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Konflict

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Posts posted by Konflict

  1. 1 hour ago, Dark Dove said:

     

    "I sometimes have a hard time not choosing a tanker with how excellent the recent changes have made them."  

     

    I have a similar issue, I can't play anything else melee because the target cap on the AoEs is only 10 instead of 16.

     

    I made Super Strength Brute - Willpower Brute on live and quit the game when they made the changes on Rage 900 to 600 and Footstomp 16 to 10,

    1st thing I did when coming back to Homecoming was make that Brute and remembered why I quit the game.

    So I re-rolled to the ONLY melee Archetype that was still hitting AoEs to 16 targets.

  2. 2 hours ago, Rathulfr said:

    Tankers just got a bunch of love in the recent past, just a few patches ago -- including a buff to their AoEs.  You might want to check the patch notes section of the forums for more info.

     

    What I am saying is those changes are trash, and back on live 2007 when I was playing last all melee Archetypes hit 16 targets on AoEs NOT 10.

    • Confused 2
    • Sad 2
  3. Please change back to 16.

     

    As good as the other power sets may be I can't play anything else other than a Super Strength Tanker.

     

    I know you guys done this to make Tankers better but could of give the Archetype a good inherent skill instead of nerfing the rest of the Archetypes.

    I know these changes happened pre-Homecoming but could have changed by now.........

     

    Scrappers: get critical hits

    Brutes: get damage bonus

    Tankers: get meh

     

    I think Tankers should get 1 of the inherent skills listed below.......

     

    1, Agro crap increased to 32.

    2, Bodyguard mode (Gives the power to select a player and take all damage within a certain radius).

    • Confused 2
  4. There is lots of old content that is rarely used due to out levelling because of fast levels and whatnot. Example: defeat badges for killing 1000 skulls and nothing as a reward because the mobs are too low.

     

    So my suggestion is to make all the enemies in all cities like the Rikti/Zombie/Nemesis Invasion events where there is no level requirements and still get xp/rewards.

     

    This will create more teamplay and feel more rewarding when badge hunting and will give the players other ways to gain xp other than AE and paper/radio mission.

     

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