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Posts posted by Floridian
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1 hour ago, Jimmy said:
We do as well, but we're not getting rid of until there's a viable alternative to sharing base access easily, and unfortunately that's not super simple to achieve.
While It does get abused, I'm not terribly mad at it. I like having a macro bar with different bases that I can click on to visit with people, etc. It *does* make any level one character with a macro capable of being a better teleporter than someone who has purchased *multiple* powers in power pool. Especially with there being a hard limit to the number of pools that you can choose from, (and with everyone dipping into weave, combat jumping, hover, maneuvers, etc. etc...) I would just like to see the base macro's current position in the travel meta used as a reference point in rebalancing the teleportation power set. As said above, it's all theme and no mechanic.
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The Teleport Pool could use some serious love. The Cross-Zone Teleport power is so slow... I can jump to my SG Base, use its teleporter, and arrive at my destination before my girlfriend can using her *own teleportation ability* to go to the same place. Recall and Group Teleport could use a range increase as well as a casting-speed buff. Early on... by the time I was close enough for her to recall, I would often reach her by the time she finished casting.
I remember using teleport foe fairly often during Live to separate out the hard targets from their crowds, but I don't really see that these days. Considering the meta of picking hover or combat jumping for it's defense bonus (and tasty defense enhancements)... maybe a 'blinking' defense toggle could be a better power? I know that one is pushing it, but Gosh it sounds cool.
(Edit: Spelling)
psy/willpower -- I'm impressed
in Sentinel
Posted
I made a psy/willpower sentinel last night, and it definitely hit the ground strong. The sturdiness of being a Sentinel seems to help with the longer cast times... being stuck mid-animation isn't quite so painful. I'm looking forward to seeing how it does throughout.