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Tsu1g

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Posts posted by Tsu1g

  1. 7 hours ago, Number Six said:

    Not in this build. Whatever is causing that one is smashing the stack badly enough that the crash reporter can't run, making it impossible to get a memory dump or even a stacktrace. The windows event logs confirm that it's a crash, however since it's happening inside ntdll it doesn't give me anything to go on.

     

    I suspect some sort of graphics-related overflow in the rendering engine from so many objects appearing at once, but don't have solid enough information to prove that.

    Trust in yourself, brother. Don't let anything stop you from proving yourself right.

     

    Peace be upon you.

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