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psylum1

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Posts posted by psylum1

  1. Based on other features implemented here's what will likely go down: For about 5-14 days this will get buzz, then people will realize "oh hey we can just form a posi 1 and recruit for the PAP, do it in 20 minutes, and cash out check." Then because it's limited to once a day per character continue to do that on other characters and while everyone else goes about their day.

    • Like 1
  2. 2 minutes ago, scottocamp said:

    Perhaps you run missions differently - but I try not to be dismissive of the requests people present when offering to join a team.  If folks want to go for a badge, then we try for the badge.  That sort of stuff.  This adds another layer of complexity to all that.  Which will certainly make the experience of leading a team more difficult - at least for me.  

    I make my intentions clear all the time and if that's not what another player wants they can grin and bare it or drop the team. 

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  3. 9 minutes ago, Gobbledigook said:

    I have just been reading through some of the posts....

     

    So we need to fill the roles to get a bonus Aether?

    If we can not find a support for example we wait to find one?

    If the AT needed to fill the role is completely under geared on SO's or DO's only we have to take them for the bonus?(sometimes this is possible depending on the rest of the team).

    I can't get on a team because i don't fill the required role?  My Widow has an easier time getting teams than other AT's lol?

    A corruptor is now not support although it is listed under the support section? Arachnos soldier is support but a Widow is not?

     

    Seems a bit weird to me.

     

    If you want to give a bonus aether then just give it once a day on a TF/SF per account (not character)or better still just give it us for free everyday, as i don't really care who has the Aethers or the market lol. 

     

     

    If you're kicked off a team or can't get one because of a single Aether that team lead was a not great person and would have done it anyway. there are 5 roles to fill and room for 8 on a team. 

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  4. My merry band of idiots can clear the ITF in under 50 minutes. We have Aeon down to sub-hour times, with the Vanguard fight.

     

    It won't take us long to do the same for Lady Grey. 

     

    We are ruining the Aether Market

     

    The point of this being that 1 Aether Per day per character won't ruin the market. 1 Aether Per day is not going to encourage team leads to kick people or force others to switch characters. You will more than likely get the bonus just from the same random recruiting you  do already.

  5. Wow this is actually controversial to people? 

     

    Look prismatic aether are valuable because you can spend them (which takes them out of the market) on cosmetic pieces for characters. As long as people create alts they want to bling out, the demand for Aether will only rise.

     

    If you think 1 Aether per character per day is going to flood the market wait till you see what me and my friends do with 4 star advanced modes.

     

    Then there's the question of FOMO. 1 aether per day is going to be game changing fo new players, for old hands though, it's just a nice cherry on top in th event you aren't building a meme team.

    • Like 5
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  6. I threw together a generic IO build for AR/Ninja and took it for a spin against +1/x3 on test. I had choking powder, char, bonfire, and all the knocks that AR is known for. No aim for this test.

     

    I waited to engage until bonfire was ready and used both holds liberally throughout the missions. After just 2 missions my death total was 9. 

     

    I was playing very conservatively, using corner pulling, leading enemies in bonfire ect. Every death, and I mean every one, was because a hold or M-30 missed. 

     

    All that crowd control didn't make a difference after a couple glooms from Vampyri killed my acc.

  7. 1 minute ago, WindDemon21 said:

    Especially when with the fixes to slug and the quick snipe it isn't needed anyway.

     

    Tbh, if anything, if we're losing ignite, this is where aim should go instead of incinerator and keep the utility of beanbag (which could be given damage too)

     

    But yeah keep ignite, increase its radius to 10ft.

    No beanbag can get and stay gone. Aim is actually a good power. Why stun an LT when you can aim and snipe it into the next life, and arrest them.

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  8. Image

    I wass under the impression that this was incinerator's actual base damage. This would be worth giving up ignite for. As it stands however this number is very wrong. It's actual DPA is less than half of this. 

    63-79 DPA is not even close to worth the loss of ignite for. Ignite could work in teams with a tank taunting or some kind immobilize. Losing that tactical flexability isn't worth it.

     

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  9. The notion that Control is somehow a liability is baffling. Every control Primary has a an AOE hold that can be slotted with the Lockdown: Chance for +2 mag proc. On my Plant/time this is locking down groups with ease. Seeds of Confusions requires multiple applications to stick but mobs survive long enough for seeds to still be a factor. There's also Carrion creepers. They're doing the same work they always do.

    Knockdown is still as potent a control tool as it always has been, So fire, Ice, and Earth have tools that can be effective CC. Darkness control might have to work to get CC, but everything in dark comes with -tohit debuffs, including the pets,  which are helpful.  I'd need to Gravity and Mind people to weigh in as I don't have experience with them, but think Think Detention field would be really strong

     

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