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Chessmaster X

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Posts posted by Chessmaster X

  1. Out of the three you list, I would select SM/SD, however, you are correct in stating how redundant it would feel if you have levelled another SD AoE toon. If you can deal with that, you will be rewarded with a toon that is fully AoE capable with a devastating ST chain. There is an excellent guide for the build on the forums.

     

    I have problems with Psychic Melee, as it always seems wooden to me. The mechanic of the set is also not the easiest to use. Done well it can be successful, but if you trust on animations to provide some enjoyment, you will end up being disappointed.

  2. Here is my take on the TA/DP Build. I used some slotting from my Time/DP build. Most of the attacks do more damage with straight procs. The build is also soft capped to S/L and Range. There is no Hasten on this build, but if you wanted it, you could drop Combat Jumping for it. With the FF procs in 4 powers though, it is not really needed. I have greatly enjoyed this build with the changes to TA. It does feel a bit old school though, debuff then destroy.

     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Hooded Hunter: Level 50 Natural Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Dual Pistols
    Power Pool: Leaping
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Entangling Arrow -- TraoftheH-Dam%(A), ImpSwf-Dam%(15)
    Level 1: Pistols -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(3), SprVglAss-Rchg/+Absorb(3)
    Level 2: Flash Arrow -- SphIns-%ToHit(A), SphIns-ToHitDeb(36), SphIns-Acc/ToHitDeb(36), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(48)
    Level 4: Empty Clips -- FrcFdb-Rechg%(A), ExpStr-Dam%(5), PstBls-Dam%(5), Bmbdmt-+FireDmg(7), TchofLadG-%Dam(7), ShlBrk-%Dam(9)
    Level 6: Glue Arrow -- ImpSwf-Dam%(A)
    Level 8: Ice Arrow -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(9), UnbCns-Dam%(11), GldNet-Dam%(11), SprEnt-Rchg/AbsorbProc(13), ImpSwf-Dam%(13)
    Level 10: Swap Ammo 
    Level 12: Poison Gas Arrow -- CaloftheS-Heal%(A)
    Level 14: Acid Arrow -- PstBls-Dam%(A), Bmbdmt-+FireDmg(43), Ann-ResDeb%(43), AchHee-ResDeb%(43), TchofLadG-%Dam(45), ShlBrk-%Dam(45)
    Level 16: Bullet Rain -- FrcFdb-Rechg%(A), ExpStr-Dam%(17), ImpSwf-Dam%(17), PstBls-Dam%(19), Bmbdmt-+FireDmg(19), Rgn-Knock%(21)
    Level 18: Disruption Arrow -- EndRdx-I(A)
    Level 20: Suppressive Fire -- Dcm-Build%(A), GldJvl-Dam%(21), NrnSht-Dam%(23), GhsWdwEmb-Dam%(23), GldNet-Dam%(25), EntChs-Heal%(25)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46)
    Level 24: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 26: Oil Slick Arrow -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(27), SprDfnBst-Dmg/EndRdx/Rchg(27), SprDfnBst-Acc/Dmg/EndRdx(34), SprDfnBst-Acc/Dmg/EndRdx/Rchg(34), SprDfnBst-Rchg/Heal%(34)
    Level 28: Executioner's Shot -- FrcFdb-Rechg%(A), ImpSwf-Dam%(29), ExpStr-Dam%(29), GldJvl-Dam%(31), Apc-Dam%(31), TchofLadG-%Dam(31)
    Level 30: Boxing -- Empty(A)
    Level 32: EMP Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(33), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(46), Lck-%Hold(46)
    Level 35: Piercing Rounds -- PstBls-Dam%(A), Bmbdmt-+FireDmg(36), JvlVll-Dam%(37), ImpSwf-Dam%(50)
    Level 38: Hail of Bullets -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39), Arm-Dam%(40), FuroftheG-ResDeb%(40)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
    Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
    Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Quick Form 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance 
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(37)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)
    Level 10: Chemical Ammunition 
    Level 10: Cryo Ammunition 
    Level 10: Incendiary Ammunition 
    ------------

     

     

     

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