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LordBob

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Everything posted by LordBob

  1. doesnt steamy mist give a great def bonus? thats its main use for me. i would be interested to see your main ill/storm. i want to mainly solo but also be able to group thats why i have all the kb-kd slots. thank you for the help.
  2. Heres my build, dies more often than i would like running 4x8. Goal is to solo as much pve content as possible. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Blind -- HO:Nucle(A), HO:Nucle(3), GldJvl-Dam%(3), UnbCns-Dam%(5), NrnSht-Dam%(5), GhsWdwEmb-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(15) Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(17) Level 8: Fly -- Frb-Fly(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-EndRdx(46), RedFrt-Def/EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def/Rchg(50) Level 12: Boxing -- Acc-I(A) Level 14: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25) Level 16: Freezing Rain -- AchHee-ResDeb%(A), SprFrzBls-Rchg/ImmobProc(17) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(21), OvrFrc-Dam/KB(23) Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(23) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-EndRdx(43), RedFrt-Def/EndRdx(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/Rchg(45) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(37) Level 28: Spectral Terror -- GlmoftheA-Dam%(A) Level 30: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(34) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Tornado -- HO:Nucle(A), SprOvrPrs-Rchg/Energy Font(36), AchHee-ResDeb%(36), RzzDzz-Immob%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40) Level 41: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A) Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: O2 Boost -- NmnCnv-Regen/Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 22% DamageBuff(Smashing) 22% DamageBuff(Lethal) 22% DamageBuff(Fire) 22% DamageBuff(Cold) 22% DamageBuff(Energy) 22% DamageBuff(Negative) 22% DamageBuff(Toxic) 22% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 12.56% Defense(Energy) 12.56% Defense(Negative) 6% Defense(Psionic) 19.13% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 30% Enhancement(Accuracy) -2.55 Enhancement(Knockback) 4% Enhancement(Held) 112.5% Enhancement(RechargeTime) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 8% Enhancement(Confused) 7.5% SpeedFlying 53.41 HP (5.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 30% MezResist(Held) 30% MezResist(Immobilized) 30% MezResist(Sleep) 30% MezResist(Stunned) 30% MezResist(Terrorized) 30% MezResist(Teleport) 100% (20% chance) 9.5% (0.16 End/sec) Recovery 26% (1.1 HP/sec) Regeneration 18% Resistance(Smashing) 24% Resistance(Fire) 24% Resistance(Cold) 21% Resistance(Energy) 21% Resistance(Negative) 15% Resistance(Toxic) 15% Resistance(Psionic) 18% Resistance(Lethal) 7.5% SpeedRunning | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1468;678;1356;HEX;| |78DA6594CB6F125114C6EF2D4329501EB542DFB6943E80D229D8AA1B1313F191C69| |23469E24AA51398B62403D3C090D4A50BFF0137F5B1F091D8FA4834BA73E97FA271| |E14A5B1F2BA3C1C39C8F9664264C7E33DF3DE7CEF93E18F23B977ADF5CBD7341C87| |0CED0EAF542CEAC5A35D330F45A4FBE616956D9AC8AD6E1A1337EBCD8AE53970DA3| |51A7A2B630DE5173B1B1B1A1AE5966AD52586B542A66B55CDD14BE5593DAD6B675B| 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|B4CF2CD47AB985DC6F99D3BE8D462ECF17BA796E0BAC3634DCA5DFCB7DC63FE8912| |78ADF91FE087E3CD| |-------------------------------------------------------------------|
  3. Here's my reworked build. only have t1 ageless and t3 agility which is leaving me with a lot of end issues. im also not a huge fan of hurricane, is it droppable? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Blind -- HO:Nucle(A), HO:Nucle(3), GldJvl-Dam%(3), UnbCns-Dam%(5), NrnSht-Dam%(5), GhsWdwEmb-Dam%(7) Level 1: Gale -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(15) Level 2: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15), ShlWal-ResDam/Re TP(17) Level 8: Fly -- Frb-Fly(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-EndRdx(46), RedFrt-Def/EndRdx(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def/Rchg(50) Level 12: Boxing -- Acc-I(A) Level 14: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(25) Level 16: Freezing Rain -- AchHee-ResDeb%(A), SprFrzBls-Rchg/ImmobProc(17) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(21), OvrFrc-Dam/KB(23) Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(23) Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-EndRdx(43), RedFrt-Def/EndRdx(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def/Rchg(45) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(37) Level 28: Spectral Terror -- GlmoftheA-Dam%(A) Level 30: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(31), Dcm-Dmg/Rchg(31), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(34) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Tornado -- HO:Nucle(A), SprOvrPrs-Rchg/Energy Font(36), AchHee-ResDeb%(36), RzzDzz-Immob%(36), SuddAcc--KB/+KD(37), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40) Level 41: Ice Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(43) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A) Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: O2 Boost -- NmnCnv-Regen/Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 22% DamageBuff(Smashing) 22% DamageBuff(Lethal) 22% DamageBuff(Fire) 22% DamageBuff(Cold) 22% DamageBuff(Energy) 22% DamageBuff(Negative) 22% DamageBuff(Toxic) 22% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 12.56% Defense(Energy) 12.56% Defense(Negative) 6% Defense(Psionic) 19.13% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 30% Enhancement(Accuracy) -2.55 Enhancement(Knockback) 4% Enhancement(Held) 112.5% Enhancement(RechargeTime) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 8% Enhancement(Confused) 7.5% SpeedFlying 53.41 HP (5.25%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 30% MezResist(Held) 30% MezResist(Immobilized) 30% MezResist(Sleep) 30% MezResist(Stunned) 30% MezResist(Terrorized) 30% MezResist(Teleport) 100% (20% chance) 9.5% (0.16 End/sec) Recovery 26% (1.1 HP/sec) Regeneration 18% Resistance(Smashing) 24% Resistance(Fire) 24% Resistance(Cold) 21% Resistance(Energy) 21% Resistance(Negative) 15% Resistance(Toxic) 15% Resistance(Psionic) 18% Resistance(Lethal) 7.5% SpeedRunning
  4. is there a -res cap? i feel my build has so much of it.
  5. I have been tinkering around with the build a lot and had a couple more questions. First is which interface should I go with? I saw one with a hold, does that add enough damage? I'm kind of torn on incarnates in general. Will the force feedback proc's take care of perma pa? Lastly will my defense be enough? I know I have taunt pets but i want to be able to live.
  6. I wasn't sure if the pets got the buffs from assault(thought auras might work) so thank you for that. I only slotted Spectral Terror for the ATO bonus. that seemed the only place I could put the ATO set and not lose damage.
  7. I'm feeling like I could squeeze a little more def and recharge out of this build but I'm stuck. I could see dropping leadership(not sure what I would change it to) and trying a different epic. Not 100% sure where to go with the build any more. I would love advice on incarnates as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(40), Dcm-Dmg/Rchg(42), Dcm-Dmg/EndRdx(42), Dcm-Acc/Dmg(42), GldJvl-Dam%(43) Level 1: Gale -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(3) Level 2: O2 Boost -- Prv-Heal(A), Prv-Heal/EndRdx(3), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(7) Level 4: Blind -- Dcm-Build%(A), GldNet-Dam%(9), UnbCns-Dam%(9), GldJvl-Dam%(17), NrnSht-Dam%(17), GhsWdwEmb-Dam%(27) Level 6: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(45), CrcPrs-Conf%(45) Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(33) Level 10: Steamy Mist -- Rct-Def(A), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(11), Rct-Def/Rchg(13), Rct-Def/EndRdx/Rchg(13), Rct-ResDam%(15) Level 12: Fly -- Frb-Fly(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Freezing Rain -- SprFrzBls-Rchg/ImmobProc(A), AchHee-ResDeb%(33) Level 18: Phantom Army -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), SlbAll-Build%(23), OvrFrc-Dam/KB(23) Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(21) Level 22: Boxing -- Hct-Dmg(A), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), Ags-Psi/Status(25) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(37) Level 35: Tornado -- SprOvrPrs-Rchg/Energy Font(A), ExpStr-Dam%(36), SuddAcc--KB/+KD(36), RzzDzz-Immob%(36), AchHee-ResDeb%(37), FrcFdb-Rechg%(37) Level 38: Lightning Storm -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40), FrcFdb-Rechg%(40) Level 41: Poisonous Ray -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(46), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(48), AchHee-ResDeb%(48) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Reactive Core Flawless Interface ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 12.56% Defense(Energy) 12.56% Defense(Negative) 6% Defense(Psionic) 19.13% Defense(Ranged) 6% Defense(AoE) 4.5% Max End 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 30% Enhancement(Accuracy) -2.55 Enhancement(Knockback) 4% Enhancement(Stunned) 8% Enhancement(Confused) 120% Enhancement(RechargeTime) 7.5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) GrantPower Preventive Medicine (10% chance, if Scourge) 91.56 HP (9%) HitPoints MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% MezResist(Teleport) 100% (20% chance) 8% (0.13 End/sec) Recovery 26% (1.1 HP/sec) Regeneration 21.75% Resistance(Smashing) 21.75% Resistance(Lethal) 30% Resistance(Fire) 30% Resistance(Cold) 24% Resistance(Energy) 24% Resistance(Negative) 18% Resistance(Toxic) 23% Resistance(Psionic) | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;675;1350;HEX;| |78DA6594C94F136118C6BF69A79652904241D602A5404BA19BCBD94444430443C25| |585090C6D93694BBA2470F4E07FA0C12D510F824BE2DDA37F8567E3C58D9DA3A6BE| |9DE7019A74D2F637F3BCEBF77EF3757EE366CBA7DB0FAF2BCD376D19A5D2D274215| |F2E162CCB2CBAEF1AE54AD1B054ED72CB37746E3B758BCF5A56A5942DE44F85A13A| |9F1B95B5B5F862B950CC2D2D5672B9423E9B4F2BEF4241C26E59D974A6DC6CDF2FA| 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|E368B95EBD14258CF7EBD16C43BB257AF45E07750AF6D61DEB502D5AF7EB987A1FA| |1F7114F5C6| |-------------------------------------------------------------------|
  8. I'm looking to give illusion a shot i see most people advise cold as the secondary. im currently torn between cold, rad, and storm. Any advice would be helpful. i would like to be able to solo most content with some grouping mixed in. Thanks in advance.
  9. Is there a list of the most viable primary/secondary combos for each archetype in pvp? Im trying to build a couple pvp characters and really cant decide what to make. I looked at the spreadsheet and it seems a bit all over the place.
  10. I have no critique but the build looks amazing. I was looking at playing storm in some fashion and i think you sold me on ice/storm corr. My one question is do you think fire/storm might be better aoe? I havent tried a corr yet but they are the class im looking to try out most.
  11. I currently use a ss/fire brute for farming (i hate spines) and im leveling up a rad/fire brute to replace him. with the new tanker changes tanker is looking like it might slightly edge out brute. also i was wondering if someone could point me to a guide that explains how the contaminate proc works for rad melee.
  12. Personally I hate spines. mostly because of the redraw after using anything other than spines and throw spines being a cone. I would recommend rad/fire but download mids play around with it and you can end up capping fire def using mostly yellow and a couple orange sets. Im at work but I can post my cheap ss/fire (which im swapping to rad/fire really soon) and it will be the same idea really.
  13. Im trying to come up with a good character to main for pvp. I was looking at pines and fire/atom looks solid. mostly looking for thoughts on atom secondary. I mained a fire/em blaster for pvp on live. any build advice would be greatly appreciated it seems blasters have changed a ton since I played.
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