fast. So I'm getting way more into playing my tanker this time. Now I want to actually level a guy to 50 and start doing some real tanking. I played EQ before WoW, and that was also too hard to play for solo leveling, raiding, etc.
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Thank you both for posting those builds. 🙂
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One other question, how tough can a stone tank get using granite more as an "oh crap" button and mainly sitting in the other forms? Resistances seem pretty low to everything but fire/cold, but I would have the bonus from staff. Like you said Tsuko, he would be more of a regen style tank with rooted.
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Thank you Tsuko for posting a good starting build to get me going. I think in another thread I saw, you had a pretty awesome INV/Staff build which got me thinking about Stone/Staff. I thought another good one could be fire/staff, just to help max resistances and plug some of the holes.
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I've seen messing around with a few of the power sets, and I think I settled on Stone/Staff as the first tanker I want to get to 50. I'm pre-granite, but with mud pots, rooted, tough, weave, and rock armor running, I'm actually pretty durable and taking down mission mobs with ease. I purposely have been picking missions (when I can) that have more melee/smashing/lethal damage. I haven't taken any of the other stone armors, and I was hoping to wing it all the way up to 32 and just stick with granite. Worst case I could grab some of the other ones to have more resistance/defense in the other areas. I'm a total newb, so I don't know much about the sets. I've been making generic IO's so far. Being new, I won't have a lot of cash, so I figured this would be the best tank to get up to speed in the tanking department. Then I can keep adding more custom sets as I go. What I would like to do: - Leverage the +13% to all resistances from staff and hopefully have enough recharge to keep that going constantly. I will take hasten to help, but is there a way to get perma-hasten so I can negate the -65% in granite form? Or at least negate enough of it so I can keep guarded spin and sky splitter up for the buffs. - With the bonus resistances, I would like to spend less slots hard capping them and focus more on my psi defense/resistance. I will get 13% resistance from sky splitter, and I should get some psi defense from weave and maneuvers. I also get some bonus defense from guarded spin, so hopefully that can save me some power choices to focus on psi. - For the damage debuff on granite, I will take assault to negate most of it. - If possible, I would like to use rooted and earth's embrace to get my hip points near capped and have decent regen. Thanks in advance!