Floust
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Posts posted by Floust
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Hello!
I created a few sentinels (Fire/Rad, Elec/EM, Elec/Nin) and ran different ITF +4/8 with the Fire/Rad & Elec/EM on the test server without issues. They each held their own; the Elec/EM tanked exceptionally well, and the damage was decent.
The issue I am having is that I tried them in an AE fire farm environment on the test server, and the Elec/EM & Elec/Nin seemed to be hit a lot, and one even got into the red. Is there something missing? The Elec/Nin is above 50% def with Melee, AOE, and Ranged, while the Elec/EM is at 48% fire def. I am not trying to be a tank, but I am wondering why I was hit so much when pulling two groups of 8/+4's. Also, I understand that I should be at 75% resistance to fire, but I would like to know more about the defensive part.
Any thoughts would be great! Thanks!
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Sir Myshkin,
I guess what I should have asked is - What is the travel power on the first build on this page? Or am I missing something?Also, what are your thoughts on this build? I am currently 46 and get wrecked on large mobs ATM. What would you recommend? I have no slotted IOs slotted at the moment.
Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu MasteryHero Profile:
Level 1: Deflection- (A) Shield Wall - Defense/Endurance
- (3) Shield Wall - Defense
- (3) Shield Wall - Defense/Endurance/Recharge
- (5) Shield Wall - +Res (Teleportation), +5% Res (All)
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Jab
- (A) Superior Might of the Tanker - Accuracy/Damage
- (5) Superior Might of the Tanker - Damage/Recharge
- (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
- (11) Superior Might of the Tanker - Damage/Endurance/Recharge
- (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
- (13) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 2: Punch
- (A) Superior Gauntleted Fist - Accuracy/Damage
- (7) Superior Gauntleted Fist - Damage/RechargeTime
- (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
- (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
- (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
- (17) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 4: Haymaker
- (A) Hecatomb - Damage
- (23) Hecatomb - Chance of Damage(Negative)
- (23) Hecatomb - Accuracy/Damage/Recharge
- (25) Hecatomb - Accuracy/Recharge
- (25) Hecatomb - Damage/Endurance
- (27) Force Feedback - Chance for +Recharge
Level 6: Battle Agility
- (A) Reactive Defenses - Scaling Resist Damage
- (7) Reactive Defenses - Defense/Endurance
- (19) Reactive Defenses - Defense
- (19) Reactive Defenses - Endurance/RechargeTime
- (21) Reactive Defenses - Defense/RechargeTime
- (21) Reactive Defenses - Defense/Endurance/RechargeTime
Level 8: True Grit
- (A) Unbreakable Guard - Resistance
- (27) Unbreakable Guard - Resistance/Endurance
- (29) Unbreakable Guard - RechargeTime/Resistance
- (29) Preventive Medicine - Heal
- (31) Preventive Medicine - Heal/Endurance
- (31) Numina's Convalesence - +Regeneration/+Recovery
Level 10: Active Defense
- (A) Endurance Reduction IO
Level 12: Against All Odds
- (A) Endurance Reduction IO
Level 14: Phalanx Fighting
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 16: Hasten
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 18: Super Speed
- (A) Winter's Gift - Slow Resistance (20%)
Level 20: Knockout Blow
- (A) Superior Blistering Cold - Accuracy/Damage
- (31) Superior Blistering Cold - Damage/Endurance
- (33) Superior Blistering Cold - Accuracy/Damage/Endurance
- (33) Superior Blistering Cold - Accuracy/Damage/Recharge
- (33) Unbreakable Constraint - Chance for Smashing Damage
- (34) Force Feedback - Chance for +Recharge
Level 22: Kick
- (A) Force Feedback - Chance for +Recharge
Level 24: Tough
- (A) Unbreakable Guard - Resistance
- (34) Unbreakable Guard - Resistance/Endurance
- (34) Unbreakable Guard - RechargeTime/Resistance
- (36) Unbreakable Guard - +Max HP
Level 26: Shield Charge
- (A) Superior Avalanche - Accuracy/Damage
- (36) Superior Avalanche - Damage/Endurance
- (36) Superior Avalanche - Accuracy/Damage/Endurance
- (37) Superior Avalanche - Accuracy/Damage/Recharge
- (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (37) Superior Avalanche - Recharge/Chance for Knockdown
Level 28: Rage
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 30: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Maneuvers
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (40) Reactive Defenses - Defense
- (42) Reactive Defenses - Defense/Endurance
Level 35: Electrifying Fences
- (A) Performance Shifter - Chance for +End
- (42) Enfeebled Operation - Endurance/Immobilize
Level 38: Foot Stomp
- (A) Armageddon - Chance for Fire Damage
- (42) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Damage
- (43) Armageddon - Damage/Endurance
- (45) Force Feedback - Chance for +Recharge
Level 41: One with the Shield
- (A) Impervium Armor - Psionic Resistance
Level 44: Ball Lightning
- (A) Superior Frozen Blast - Accuracy/Damage
- (45) Superior Frozen Blast - Damage/Endurance
- (45) Superior Frozen Blast - Accuracy/Damage/Endurance
- (46) Superior Frozen Blast - Accuracy/Damage/Recharge
- (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (46) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 47: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
Level 49: Taunt
- (A) Mocking Beratement - Recharge
Level 1: Brawl
- (A) Empty
Level 1: Gauntlet
Level 1: Prestige Power Dash -
Sir Myshkin,
So what travel power do you use?
AE Defense Question
in Sentinel
Posted
Thank you very much for the explanation. It makes sense, as my Fire/Rad does very well with its absorb/regen.
The only confusing part is that in ITF running +4/8s, my Elec/EM seems to be able to take on multiple groups without an issue.