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Floust

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  1. Thank you very much for the explanation. It makes sense, as my Fire/Rad does very well with its absorb/regen. The only confusing part is that in ITF running +4/8s, my Elec/EM seems to be able to take on multiple groups without an issue.
  2. Hello! I created a few sentinels (Fire/Rad, Elec/EM, Elec/Nin) and ran different ITF +4/8 with the Fire/Rad & Elec/EM on the test server without issues. They each held their own; the Elec/EM tanked exceptionally well, and the damage was decent. The issue I am having is that I tried them in an AE fire farm environment on the test server, and the Elec/EM & Elec/Nin seemed to be hit a lot, and one even got into the red. Is there something missing? The Elec/Nin is above 50% def with Melee, AOE, and Ranged, while the Elec/EM is at 48% fire def. I am not trying to be a tank, but I am wondering why I was hit so much when pulling two groups of 8/+4's. Also, I understand that I should be at 75% resistance to fire, but I would like to know more about the defensive part. Any thoughts would be great! Thanks!
  3. Sir Myshkin, I guess what I should have asked is - What is the travel power on the first build on this page? Or am I missing something? Also, what are your thoughts on this build? I am currently 46 and get wrecked on large mobs ATM. What would you recommend? I have no slotted IOs slotted at the moment. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection (A) Shield Wall - Defense/Endurance (3) Shield Wall - Defense (3) Shield Wall - Defense/Endurance/Recharge (5) Shield Wall - +Res (Teleportation), +5% Res (All) (9) Steadfast Protection - Resistance/+Def 3% (9) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Jab (A) Superior Might of the Tanker - Accuracy/Damage (5) Superior Might of the Tanker - Damage/Recharge (11) Superior Might of the Tanker - Accuracy/Damage/Recharge (11) Superior Might of the Tanker - Damage/Endurance/Recharge (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (13) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 2: Punch (A) Superior Gauntleted Fist - Accuracy/Damage (7) Superior Gauntleted Fist - Damage/RechargeTime (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (17) Superior Gauntleted Fist - RechargeTime/+Absorb Level 4: Haymaker (A) Hecatomb - Damage (23) Hecatomb - Chance of Damage(Negative) (23) Hecatomb - Accuracy/Damage/Recharge (25) Hecatomb - Accuracy/Recharge (25) Hecatomb - Damage/Endurance (27) Force Feedback - Chance for +Recharge Level 6: Battle Agility (A) Reactive Defenses - Scaling Resist Damage (7) Reactive Defenses - Defense/Endurance (19) Reactive Defenses - Defense (19) Reactive Defenses - Endurance/RechargeTime (21) Reactive Defenses - Defense/RechargeTime (21) Reactive Defenses - Defense/Endurance/RechargeTime Level 8: True Grit (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (29) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Numina's Convalesence - +Regeneration/+Recovery Level 10: Active Defense (A) Endurance Reduction IO Level 12: Against All Odds (A) Endurance Reduction IO Level 14: Phalanx Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 18: Super Speed (A) Winter's Gift - Slow Resistance (20%) Level 20: Knockout Blow (A) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Recharge (33) Unbreakable Constraint - Chance for Smashing Damage (34) Force Feedback - Chance for +Recharge Level 22: Kick (A) Force Feedback - Chance for +Recharge Level 24: Tough (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - +Max HP Level 26: Shield Charge (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for Knockdown Level 28: Rage (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance Level 35: Electrifying Fences (A) Performance Shifter - Chance for +End (42) Enfeebled Operation - Endurance/Immobilize Level 38: Foot Stomp (A) Armageddon - Chance for Fire Damage (42) Armageddon - Damage/Recharge (43) Armageddon - Accuracy/Damage/Recharge (43) Armageddon - Damage (43) Armageddon - Damage/Endurance (45) Force Feedback - Chance for +Recharge Level 41: One with the Shield (A) Impervium Armor - Psionic Resistance Level 44: Ball Lightning (A) Superior Frozen Blast - Accuracy/Damage (45) Superior Frozen Blast - Damage/Endurance (45) Superior Frozen Blast - Accuracy/Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Recharge (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (46) Superior Frozen Blast - Recharge/Chance for Immobilize Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Luck of the Gambler - Defense/Endurance Level 49: Taunt (A) Mocking Beratement - Recharge Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash
  4. Sir Myshkin, So what travel power do you use?
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