Well, as far as Im concerned, I'm pretty happy with everything overall, but I do NOT like the change to Dark Melee's Shadow Maul. It is one of those powers we DM scarppers and Brutes must take, and its essential tbecause we have very little that's not a single target melee attack. There ar many of us who don't use Touch of Fear, and we shouldn't be encouraged to respec our builds to take an additional power to supplement Shadow Maul because its become weaker and less useful.
I have no problem seeing a modifaction to ToF, that sounds like a good idea. The SM change is a horrible idea. There was no problem with SM before. SM Is what allows us DM scrappers to perform our roles at all those low levels. If anything, you should increase the number of targets for scrappers and reduce the number for tanks. Scrappers are there to clear the mobs, but cant take the same dmg as a tank. Tankers are there to absorb damage, with the trade off as they do less dmg themselves. Tankers should never have better versions of offensive powers than scrappers using the same sets.
Anyway, this is only one person's opinion. I've been playing CoH since it was originally in Beta and never missed a week to play until it shut down, and I'm just happy its here to play again.