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BigDonkeyJay

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  1. Also another T9 idea (but its very unusual for a melee set): Speed Double - Pet Summon, creates a copy of yourself for a short while. Your copy will have access to T1, T2, T3, and Pinball. After use, you suffer extreme end drain.
  2. Hadn't considered this! I think the cleanest solution is to rethink the T9. Maybe it could be more like an ultimate buff? I like the idea of it just augementing velocity stacks further, like adding a +DMG /+ToHit to them. Zoom has a PBAoE component, and with the three uses it could really spread out the damage. I thought about just a standard PBAoE ala Whirling Hands, but thought the chain attack sort of performs that function as well. As far as the disorient buildup, I think it should add a very small amount per stack to all damaging powers. I'd rather it be a little useless, and mostly just good for stunning some lietuenants than it be overpowered. I think its possible to balance it just right in terms of numbers haha. Alternatively You could just swap it for something simple like foe -speed and -recharge. Thanks for the thoughtful response!
  3. Speed Melee! (Scrapper) Hey all! I've always dreamed of having access to a dedicated speedster melee powerset (the Flash, Quicksilver, etc.) so I took the liberty of tossing together a concept for it. The nice thing is that alot of the FX and animations needed to get it looking great are already implemented in the game somewhere, or if they aren't, they don't seem too difficult to slap together. Let me know what you think! I attatched a PDF. If you don't want to read the PDF here's a quick run down: Double Punch (minor, very fast, +1 stack Velocity) Jackhammer (light, fast, +1 stack Velocity) Wall of Fists (cone, moderate, moderate, +1 stack Velocity) Mach Speed (+DMG, +ToHit, +5 Velocity) Zip (Very High, long, -DEF, self teleport, special) Tornado Hand (minor, moderate, stun, ranged) Pinball (moderate, long, knockup, chain special) Zoom (Pbaoe, moderate, long, self teleport, 3 uses, +1 Velocity) Mach Punch (extreme, very long, stun, special) Velocity: -end cost, +movement speed, +disorient/stun chance Playstyle: Pros: high mobility (duh), decent crowd control, lots of AoE range Cons: mediocre damage, needs Velocity to counteract high endurance usage Basically the set should balance to have relatively low cool downs but also low damage. You’ll burn through endurance quickly but as you accrue Velocity stacks that levels out and you start stunning enemies for some decent crowd control. Ultimately, you spend your Velocity stacks to either Pinball for AoE, Mach Punch for single target damage, or Zip for an instant recharge. Speed Melee - CoH.pdf
  4. Same issue with my tank, Corporate Hero 1, on excelsior. It's been an hour or so at this point.
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