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  1. I decided to do something different and so I made an Electric Melee / Ice Scrapper. He is currently level 20 and so I am starting to look into an end game build for him. I scoured the forums and found nothing for this combination and so I started looking at some Ice Scrapper Builds and some Electric Melee build to see if I could mash together something that works. Unfortunately I had to ultimately pull out my Ice/Ice Stalker to finally get something that I was happy with. So, here is the purpose of this thread: I would like to have some people that are more informed and better at tweaking builds than I am to have a look at my build and see if I am making any glaring mistakes and if there is anywhere I can min/max to up its performance. Here is my build: Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Mostafa: Level 50 Natural Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Ice Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(3), Ksm-ToHit+(13) Level 2: Jacobs Ladder -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(45), SprScrStr-Acc/Dmg/Rchg(45), SprScrStr-Dmg/EndRdx/Rchg(46), SprScrStr-Acc/Dmg/EndRdx/Rchg(46), SprScrStr-Rchg/+Crit(46) Level 4: Hoarfrost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9) Level 6: Build Up -- GssSynFr--Build%(A) Level 8: Thunder Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(11), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(45) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Combat Jumping -- RedFrt-Def(A), RedFrt-Def/EndRdx(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(17), RedFrt-Def(17) Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(40) Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), PreOptmz-EndMod/Rech(21), PreOptmz-EndMod/End/Rech(21) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(27), Ags-Psi/Status(27) Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 28: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-Max HP%(39) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def(33) Level 32: Lightning Rod -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(37), ScrDrv-Dam%(40) Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 38: Icy Bastion -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39) Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Summon Widow -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Build%(50) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11) Level 50: Agility Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;713;1426;HEX;| |78DA6594594F534114C7E7DEDE5A5ADA52645F4A1796B2D656F0590DA051A921A9F| |115AF6580CA9536B745419FFC068A1A5E5C1F4CC0ED83B8F135DC58D4444125F5F4| |9E3FAD49276D7ED3FF993973E63F334D2C8DB95F9FBE755C28DE5143CFE5A692295| |3CF66A5E938AFE7174DDD10D41C894C2EAFCFE80EEA070E064C25A4216574DC90A9| |BC994EE9060BADA5F8989C910B39193D93925327CDAB1953B8273319233A21F56C7| |A61D665FD4866A59CF658DD53E9D9B93C056A0E464D4B333797CEB68C67D3A96832| |AF1BF394359959A495F45C5E9ACBCD54CF207D7F7A045AC12E6608714D1C9905E7C| |034337E059C673EEB232AD65C55342896A6FA98EE7D92FD9AF8E5C110CAAFBCB159| |B1C1B7E03BE6D07BF003B8C16C8D0861E3FC76DB47D6B44FE067E6A12FE05766D52| |67397D6B5F3BAC2BEAE5ADA1E690ED4E2B8A4599A4B677A2F33232966FF34735032| |DBA91627D7229C21DE7F2325AB664DA9F662DF2E6698621EC43C033CDE0BFA29570| |D7CAB816F3ECCF321CF1FAAB516B5D6DEE61A0EDF0157988D77C17BA8FD3EB383F2| |D759AE17D43AE4AFDFE358FD5FA642F535C09F8602356123A589ABD29A623CAB390| |E0E335B47C0634C8DE6B4E0845AB6D8F9F66D7087D9F10DFC0EFE6006A8CA36B8D0| |565C986E4BF028C77AF698B594DF8F317EEC2408A782706A9F9C0AC0A9C03576387| |41D5C0297995D3798919BCC20D51046FDE107EC4CE743F011F898D9F5047CCA0CD1| |DC6E5E57ED865F3DF0A9073E152F6D2F6AEB5DE3797DEBE073F0056EDC4BF01573D| |72DC4004E68007B2F5EFA286B4AF404DFEAF828B393BC8A617CCCC95ABB567ADDF4| |299E72402BBDD9C2B9FE52B4D05F313256A1C42B94E10A65A44299A85026B5D27F8| |2502CC5E9A3978E4A2E50D489A8D38A6EBA683CDE9E32C427B75DD65425C4B745BD| |C82E559D254634B1F5FFBC5E9EB753D61465855D72AD320BA5F6BB9104D4B3162EF| |757EBCAFD7F5E1F07A1| |-------------------------------------------------------------------| Thanks in advance for any help or feedback!
  2. I would like to see an option for the Gunslinger 1 (Head > Detail 1) headpiece that removes the veil that hangs down below it. This would allow for a hair ribbon without the long veil on it. Also, do the same for the Gunslinger 3 belt option. Add an option to remove the long hanging drape from it. The belt looks awesome, but the hanging drape is kind of stupid on some costume combinations when using it.
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