Speed Melee! (Scrapper)
Hey all! I've always dreamed of having access to a dedicated speedster melee powerset (the Flash, Quicksilver, etc.) so I took the liberty of tossing together a concept for it. The nice thing is that alot of the FX and animations needed to get it looking great are already implemented in the game somewhere, or if they aren't, they don't seem too difficult to slap together.
Let me know what you think! I attatched a PDF.
If you don't want to read the PDF here's a quick run down:
Double Punch (minor, very fast, +1 stack Velocity)
Jackhammer (light, fast, +1 stack Velocity)
Wall of Fists (cone, moderate, moderate, +1 stack Velocity)
Mach Speed (+DMG, +ToHit, +5 Velocity)
Zip (Very High, long, -DEF, self teleport, special)
Tornado Hand (minor, moderate, stun, ranged)
Pinball (moderate, long, knockup, chain special)
Zoom (Pbaoe, moderate, long, self teleport, 3 uses, +1 Velocity)
Mach Punch (extreme, very long, stun, special)
Velocity: -end cost, +movement speed, +disorient/stun chance
Playstyle:
Pros: high mobility (duh), decent crowd control, lots of AoE range
Cons: mediocre damage, needs Velocity to counteract high endurance usage
Basically the set should balance to have relatively low cool downs but also low damage. You’ll burn through endurance quickly but as you accrue Velocity stacks that levels out and you start stunning enemies for some decent crowd control. Ultimately, you spend your Velocity stacks to either Pinball for AoE, Mach Punch for single target damage, or Zip for an instant recharge.
Speed Melee - CoH.pdf