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Faultline

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  1. Probably since the Issue 13 PVP revamp.
  2. It already worked for everything but Synthetic HOs of the "Mez" type, because the Synthetic HOs were still attempting to buff Intangibility while the rest weren't.
  3. Okay, Kigo was created on February 23rd, so I just reverted a dev server to the next build (February 24th, code build 795, data build 810) and loaded the character in. Its toggles were already on, so I didn't touch anything. It loaded without a costume because of the internal changes that have happened since then, but otherwise all the numbers seem to be the same. If there is a change, it's not evident in the default state of the character just standing there with the various toggles on. Here is the result of /buildsave if someone wants to check it on Mids: https://pastebin.com/m4PkcLQp
  4. Nothing has (intentionally) changed about blaster defense. If you post your character name and server, I can test it on a page 4 build to see if anything slipped through unnoticed.
  5. Powers Pool > Leadership > Maneuvers: fixed a bug where Melee, AoE, Lethal and Cold def were only being granted to the caster. Tanker > Spines > Spine Burst: This power erroneously had it's Radius increased to 16 instead of its Target Cap. This has been fixed. Blaster > Dual Pistols: Fixed an issue where the set was not granting blasters Defiance +Damage Dual Pistols > Hail of Bullets: Fixed an issue where the power DoT chance was calculated only once at the activation of the power instead of once per tick when non standard ammo was active. Set Bonus > Synapse Shock should no longer show a buff icon. Enhancements Synthetic Hamidon enhancements for Accuracy/Mez and Damage/Mez will now combine with their Titan, Hydra and Hamidon counterparts. Fixed an issue with some procs not working on Dual Pistols > Hail of Bullets. Corrected "Chance for Fire Damage" text in Sentinel's Ward: Recharge/Chance for Absorb.
  6. I have forwarded the thread to @Captain Powerhouse, he's the powers dev.
  7. I will definitely be adding the invention tutorial pop-up back in, I didn't realize it was gone. The game has a Help window that explains a lot of game concepts, but the whole idea of a Help window full of text is very 2004 and I wouldn't be surprised if the majority of players don't even know it's there. Making a comprehensive tutorial on P2W, merits, conversion, catalysts, boosters and the auction house will probably take a while. Baby steps. The Find Contact button could certainly benefit from being a lot more noticeable. I'll see what can be done to highlight it or make it flash when new contacts are available. The radio/newspaper is another way to gain contacts that is not advertised very well, maybe those should be granted automatically without having to visit a broker/detective. Direct conversion from merits to inf will not happen, because that adds a lot of influence to the economy. Always remember that creating money out of nothing is bad and money circulating between players is good. On the next patch, all the early level TOs are replaced with DOs. Since those drop a lot more often at low levels (20% chance on a level 1-4 minion) that may be enough for players to afford early SOs. Remember that players get 5 dual enhancements from P2W early on for free, so there's not really that many slots to fill -- as long as they know about those enhancements. Discoverability continues to be the problem there.
  8. Some random thoughts in no particular order. An upgrade option to +5 all crafted IOs is not happening alongside this update for many reasons; one that might not be obvious is that proc effects are not improved by boosts, so a mass-upgrade button would waste boosters for no benefit. At the very least, it needs to be able to filter those out from the mass upgrading, which is a lot more work than the current feature does: anything that has a sell price in stores is upgraded. If you can't sell it to a vendor, you can't upgrade it with this feature. I'm not saying never, just not now. I am wondering if it's better to remove DOs from the low level vendors in order to prevent players from wasting their early influence. By presenting only SOs at the basic stores, it sends players a firm and clear message that SOs is what they should be aiming to slot, with DOs being "low quality" drops that are better used as a source of influence than enhancement. DO drops would remain in the Supergroup Base and Origin stores (Subgenetics, Cooke's Electronics, etc) for those who want to collect them. The auction house is very much expected to be a source of influence for low level characters; it's the reason why recipes and salvage are grouped across level ranges. At level 7, if you receive a Rare Salvage drop, you really should go straight to the market and drop it there for a nice chunk of influence to purchase all the enhancements you need for the early game. I have been pondering adding an extra step to the Invention tutorial which rewards 20 Brainstorm Ideas and tells you to craft it into a Rare and sell it in the market, to introduce players to the Conversion tab and the Market in one step. From a balance standpoint, the Upgrade Enhancements feature is mostly useless to players who start in Primal Earth and skip the early levels by running DFB groups or radio missions. It's not aimed at them. Soloers and Praetorians, on the other hand, need all the help they can get in those early levels where they have only a couple of powers and slots. Try to solo the Preatorian content on a Controller; that's where early SOs and +3 upgrades is the most helpful. Once players have enough slots to put 3x SOs in a power, it is a lot less beneficial to hit the Upgrade button every turn due to the ED caps; 3x white SOs provide 95% enhancement, while 3x +3 SOs provide 97% enhancement for Schedule A. So the point where the feature starts becoming expensive is also the point where not using it for a while is a valid choice. If you have influence to burn, then sure, keep hitting that button.
  9. Bug Fixes Fixed an issue with missing color palettes for Spines and Thorn sets in the Power Customization screen Fixed the damage percentage display in the description of the Going Rogue pre-order enhancements (the enhancements available from the P2W vendor)
  10. Menu > Options > General > Miscellaenous > Show All Enhancements in Stores > Enabled By default you can only see enhancements of your origin and between -3 and +3 of your current level.
  11. This patch also includes everything from the April 4th build. Enhancements With the addition of the Enhancement Upgrade feature, we wanted to widen the availability of low-level Single Origin enhancements Low level stores will now sell DOs and SOs starting at level 5 TOs are now only available to purchase from the Supergroup Base vendor Completing a story arc, at any level, will now reward a SO of your character's origin Completing a door mission, at any level, now has a 10% chance of dropping a SO of a random origin The Shop Keeper and Smuggler day jobs will now always drop SOs at the end of a door mission Yin's Market With regular SOs being available at low level, Yin's Talisman enhancements have been modified to keep the store unlock relevant. Yin's Talisman enhancements can now be slotted by any origin Yin's Talisman enhancements have new icons and descriptions Talisman of the Owl's Eye (Accuracy), Talisman of the Ogre's Might (Damage), Talisman of the Sleeping Lion (Endurance Reduction) and Talisman of the Quickening (Recharge) are available at Yin's Market at levels 5, 10, 15 and 20 They are sold at a 35% discount over regular SOs Talisman of the Altered Offspring (Damage) is no longer available for purchase, since Talisman of the Ogre's Might is available to all origins It has been renamed to Talisman of the Initiate and has replaced the damage TO drops in the Tutorial zones and City Hall starter missions Enhanced Gamepad Support Added support for using the left and right triggers as modifiers with XInput Added several convenience aliases for usage with keybinding Virtual Mouse Mode Implemented virtual mouse mode for XInput gamepads Holding both triggers now enters virtual mouse mode: The left stick moves the mouse pointer. This is analog, with a small amount of acceleration past halfway pressed. Moving the right stick up and down moves the mouse wheel. Moving the right stick left and right passes through to your normal binds, allowing you to turn the camera. The A/Cross button is the left mouse button. The B/Circle button is the right mouse button. The Y/Triangle button is the middle mouse button. The d-pad will snap your mouse pointer around the screen. The X/Square button will snap your mouse pointer to the center of the screen. Bug Fixes Fixed door missions between level 10 and 14 missing the 10% chance to drop a Pool B recipe Fixed an issue with missing color palettes for Spines and Thorn sets in the Power Customization screen Fixed the damage percentage display in the description of the Going Rogue pre-order enhancements (the enhancements available from the P2W vendor)
  12. Because until level 30, SOs are better than basic IOs (level 40 if you keep your SOs at +3).
  13. Enhancement Upgrades Added an "Upgrade" button to the Enhancements management screen. You can use that button anywhere in order to enhance your store-buyable enhancements (TOs, DOs and SOs) to +3 (maximum level 50) immediately, paying the regular store price. Hamidon, Titan, Hydra and Invention enhancements are not affected. The aim is to get rid of the annoyance of your enhancements turning yellow or red in the middle of a Task Force and forcing you to run with no enhancements or take a long time to replace every single enhancement. General Improved the loading time and stability of Architect missions with a large number of custom critters. Fixed an issue with custom critters and path auras that caused some arcs to give a "MADoorInvalid" error Fixed a display issue where costume parts from an old costume could sometimes linger for other players after switching costumes Powers Electrical Affinity Players should now be able to cancel the following Electrical Affinity Buffs: Energizing Circuit Empowering Circuit Insulating Circuit Faraday Cage no longer shows a buff icon on the caster while the sphere is active. Savage Melee Savage Melee's power set description has been updated to no longer state that Shred is empowered by consuming Blood Frenzy, and instead that it builds Blood Frenzy. Set description no longer states that Blood Frenzy adds a damage buff, it now accurately states Blood Frenzy adds a recharge buff and endurance discount. Blood Thirst description updated to highlight the power increases Bleed DOT to 100% Other Fixed a bug where the highest tier Incarnate Hybrid Support was not granting Endurance Discount. Stalker > Weapon Mastery > Shuriken: This version of the power was missing the recharge change from Page 5 Radiation Melee > Fusion: This power should no longer play the Build Up sound twice. Atomic Manipulation > Ionize: This power should no longer play the Build Up sound twice.
  14. General Improved the loading time and stability of Architect missions with a large number of custom critters. Powers Electrical Affinity Players should now be able to cancel the following Electrical Affinity Buffs: Energizing Circuit Empowering Circuit Insulating Circuit Faraday Cage no longer shows a buff icon on the caster while the sphere is active. Savage Melee Savage Melee's power set description has been updated to no longer state that Shred is empowered by consuming Blood Frenzy, and instead that it builds Blood Frenzy. Set description no longer states that Blood Frenzy adds a damage buff, it now accurately states Blood Frenzy adds a recharge buff and endurance discount. Blood Thirst description updated to highlight the power increases Bleed DOT to 100% Other Fixed a bug where the highest tier Incarnate Hybrid Support was not granting Endurance Discount. Stalker > Weapon Mastery > Shuriken: This version of the power was missing the recharge change from Page 5 Radiation Melee > Fusion: This power should no longer play the Build Up sound twice. Atomic Manipulation > Ionize: This power should no longer play the Build Up sound twice.
  15. PLEASE DO NOT GIVE JIMMY ANY MORE IDEAS.
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