Jump to content

Floust

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Floust

  1. Thank you very much for the explanation. It makes sense, as my Fire/Rad does very well with its absorb/regen.

     

    The only confusing part is that in ITF running +4/8s, my Elec/EM seems to be able to take on multiple groups without an issue. 

  2. Hello!
    I created a few sentinels (Fire/Rad, Elec/EM, Elec/Nin) and ran different ITF +4/8 with the Fire/Rad & Elec/EM on the test server without issues. They each held their own; the Elec/EM tanked exceptionally well, and the damage was decent.
     

    The issue I am having is that I tried them in an AE fire farm environment on the test server, and the Elec/EM & Elec/Nin seemed to be hit a lot, and one even got into the red. Is there something missing? The Elec/Nin is above 50% def with Melee, AOE, and Ranged, while the Elec/EM is at 48% fire def. I am not trying to be a tank, but I am wondering why I was hit so much when pulling two groups of 8/+4's. Also, I understand that I should be at 75% resistance to fire, but I would like to know more about the defensive part.
     

    Any thoughts would be great! Thanks!

  3.  

    Sir Myshkin,
    I guess what I should have asked is - What is the travel power on the first build on this page? Or am I missing something?

    Also, what are your thoughts on this build? I am currently 46 and get wrecked on large mobs ATM. What would you recommend? I have no slotted IOs slotted at the moment.

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection

    • (A) Shield Wall - Defense/Endurance
    • (3) Shield Wall - Defense
    • (3) Shield Wall - Defense/Endurance/Recharge
    • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (9) Steadfast Protection - Resistance/+Def 3%
    • (9) Gladiator's Armor - TP Protection +3% Def (All)

    Level 1: Jab

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (5) Superior Might of the Tanker - Damage/Recharge
    • (11) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (11) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (13) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Punch

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (7) Superior Gauntleted Fist - Damage/RechargeTime
    • (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (15) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (17) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (17) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 4: Haymaker

    • (A) Hecatomb - Damage
    • (23) Hecatomb - Chance of Damage(Negative)
    • (23) Hecatomb - Accuracy/Damage/Recharge
    • (25) Hecatomb - Accuracy/Recharge
    • (25) Hecatomb - Damage/Endurance
    • (27) Force Feedback - Chance for +Recharge

    Level 6: Battle Agility

    • (A) Reactive Defenses - Scaling Resist Damage
    • (7) Reactive Defenses - Defense/Endurance
    • (19) Reactive Defenses - Defense
    • (19) Reactive Defenses - Endurance/RechargeTime
    • (21) Reactive Defenses - Defense/RechargeTime
    • (21) Reactive Defenses - Defense/Endurance/RechargeTime

    Level 8: True Grit

    • (A) Unbreakable Guard - Resistance
    • (27) Unbreakable Guard - Resistance/Endurance
    • (29) Unbreakable Guard - RechargeTime/Resistance
    • (29) Preventive Medicine - Heal
    • (31) Preventive Medicine - Heal/Endurance
    • (31) Numina's Convalesence - +Regeneration/+Recovery

    Level 10: Active Defense

    • (A) Endurance Reduction IO

    Level 12: Against All Odds

    • (A) Endurance Reduction IO

    Level 14: Phalanx Fighting

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Hasten

    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO

    Level 18: Super Speed

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 20: Knockout Blow

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (31) Superior Blistering Cold - Damage/Endurance
    • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (33) Unbreakable Constraint - Chance for Smashing Damage
    • (34) Force Feedback - Chance for +Recharge

    Level 22: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 24: Tough

    • (A) Unbreakable Guard - Resistance
    • (34) Unbreakable Guard - Resistance/Endurance
    • (34) Unbreakable Guard - RechargeTime/Resistance
    • (36) Unbreakable Guard - +Max HP

    Level 26: Shield Charge

    • (A) Superior Avalanche - Accuracy/Damage
    • (36) Superior Avalanche - Damage/Endurance
    • (36) Superior Avalanche - Accuracy/Damage/Endurance
    • (37) Superior Avalanche - Accuracy/Damage/Recharge
    • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Avalanche - Recharge/Chance for Knockdown

    Level 28: Rage

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

    Level 30: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Endurance/Recharge

    Level 32: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (40) Reactive Defenses - Defense
    • (42) Reactive Defenses - Defense/Endurance

    Level 35: Electrifying Fences

    • (A) Performance Shifter - Chance for +End
    • (42) Enfeebled Operation - Endurance/Immobilize

    Level 38: Foot Stomp

    • (A) Armageddon - Chance for Fire Damage
    • (42) Armageddon - Damage/Recharge
    • (43) Armageddon - Accuracy/Damage/Recharge
    • (43) Armageddon - Damage
    • (43) Armageddon - Damage/Endurance
    • (45) Force Feedback - Chance for +Recharge

    Level 41: One with the Shield

    • (A) Impervium Armor - Psionic Resistance

    Level 44: Ball Lightning

    • (A) Superior Frozen Blast - Accuracy/Damage
    • (45) Superior Frozen Blast - Damage/Endurance
    • (45) Superior Frozen Blast - Accuracy/Damage/Endurance
    • (46) Superior Frozen Blast - Accuracy/Damage/Recharge
    • (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
    • (46) Superior Frozen Blast - Recharge/Chance for Immobilize

    Level 47: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance

    Level 49: Taunt

    • (A) Mocking Beratement - Recharge

    Level 1: Brawl

    • (A) Empty

    Level 1: Gauntlet 


    Level 1: Prestige Power Dash

×
×
  • Create New...