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Mary Jane Blaze

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Posts posted by Mary Jane Blaze

  1. On 8/24/2020 at 1:18 PM, VV said:

    Mmmm... your whole premise is faulty. There, in fact, does not have to be one end-all-be-all bestest of the besty best. There could be any number of builds that clear farms with nearly identical speeds. There are too many variables. In general, the cooperation of the mobs has more to do with speed at the top end. In the farm thread, there are numerous builds that come in within seconds of each other, well within the margin of error. Not to say that any build will do it at top speed, but there is certainly more than one.

    Fair point. Thank you for helping me realize this. Your post has actually given me the insight that there really isn't one end all be all... and the better ones are not significantly better or worse from each other. Now I can build it and experiment with it. Thank you!!!!!

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  2. On 8/21/2020 at 4:12 PM, HelenCarnate said:

    Too many variables for a math problem.  Rad/Fire is the short answer. I'll give a long answer when I get home. 

     

    Ok long answer.  Your builds with the fastest clear times all use Burn, Electric Fences, Ball Lightning and the main AOE from the primary.  Spine Burst has terrible damage and while Atom Smasher takes just as long to cast it does more damage.  Rad also has the benefit of being able to slot -resist procs from Achilles heel so you can potentially have 3 -resists procs at the same time. 

     

    As far as incarnates go, that will depend on how you farm.  If you are on the asteroid map that you can clear in a couple min, then for your Aplha you would probably want Agility.  At that point you can fill up on damage inspirations before you start and be at the damage cap the whole time.  Agility would give you a little more recharge for even fewer gaps between casts.  If you run longer maps then Musculature since even when solo and combining inspirations, you tend to not always be at the damage cap so there is always room for more damage.    Judgement again is a preference.  I like Ion because it hits targets all over the place but others like Pyro due to the fast cast time.  Interface I like Degen for -HP in addition to damage.  Others like Reactive for -resist.  For lore Banished Pantheon Radial is the most popular.  The untouchable pet tosses out a rain of fire like attack that gets aggro.  Keep them by your side and you can basically double the aggro cap at times.  For Destiny, Ageless.  You will run out of endurance without it.   Hybrid Assault Radial.  +damage doesn't do anything at the cap so double hit offers more benefit. 

     

    Now is this THE best farmer build out there?  There are probably better ones out there but this is certainly near the top.  Only 5 slotted brawl but it still gets the job done.  It is not 45% defense but it doesn't have to be.  I still don't take enough damage to worry about needing to heal. 

     

      Reveal hidden contents

    Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
    Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/EndRdx(9)
    Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(19)
    Level 6: Fusion -- RechRdx-I(A), GssSynFr--Build%(21)
    Level 8: Boxing -- Empty(A)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(25), MckBrt-Taunt/Rchg/Rng(27), MckBrt-Acc/Rchg(27), MckBrt-Taunt/Rng(29), MckBrt-Rchg(29)
    Level 14: Tough -- GldArm-3defTpProc(A)
    Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31)
    Level 18: Irradiated Ground -- AchHee-ResDeb%(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(34)
    Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Rchg(36)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
    Level 26: Stealth -- LucoftheG-Def/Rchg+(A)
    Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), FuroftheG-ResDeb%(39)
    Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 32: Atom Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury(42), AchHee-ResDeb%(42)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
    Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45)
    Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(48)
    Level 44: Temperature Protection -- StdPrt-ResDam/Def+(A)
    Level 47: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50)
    Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Hct-Dam%(A), Hct-Dmg/Rchg(21), Hct-Acc/Dmg/Rchg(23), Hct-Acc/Rchg(23), Hct-Dmg/EndRdx(25)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 50: Musculature Core Paragon 
    Level 50: Ageless Core Epiphany 
    Level 50: Degenerative Core Flawless Interface 
    Level 50: Ion Core Final Judgement 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Assault Radial Embodiment 
    Level 0: Born In Battle 
    Level 0: High Pain Threshold 
    Level 0: Invader 
    Level 0: Marshal 
    ------------

     

    THANK YOU SO MUCH .... THIS IS AN INCREDIBLE NICE STARTING POINT.

  3. I do not enjoy reading and pouring through tons of posts trying to figure out what to do and how to do things.  I often just ask in game, in the help channel, and many patient and kind players are quick with answers. I want to build the fastest clearing, end all be all, spare no expense, dedicated fire farmer.  Is there something close to some kind of consensus on what build that would be? Does someone have a MIDs file they would share? Are there posts around here of people showing off what their builds can do? I already have a few solid post-50 heroes for teaming and for itrials, etc. But I am looking for that super build farmer that costs several Billion INF. I even would like advice on Incarnate powers. Any advice is appreciated...  Thank you!!!

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