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Shard Balancing XP Bonuses End with Maintenance November 5th ×

kcfalcon

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  1. Definitely making a copy of this! And yes, I plan to take Physical Perfection.
  2. Wow, that chart really makes me rethink some things. Looks like Invul's Psionic hole (for example) maybe isn't so bad after all!
  3. Great suggestion about the "Presence" pool...and that would fit great thematically with a Dark Armor build! Your 1:2 ratio approach sounds like a great rule of thumb! Thanks!! (btw, you have "35 level 50's" and refer to yourself as a "newb"! lol! Love it! 😉
  4. Well said! And thanks everyone for clarifying! One follow-up question...which would be more common--psionic or toxic? or would they be about the same?
  5. I really appreciate all the input and expertise here! After digesting tons of info, one thing I thought it might help me to know as I finalize my choice of secondary (armor)... What damage types are the most important to have resistance/defense for? In other words, if I'm going to have a "hole" is it better to have it with some damage types instead of others? Of course, I assume that smashing and lethal are obviously important, but what about after that?
  6. Thanks Ironblade! #5 is good to know!
  7. Thanks for the advice...and #1 definitely makes sense.
  8. Will definitely be copying this for future reference! Thanks!
  9. Thanks much, especially for clarifying #6!
  10. Thanks for the great tips...especially on #3!
  11. LOL! Love this! Oh, the memories!
  12. Thanks for the tips! This makes a lot of sense...and helps to take some of the pressure off, really...knowing that weaknesses and "holes" are part of the game. I've been in so many games where...if you didn't pick the right class or have the right build, you weren't wanted on teams. I'm getting the feel that it's not that way here...that you really are free to play what you like...and are still welcomed! Awesome! Anyway, I think I finally picked out weap/armor/AT, and I started a new thread with some questions that came up as I was working on it.
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