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FunstuffofDoom

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  1. You know, it's wicked funny, because I've had this character concept kicking around for a bit, but never actually went to the effort of playing it. It's just a set of costumes and a backstory hanging out on my character list, and just this morning I went and blew the dust off and tried freshening up the build. I'm thinking you're dead-on with Energy Blast, though the right colors could maybe make Electrical Blast look like Piccolo's Special Beam Cannon? For defense, I went with Energy Aura, but not for any aesthetic reasons. The Battle Fury aura was already the aesthetic I wanted, so I figured I had space to min-max a little, and +recharge is always nice to find in a primary or a secondary. On that note, I think Invulnerability and Willpower are also appropriate thematic choices, and don't have a ton of flash interfering with your costume, so those could both work. I'm curious what your thoughts are on ancillary/patron powers. I went with Psionic, which I think is a nice combination of lore-appropriate and mechanically useful. If you wanted to go in a bit of a Trunks direction, though, Ninja Tools would get you a sword, and everyone knows swords are really freaking cool. I know you said you weren't looking for builds, but for what it's worth, here's a relatively low-budget Energy/Energy/Psi build for whoever wants it. I tend to build cheap, so it's missing many fancy bells and whistles. Not Goku - Energy Blast - Energy Aura.mxd
  2. Hi! I'm curious about adding new weapons to weapon-based powersets. Specifically, I'm really interested in adding a nodachi to the Titan Weapons powerset. Ya know, something like this: Big honkin' sword. Sephiroth-style. I figure, it's not super-accurate to the actual blade geometry, but it wouldn't be too hard to take one of the existing models for a katana and play around with the scaling to make it bigger but still proportional. And then, I dunno, you'd have to move around the bones in the mesh where hands are supposed to connect so that it would move correctly in animations? Which got me wondering if this was work I could do myself with something like nifskope or blender, which got me wondering the titular question of the post, namely, what actually goes into making a new weapon costume piece? Is this the kind of thing the community could learn to help out with, and we could pool some effort to create possible weapon additions that the devs would then vet for overall aesthetic consistency and completion and then add in? Or is it a rather technical and complicated process that we should kinda leave alone and respect the effort?
  3. Hi, y'all! I got that bug to put together a theme build based on a character from a mobile game, you know, just to see if I could. I think Staff/Invuln is the right combo, but I'm not really familiar with either set, so I feel like I'm building things awkwardly. Also, I try to build things on the cheap, so, I recognize my numbers aren't going to be as sexy as they could be. I'm good with that. My general questions are: Do I need Body Mastery? Mu Mastery would be a lot more on-point, but I'm not sure I've got enough End Recovery, and, honestly, Zapp and Ball Lightning might be nice powers in the abstract, but I'm not sure they really add anything to this build, except something to do when a runner gets running. I also don't know that I really have the slots to spare that they need. Is there a way I can balance my resistance numbers a bit more neatly? I know I'm over on my S/L numbers, but I'm not sure how to up the rest of my numbers without losing a good chunk of defense, recharge, or both. What's my ideal chain, here? I was reading that I'd want Precise Strike -> Guarded -> Assassin's Staff -> Serpent's Reach, with maybe a Sky Splitter for flavor to off a boss, or something. Izzat about right? How worried should I be about Psionic damage? My positional defenses aren't super high, and my psi def/res is rock bottom. Anywho, here's the build. Thanks for taking a look! Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Staff Fighting Secondary Power Set: Invulnerability Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Body Mastery Villain Profile: Level 1: Precise Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(21) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(9) Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(13), AssMar-Rchg/Rchg Build Up(25) Level 4: Resist Physical Damage -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(15), RctArm-ResDam/Rchg(15), RctArm-EndRdx(39) Level 6: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx(23), RctArm-ResDam/EndRdx/Rchg(45) Level 8: Assassin's Staff -- StlGl-Rchg/Hide%(A), CrsImp-Acc/Dmg(9), CrsImp-Dmg/Rchg(11), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx/Rchg(34) Level 10: Build Up -- GssSynFr--Build%(A) Level 12: Dull Pain -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(50) Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A) Level 16: Unyielding -- RctArm-EndRdx(A), RctArm-ResDam(29), RctArm-ResDam/EndRdx(31), RctArm-ResDam/EndRdx/Rchg(31), ImpSki-Status(31) Level 18: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(40) Level 20: Boxing -- Acc-I(A) Level 22: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(36), GldArm-3defTpProc(37), Ags-Psi/Status(50) Level 24: Environmental Resistance -- RctArm-ResDam/Rchg(A), RctArm-ResDam(37), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39) Level 26: Serpent's Reach -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(29), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(40) Level 28: Reinforced -- LucoftheG-Def/Rchg+(A), GifoftheA-Def(42), GifoftheA-Def/EndRdx(42), GifoftheA-EndRdx/Rchg(43), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def/Rchg(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(43) Level 32: Sky Splitter -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(33), BlsCol-Acc/Dmg/EndRdx(33), BlsCol-Acc/Dmg/Rchg(33), BlsCol-Dmg/EndRdx/Acc/Rchg(34), BlsCol-Rchg/HoldProc(34) Level 35: Hasten -- RechRdx-I(A) Level 38: Tough Hide -- LucoftheG-Def/Rchg+(A), GifoftheA-EndRdx/Rchg(42), GifoftheA-Def(46), GifoftheA-Def/EndRdx(46), GifoftheA-Def/EndRdx/Rchg(48), GifoftheA-Def/Rchg(48) Level 41: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(43) Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 47: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(48) Level 49: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 1: Quick Form Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1517;700;1400;HEX;| |78DA6594C953134114C67B3213B290C89A05C8E2248190600271395BA5A8C512A58| |A2AAF31240D4C990AA9242E1C3D59E55AC5C593EBCD8B170FFABFF807B008E81D74| |7CCCFB422867AA52BF9ED7AF5F7FDFEB9E141FCFFABEDC7A725528FEEBB572AB555| |A6E976BF765D3592CAF191555D0E3A25F04E15251D6A4CCD3DBEA6AE9A6B1B6DE36| |EA6BF1CEE4AC5C95F596CCCFD51F3EA8D565B3BC62D48CF6A6F02D6D6CD4F28BB2D| |CA06CBFF5D259EBB5DE961B5256FB3A5955D96CAD1B8D911B0DA392BFB651DD2C15| 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  4. I’ve noticed Power Slice and Ablating Slice from Dual Blades fail to animate pretty conistently, earlier today. It was when I was doing TFs, and I had a good number of toggles running. I dunno if either of those are a factor.
  5. @SwitchFade, how important are you finding taking the Body Mastery pool for your ancillary, in terms of end management? I was thinking of going with Soul Mastery instead, to pick up a ranged attack and a defensive cooldown for when Psionic damage rears its ugly head. I planned to put and extra slot into Stamina and Health, and add Numina’s and an extra End Shift to bump those up, but haven’t done that yet. I’m still early in the building process - I have most attacks slotted, but that’s about it - and Endurance issues are hitting me hard. When I’m not exemplared, Energize and Energy Drain do a decent job of filling me back up, but each fight is an endurance free fall. Will filling out the build help with that, or have you been finding that you really need the extra endurance and recovery from Body Mastery?
  6. That’s super kind of you! The community has been very welcoming, and I really just did not understand how much I missed this game. I was running Citadel the other day, and someone threw out to gather for AM, and I just started grinning. It’s not the same city I left, once upon a time. Too much has changed since then. But I think that’s letting me love everything it has all the more - I get to see things from a new perspective.
  7. Hey, y’all! How’re things? I had a concept for a character that I kinda dug, but I’m really getting jammed on executing that concept because I just can’t really find costume pieces that’ll help me pull it off. I’m trying for something kinda like a Shinigami captain’s outfit from the manga Bleach. I keep getting stuck on the Haori - kind of a long, open, over-robe, which I recognize is just not something CoX was really designed to handle. I might be willing to just give it up as not really possible, but I thought I’d ask around, first. Currently, I’m using the Baron coat without sleeves, which kinda works, but it clips with lots of lower body options, and it covers a lot of the chest up. Can anyone think of any other options, or some pieces that can be kitbashed to kinda look right? I appreciate any thoughts y’all can provide.
  8. Hey, absolutely no worries. You were Johnny-on-the-Spot, and I really appreciate that. Also, like I said, it’s a *really* cool thread. Meknomancer and Kiramon, those builds look pretty sexy and cost effective. I notice that Meknomancer has some ATOs slotted. How big a deal are those for a blaster? Is it like stalkers, where they’re gameplay critical? Or maybe a little more like, “nice, but you can really skip ‘em?”
  9. That was a really interesting guide, and I really appreciate the referral. It was a great thread to read through. Um. It’s also a thread for a Spines/Fire brute. Do the powers and slotting translate to a Fire/Fire blaster well?
  10. So, I was teaming up with some fine folks earlier today. Running Radios in PI, and my Elec/Shield Stalker hit 32. Got my Lightning Rod on - all kinds of woot. And the team had a fire/fire blaster. I'm sure that blaster was IO'd out to the gills, and ya know, had 18 levels on me. But still, the amount of pain they were putting out was silly. I kinda want in. I want to throw down them shiny orange numbers. Or at least give it a try. But, poking around the forums for a quick minute, it looks like the only thing cooler (hotter?) than a Fire/Fire blaster, is slotting it with ATOs and Superior sets. I'm marketeering decently well, and my monocle might be in the mail, but I'm not at a level where I can throw down 120 to 250 million influence on a build, just for giggles. Also, I want to try out Fire/Fire and see if it's for me before I really commit the heavy scratch. So, does anyone have a line on budget options? Like I said, I marketeer a little, so I don't mind a build that's a bit more of a payment-plan, as opposed to truly cheap. I'm pretty agnostic on ranged vs. melee vs. mixing both. I'm most hungry for the cheapest effective fiery murder money can buy, with an eye towards some realistic defense to keep the fires burning. Any thoughts?
  11. I’m all about cheaper, and I think you’ve got a much more natural flow to the pool power progression. So, I kindly thank you for your thoughts and input, and look forward to implementing them!
  12. So, I've fooling around with Mids, a bit, and I've come up with some modifications. I think I'm happy with these, but I'd love a more experienced voice checking my work, or even just bouncing some thoughts. Some of the general benefits of this build: Laser beams are stylish as hell. I will fight you on this; ST Damage looks rock-solid. You should be able to cycle Disintegrate -> Lancer Shot -> Penetrating Ray pretty close to indefinitely; Endurance for days; Perma-hasten (ooooh, yes we did.) Not that it's super necessary, I don't think, but it's still nice. Just came out that way, I guess; Softcapped Energy defenses, with Ranged and Negative just a hair under 40%. Basically everything else is solidly in the 20% to 30% range. Looking really, really good in tight pants; Eggs; Milk; Salad Mix. In no particular order, here are the changes I made: I dropped Afterburner and Cold Mastery and took the fighting pool instead. I added in Scorpion Shield from Mace Mastery, which isn't ideal because I really don't relish the thought of sucking up to Black Scorpion, but it's a first-pick defense toggle. Needs must. Losing the self heal from Cold Mastery also hurts a bit, but inspirations, and I just couldn't really find anything else I was okay with letting go of. I took out all of the purple sets. This is going to drop my overall numbers a bit and tanked my resistances. But, it let me slot for more defensive sets, and I assume it means the build will be cheaper, overall. So, yaaaaay. Relatedly, I noticed I was missing a few +Def% IOs, so those got thrown in Tough. This feels like old times! So, yeah. I'm sure a few procs here and there could help boost my damage. I also haven't been able to playtest this at all, so it could be a hot pile of censored material. So, if anyone has some thoughts on efficiency tweaks, lay 'em on me. In the mean time, here's the build: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Idle Solicitation: Level 50 Magic Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- PcnoftheT--Rchg%(A) Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(11), Artl-End/Rech/Rng(11) Level 4: Time Stop -- SprEnt-Rchg/AbsorbProc(A) Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg(17) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Chronos -- ToHit-I(A) Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg(21) Level 14: Fly -- Frb-Stlth(A) Level 16: End of Time -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg(29) Level 18: Penetrating Ray -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(42), Prv-Heal(42), Prv-Heal/Rchg(43) Level 22: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(40) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Dmg/EndRdx(33), PstBls-Acc/Dmg(33) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx(50) Level 32: Overcharge -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg(36) Level 35: Kick -- Acc(A) Level 38: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40) Level 41: Time Lord -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42) Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), StdPrt-ResKB(45) Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-Def(50), RedFrt-EndRdx(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), EffAdp-EndMod(23) Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Robotic Drones Core Superior Ally Level 1: Quick Form ------------
  13. Hi! Soooo, I just found out about Homecoming a day ago, and I've been all kinds of geeked out since. I loved City of Heroes, once upon a time, and was really kinda crushed when it went away. I'm looking to dive back in and re-live some of that magic, but, um, it's been seven years and I just don't remember things like I used to. I was thinking of trying some of the new hotness, and Beam Rifle and Temporal Manipulation on a blaster seem really, really cool. Thing is, I can't really find much info on what I should be doing, except killing things until they're dead. I did find a build, and it looks like it generally follows the bits of advice I've seen here and there, but I wanted to play around and make it a bit more my own. Specifically, I'm interested in upping the amount of defense this build is rocking, into something closer to soft-cap numbers. The problem I keep bumping up against is, I just don't remember enough about IO sets to know what's important to leave where it is, and what can be swapped out for something more targeted, to really stack those bonuses. I'm not opposed to blapping, but I was kinda aiming for more of a ranger blaster vibe in my head - temporal manipulation seems pretty cool, but I'm also not married to it. I will note, I'm just not thematically interested in playing Devices or Tactical Archery. Sooooo, if swapping stuff or sets out really requires that, I'd rather fold on the softcap dream, instead. Anywho, here's the build. I'd love to hear any thoughts on ways I can increase defense without tanking performance elsewhere, or, in the alternative, what kind of performance hit I'd be taking for that defense increase. I appreciate any thoughts y'all can share! (Also, it's just really, really great to be back. Toodles!) Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Idle Solicitation: Level 50 Magic Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Cold Mastery Hero Profile: Level 1: Single Shot -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Acc/Rchg(3), Apc-Acc/Dmg/Rchg(5), Apc-Dmg/Rchg(5), Apc-Dmg(7) Level 1: Time Wall -- PcnoftheT--Rchg%(A) Level 2: Cutting Beam -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(7), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Dmg/Rchg(11), Rgn-Dmg(11) Level 4: Time Stop -- SprEnt-Rchg/AbsorbProc(A) Level 6: Disintegrate -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Dmg/Rchg(15), SprDfnBrr-Acc/Dmg(17) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Chronos -- ToHit-I(A) Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(17), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Dmg/Rchg(21), SprBlsWrt-Acc/Dmg(21) Level 14: Fly -- Frb-Stlth(A) Level 16: End of Time -- Arm-Dam%(A), Arm-Dmg/EndRdx(25), Arm-Acc/Rchg(25), Arm-Acc/Dmg/Rchg(27), Arm-Dmg/Rchg(27), Arm-Dmg(29) Level 18: Penetrating Ray -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Acc/Dmg(46), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(50) Level 20: Temporal Healing -- PrfShf-End%(A), PrfShf-EndMod(42), Prv-Heal(42), Prv-Heal/Rchg(43) Level 22: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(40) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 26: Piercing Beam -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Dmg/EndRdx(33), PstBls-Acc/Dmg(33) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(37) Level 30: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx(50) Level 32: Overcharge -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Dmg/EndRdx(34), SprFrzBls-Acc/Dmg(36) Level 35: Afterburner -- LucoftheG-Def/Rchg+(A) Level 38: Snow Storm -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Rng/Slow(39), PcnoftheT-EndRdx/Rchg/Slow(40), PcnoftheT--Rchg%(40) Level 41: Time Lord -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42) Level 44: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(48), RedFrt-EndRdx(48) Level 47: Hoarfrost -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(48), Pnc-Heal/EndRedux/Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(36) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), EffAdp-EndMod(23) Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Preemptive Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Core Embodiment Level 50: Robotic Drones Core Superior Ally Level 1: Quick Form ------------
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