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newguy

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Posts posted by newguy

  1. On 12/10/2020 at 7:36 PM, Saikochoro said:

    2. Go with whatever epic primary most interests you. You might consider a patron epic pool instead. Hop over to red side, complete the arc and you gain access to the patron pools. Mu mastery is a popular pick that features lightning attacks some of which are aoe (ball lightning and electrified fences).  

    I actually mentioned in my OP that these were the epic pool choices I was leaning towards..from Mu Mastery.  However, If I understand your advice correctly, you're saying that even though these show up as options on Mid's, I really don't  have them as options UNLESS I complete a certain story arc on the villain side?

     

    Is this arc that I need to complete really huge?

  2. 2 hours ago, Ironblade said:

     

     

    It's not that you're missing anything or that anyone is wrong.  A lot of people will build for defense and you can get really effective levels of defense on characters that start with none.

    *BUT* it's expensive.  Building for +regen or +recovery is pretty easy and cheap.  Building for defense is neither of these things.  And, IN MY OPINION, building for defense when you start with none means giving up too much.  Instead of defense, I could build a DPS character for massive recharge and the recovery to support it.  If I'm building a resist tank, I'll focus on +regen and +HP rather than defense.  This is just a question of personal preference.

    This is super helpful, and I have a much clearer picture, thanks to this and all the input on this thread...so much appreciated!  

     

    I( probably won't have the wealth to pursue any expensive build, so maybe I should focus on the resist path.  However, I can't help but think that the small amount of defense I'd get from maneuvers + weave would still be better than no def at all, especially if there's no other power I'm really craving in place of them.

     

    Thanks all!

  3. 44 minutes ago, fitzsimmons said:

    I build almost all of my toons for defense.  For my Electric armor it’s Melee and S/L defenses.

    But if building for defense is your goal, why would you ever choose electric armor?   Not trying to argue...just trying to understand the whole defense-resist picture better.  

  4. 15 minutes ago, Ironblade said:

    - Going back and looking at your post, ditch Weave.  Same reasoning as Maneuvers - your armor set starts with zero defense so Weave and Maneuvers are a waste.

     

     

    This statement, to me, is both liberating...and surprising.  So...if my armor set is built only around resists, then I should ignore defense altogether???

    I'm fine with this...would love to drop Maneuvers and Weave and save that endo cost.....but I've seen so many builds (with resist-based armor) that take one or both of these...and have read where people have recommended a good mix, or good balance, of both resists AND defense.   Is this just a difference of opinion among different players....or am I missing something?

     

    By the way, thank you for all the useful tips/info!!!!!!

    • Like 1
  5. As a new player, I’ve been advised that when creating a hero, I should pick a theme I like and build around that,  instead of worrying about the “best” powers and builds.   SO…with that in mind, I think I’ve found a build/theme that I can get excited about.   If you’ve ever played Dark Age of Camelot, think of the Thane class from Midgard…or perhaps the Marvel hero Thor…..melee plus lightning!  So I’m going with Staff/Electric Armor—kind of a martial arts Thor.  

     

    I tried exporting the build from Mid's Hero Builder and couldn't get it to work right (probably my own ignorance), so I'll just describe it.  I took all powers from Staff, and all powers from Electric Armor except the last two (Power Sink and Power Surge).  I took Kick, Tough, and Weave from Fighting...then Super Jump and Combat Jumping from Leaping....then Assault from Leadership.   For my epic pool, I took Electric Fences and Ball Lightning from Mu Mastery.  Also, there are no enhancements...just my power choices.

     

    Anyway, I’m asking for a little clarification/input on some areas...

    1.  If you’re leading a group, how do you feel about having a Tanker with Assault instead of Maneuvers?

    2.  I took my epic pool choices simply because I love AoE and having some lightning offense...so yes, just for my own enjoyment.  (No, I’m not focusing on farming.)  Would it be wiser for me to give these up and take the endo/regen powers from Energy mastery instead?

    3.  I’m not 100% sure on the AT…I may go with Brute.  (I like the idea of plunging in and getting in enemies' faces and inviting them to "bring it!!!!", but I don't enjoy the responsibility of having to look around taunting foes...just being honest.)   Anyway, if I go with Brute, I would give up Taunt and Mercurial Blow and take Maneuvers (for the extra def) and Spring Attack (just because it sounds fun…and more AoE!).  If you’re leading a group, how do you feel about having this Brute in your group?

    4.  With either AT (especially with the Brute) do you forsee me having endo management problems?  I’m asking mainly because I have no idea how easy/hard it will be to get all those high-end sets that give all those fancy bonuses, so I’m guessing I may be stuck with IO’s for a quite a while.  Is there maybe something else I can do to help this that I'm not thinking of?

    Any other thought, suggestions, criticisms, etc. are welcome!

     

  6. When you originally create a character, you obviously are forced to take the first skill in your secondary.  My question is...later on when you respec,...or maybe when you finalize your build at 50...is it possible to spec OUT OF that first skill?   (I'm considering building a tank, and would really rather NOT have that first attack in my final build.)

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