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Vorlonagent

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Posts posted by Vorlonagent

  1. Hi,  I just updated my MIDS to the latest release and started working on a backlog of builds.  Everything was fine until I wanted to do one for my Dark/Dark controller.  For some reason I get Unhandled Exception errors on both my laptop and my desktop machines.  

    This isn't the first new build I've started with the updated version but the exception seems to get easier to get as I move forward.  The first time I get this error is when I open up City of Heroes to look at the character when I had powers filled out to level 20.  I got as far as 26 before MIDS crashed again.   Restoring the build at level 26 consistently crashes after a second or two without doing anything.  

    This error was indepndently reproduced on both my laptop and desktop systems.   Both use Win 10, latest version.  Both reinstalled the new version of MIDS at the same time, maybe 2 days ago.   Desktop has 32GB of memory.  Laptop more like 8GB

    Moe details available on request.

     

    Image1.thumb.jpg.1c97ba69969abab5fa70432476a818e4.jpg

  2. I and friends were attacked at the Hero base almost at the helicopter landing zone by a villain blaster.  I don't mind having to fight.  It's the point of a PvP zone, but I kinda thought the Hero and villain bases were intended as safe havens.

    The attached pic is looking south from the helicopter landing.  Please disregard the name of the villain.  I'm not trying to cause him trouble.   I'm just using his position to show where the flaw in the hero base defense is.  He was also capable of standing safely on the walkway at about the same spot.   He could also strafe from the air. 

    If these actions aren't intended, some additional defenses should be added to prevent the ones that shouldn't be allowed from happening.  In farness, the villain base should be analyzed for similar weakenesses.


    Image1.thumb.jpg.165d23b7a9354103fd0f665a9c9b0aeb.jpg
     

    • Like 1
  3. On 7/1/2020 at 9:14 PM, Noyjitat said:

    Like anyone can control the market when a fix price cap is applied to everything due to reward merit vendor. not to mention being about to convert to attuned, or choose the level you want for the io etc. Homecoming has effectively put so many changes and artificial items on the market no one is going to truly be able to control it.

    Even in the Old Days, you could nudge a market but not control it outside a certain point.  There was a point around 2010-2011 where I resolved to crash the Alchemical Silver market as a protest to its ridiculously high price (50K-65K per unit).  I build up a huge amount of the stuff by flipping it.  For a while the prices I set for buy and sell seemed to be the upper and lower limits for A. Silver.  Then prices started to drift and I could not hold back the tide.  so did I ever have control or was it just the illusion of control?

    As an aside, I sold all that A. silver in a few hours one weekend, but I couldn't drive the price below 10,000 per unit.  And I sold on the order of 7500 units heroside and another 5000 units villainside (the markets were not unified at the time).  I figure the reason was old bids on the market from dead accounts.  Coh deleted items on the market after the account was inactive for 90 days but they apparently never deleted pending transactions so these dead accounts continued to buy.  These old bids were acting as a price support keeping the market from swinging downward.

    • Like 2
  4. Some pets just make too much distracting noise.  MM Demons for one.  Beast Mastery's Dire Wolf or Darkness Control's Umbral Beast never stop howling.  Some people might find the endless clanking of MM Robots annoying too.

    It would be good if the sfx volume on these creatures automatically tapered off towards silence after repeating their sfx streams a few times.

    Something, anything to get a little relief.

  5. OK, yes it was stupid.  I moved the base portal to a different room and, yes, deleted the doorway back to the original room.  the base is functional but I can't edit it.

    Is there a way to restore the deleted dooryway or at least get a character into the room that allows base-editing?  It's been days since this was done so there's no option for a ctrl-z rollback.

  6. I have a character who was supposed to be minimum on all body sliders, including height.  I noticed they were somehow too tall.  The tailor at my super-group base dropped me right into costume editing and wouldn't let me go back and edit height.  The tailor at the Vanguard base did.  Tailors at the SG base should work the same as Tailors elsewhere.

    This is a small QOL thing to be sure.  But it should also be a quick and easy fix too.

  7. Hi,

    How can I completely uninstall CoH and Tequila?  A freind is seeing some bizarre interface issues.  I tried deleting the CoH folder and reinstalling but there's data somewhere outside the CoH folder that's preserving this problem.

    One of my friends is seeing a power bar labelled "9" on screen for every character she plays.  It can be moved around, Right clicking on it does not give any options (like closing the bar). One time CoH stopped responding to the number keys and switched what power bar it thought was the "ctrl+number" key and which was the "alt+number".

    We've tried deleting the entire CoH folder and not just reinstalling but reinstalling the game to a different folder on the machine (original install location was "Documents" for some reason.  Don't ask) but this did not correct the issue.  Logging in to her account on a different machine does not show any problems.

    Win10 machine.  What do I need to do to wipe everything CoH and tequila-related out and start over completely?

  8. On 2/4/2020 at 1:16 PM, BGSacho said:

    The others have covered the questions you have asked, but I'm here to cover what you didn't ask(those pesky unknown unknowns!).

    Other sources of procs

    IO procs are not the only, nor the biggest damage contributor you can add to your character. The interface incarnates(specifically, the radial versions of whichever flavor you like) provide a global DoT proc which will easily equal 10-15% of the total dps for all your pets. Comparatively, Musculature Alpha(45%, with some creeping into ED) will improve just the straight damage of your pets(not counting any procs) by at most ~20%(100% ED from slotting + 25% from supremacy = 225% ED vs 270% to simplify calculation). Pets like Hell on Earth and Gang War gain a disproportionate amount from the interface(20-25%).

    Similarly, Hybrid Assault Radial is a "super-proc" that takes a little bit of setup, but is devastating on an MM. In order for it to work, you need to dismiss all your pets, toggle it, then summon them back. As long as they don't die, you can retoggle it later without resummoning them and they will still get the buff. The proc does more damage than a purple proc, which already does double the damage of a normal proc. Imagine having a super-purple proc on all your pets. Hybrid Assault Radial will easily contribute 20% of your pets' total DPS, more for Hell on Earth and Gang War. This incarnate is one of the tricks that pushes MMs to break pylon damage races, scoring higher than even scrappers.

    Since both these "damage procs" are independent of your primary, and don't cost any slots, they are highly effective on the non-S tier primaries(i.e. not Thugs/Demons).



    Proc Math 

    (Disclaimer: Keep in mind, the "dps" calculations come with some caveats - damage scales with purple patch, pets don't utilize their powers optimally(recent testing shows they will achieve about 50-70% of optimal "use on cooldown" utilization), so use the calculations as comparisons between pets, not as exact matches with say, a scrapper.)

    Procs, assuming they are slotted into powers with reasonable recharge(<16s), will provide roughly 3.5 PPM * ~71 damage(scaled down by pet level) = ~4 dps per power per pet. For example, Punks have 2 KD "reasonable recharge" powers, so they can expect 4 * 2 * 2 = 16 dps from slotting the Explosive Force proc. Compare that to a "proc monster" build with 200% recharge, which gets 4 * 3 = 12 dps out of the proc - you're matching as good as or better slot efficiency!

    A counter-example, zombies have life drain(30s recharge), which can get a maximum of 2 ppm, or roughly 2.3 * 1 * 3 = ~7 dps out of slotting cloud senses - not really impressive.

    The biggest "proc monsters" are:

    Enforcers - 2 -def procs slotting into 4 powers for a rough estimate of 4 dps * 4 powers * 2 pets * 2 procs = 64 dps. Half these powers are AoE so the single-target damage can be lower, but the AoE is insane.
    Grave Knights - same deal as enforcers, but mostly single target.
    Jounin - same as GKs. Can struggle to slot both procs since Ninjas don't have an extra pet.

    Soldiers(!!) - 2 -def procs into 3 powers for a total of 4 * 3 * 2 * 2 = 48 dps.
    Spec Ops - 2 -def procs into 3 powers, same total.

    And the big pets:

    Demon Prince - 5-6 slow powers for a total of ~20 dps
    Bruiser - 5-6 KB powers(some with higher recharge)
    Lich - 5 -Hit powers
    Commando? - Don't have his powers written down, but I think he has decent -def powers. 

     

    What about those extra pets?

    Gang War and Hell on Earth, assuming you can keep them alive(some secondaries are just much better at this than others), will provide a significant amount of damage. You can rule-of-thumb them as having an extra set of T1 pets for their duration. Hell on Earth tends to do slightly more damage than Gang War, but Gang War lasts longer. As for Soul Extraction, the dps isn't very impressive, you can roughly equate it to having half an extra T2 pet(if you spawn it from a lich), so it's a better target for dumping your extra auras on. At least it lasts a long while and is reasonably tanky.

    Is there anything else I'm missing to increase my DPS?

    A lot of people (understandably) focus entirely on their pets as an MM, and neglect to take any attacks of their own. I think this is a mistake. Synthetic testing shows that an MM rotating 2 attacks can match the DPS of the powerhouse T3 pets(prince, bruiser), but with two main benefits:

    1) you can focus targets this way while still keeping bodyguard up with defensive pets
    2) the attacks draw aggro, and the damage from the mobs is mitigated through your (often superior) defenses and smeared all across your pets

    Taking attacks is obviously not advisable for /Storm, which already have their hands full. However, I think any tankermind MM should at least take their T2 attack, and also consider taking Cross Punch. Cross Punch is an amazingly underrated power which, if you have the power slots, will provide you with:

    - Reasonable DPS, it's a proc monster
    - Can slot -Res in it
    - With both synergies of Kick and Punch, it will do roughly the same damage as you T2 power
    - With both synergies, each cross punch gives you 10% recharge/5 seconds per target hit, which you can keep up permanently during the fight! It's unlikely you'd ever hit more than 1-2 mobs, barring some really good setup, but even with a single mob it's 10% recharge, something builds often chase through IO slotting.
    - You can add a Force Feedback proc to that, netting you another roughly 15% recharge when used off cooldown(btw, many of the T2 damage powers can slot this as well)

    - You punch people in the face

    IMO, Cross Punch(+ Kick/Boxing for synergy) is an easy pick if you're already taking Fighting for Tough and Weave.


     

    Thank you for this post. 

    I came to the forums today specifically to ask if MM pets can proc incarnate Interface and Hybrid powers.  It'd be silly if they didn't but the Devs could have decided it was too powerful for them to do it too.

    • Like 1
  9. 1 hour ago, boggo2300 said:

    it may actually all live client side, there is no need for the client to send the character order to the server, just to tell it which character you have selected, in which case a plug in for the client may do the job,  I've not looked at the source, so this is speculation, it IS however how i'd make it work, and I can't think of a single reason for the client to send the order list to the server, so it may actually be something that can be done as a plug-in

    I was hoping for a purely client-side solution.  If you have to exchange data with the server, it's not worth the effort and quality control to make it work.

  10. 17 hours ago, siolfir said:

    As for getting Toxic resistance on Electric Armor... have fun? Power Surge is the only power in /Elec that offers any Toxic resistance, but it will get you 52.5% base. It's less likely to get you killed than Unstoppable but that's just because of the AoE hold when your hp and end crash, and if you time it just right you can hit Power Sink while crashing and then hit Energize. I usually recommend skipping it though, and my Rad/Elec Brute uses a purple or two and Energize: toxic defense doesn't exist, but my positional defenses are high enough (mid 30s, upper 20s) that 2 purples will put her over the softcap for normal content, and 3 for incarnate content.

    I was able to get my Toxic Res to like 39.8% (obviously coming from more sources than just the Gladiator's Armor sets).  It was all Toxic, Psi too, giving the build something like 81% psi res. 

    The build was intended to include both Rune of Protection (Sorcery) and Unleash Potential (Force of Will).  I'm not done with the concept but I'm not sure it will actually come together.  I was able to make it work for an Invulnerability Brute.

    As an alternative, I will see how high I can build Melee, Ranged and AOE defense. 

  11. If MIDS is right, a given set bonus like [+3.75 toxic, psi resistance] can only be taken 5 times, with additional instances having no effect.  Is this right?

    I was speccing a build for an electrical armor brute in MIDS Reborn.  Electrical is bad with Negative Energy and worse with Toxic.   I was stacking sets of Gladiator's Armor to deal with the toxic side (and building massive psi resistance as a side effect)  The build has 6x res powers with Gladiator's Armor 4 or 5-slotted in it (Gladiator's gives +3.75% toxic, Psi resistance at 4)  The 6th Gladiators set did not contribute its toxic, psi res bonus.  Switching the 6th Gladiator's to 5-slotted Unbreakable Guard (which also gives +3.75% toxic, psi res at 5) didn't contribute the bonus either, so the 5x limit looks intentional.

     

    But I thought I'd ask about it to be sure.

  12. 1 hour ago, DougGraves said:

    I have been soloing a bit lately and noticed how I use my bonus powers like black wand into my 20's.  I cannot remember what it was like playing with just brawl and your powerset attacks but it must have been painfully slow.

     

    I am generally opposed to making things easier, but I would not go back to playing without those extra attacks at lower levels.

    I do not regularly use my PTW prestige temp powers once my regular powers fill in.

    I do use the Ghost-Slaying Axe against CoT ghosts.  Also my melee characters use the Blackwand or Nemesis Staff to pull.  Very rarely other times.

    I've played the classic game from 2005 to shutdown.  I kinda felt like we got spoiled near the end there with all the temp powers and stuff we could get.

  13. On 11/17/2019 at 8:42 PM, Megajoule said:

    This SS player wants Rage to go away be fixed specifically so we don't keep having this discussion.

    I'm not here enough to agree but...yes.

    My 2 cents is the current system is the worst of all worlds.  It's frustrating to have my damage flatline every time Rage quits.  Why have Rage stack if stacking it means increasing amounts of time where the character is offensively useless?   Either give me a consequence for Rage going down that I can fight under, or simply disable Rage stacking. 

     

    I would miss the power fantasy of stacked Rage, but non-stacked is better in the sense of less-frustrating than what we have.  Rage is insanely good just perma without being stackable.  

    But if you're going to allow Rage to stack, let me damn well stack it.  I'd like to be able to fight, even if sub-par, through the crash.  

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