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I-Dirty

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Posts posted by I-Dirty

  1. Awesome!! TYVM for all the incredible information.

     

    Im sold. Now to get a build and figure out how to play 🙂

     

    TYVM once again.

     

    mmmm Thinking bio/savage I had a energy melee before wasnt enough aoe for me.

     

    time to think...although it hurts...gonna try lol

     

     

    Thanks really helped!

    • Thanks 1
  2. On 9/3/2022 at 9:45 AM, FUBARczar said:

    From your two groups I would encourage you finalists to be:

     

    Claws/SR

    DM/Invuln 

    WM/EA 

     

    From there go with your personal preference.  They should all be really good for all content.

     

    Personally I would give bonus points to Claws and WM for style points, and Fun Factor.

     

    SR will likely offer the most flexible builds.

     

    You shouldn't miss things with DM/Invuln and I can vouch for it being a breast and be at home surrounded by mobs.

     

    EA had they highest potential.  

     

    Or of these three I would pick WM/EA. 

     

    My personal forever scrappers are TW/Bio, Claws/Stone, EM/EA, Psi/Ninja

     

    Damnit now im thinking of a DM/Invul....omg lol

    • Thumbs Up 1
  3. On 9/22/2022 at 4:26 PM, PLVRIZR said:

    A tanker at heart, but I've really been enjoying my latest project:  Elec/Elec Brute.  VERY tanky with melee defense around 42% without incarnates and outstanding resists.  Two AOEs, a cone and a chain attack make mobs melt...and Ionic Judgement is not only one of the best incarnate attack powers...but thematic!

     

    now Id like to see that. You have me thinking of a concept now....mmm

     

    Not that i can get the latest mids to download...

  4. On 1/12/2021 at 11:53 AM, icepir8 said:

    I've got a dp/martial blapper that's tons of aoe and fun. I felt it fit my concept better than nin, and I wasn't too impressed with the critical aspect of nin like I thought I'd be. I can only do +3x8 farms though. Very flashy.

     

    43% def to melee, 42% to ranged. 65% res to s/l and like 45%res nrg/neg. I didn't want to just S/L cap, because although I often hear most attacks in the game are s/l based, I always seem to get stomped in any content that isn't council if I try that route.

    as much as I have been trying to stay off the forums I would LOVE to see this build

     

    Seems like just my playstyle

  5. Dont be gentle....I like it ruff, raw and brutally honest so that I may evaluate my lifes decisions

     

    Spoiler

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Science Sentinel
    Primary Power Set: Water Blast
    Secondary Power Set: Super Reflexes
    Power Pool: Concealment
    Power Pool: Experimentation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Hydro Blast

    • (A) Tempest - Damage/Recharge
    • (3) Tempest - Damage/Endurance
    • (3) Tempest - Accuracy/Damage

    Level 1: Focused Fighting

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (5) Luck of the Gambler - Defense
    • (5) Kismet - Accuracy +6%
    • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 2: Focused Senses

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (7) Luck of the Gambler - Defense

    Level 4: Stealth

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Water Burst

    • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
    • (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance
    • (13) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
    • (15) Superior Opportunity Strikes - Damage/RechargeTime
    • (15) Force Feedback - Chance for +Recharge

    Level 8: Speed of Sound

    • (A) Celerity - +Stealth

    Level 10: Dehydrate

    • (A) Touch of the Nictus - Chance for Negative Energy Damage
    • (11) Decimation - Chance of Build Up
    • (17) Shield Breaker - Chance for Lethal Damage
    • (17) Impeded Swiftness - Chance of Damage(Smashing)
    • (19) Touch of the Nictus - Healing/Absorb/Recharge
    • (21) Touch of Lady Grey - Chance for Negative Damage

    Level 12: Whirlpool

    • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
    • (23) Shield Breaker - Chance for Lethal Damage
    • (25) Touch of Lady Grey - Chance for Negative Damage
    • (25) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
    • (27) Superior Sentinel's Ward - Damage/RechargeTime
    • (27) Superior Sentinel's Ward - Accuracy/Damage

    Level 14: Master Brawler

    • (A) Preventive Medicine - Heal/RechargeTime
    • (29) Preventive Medicine - Heal/RechargeTime/Endurance
    • (29) Preventive Medicine - Chance for +Absorb
    • (31) Preventive Medicine - Endurance/RechargeTime
    • (31) Preventive Medicine - Heal/Endurance
    • (31) Preventive Medicine - Heal

    Level 16: Enduring

    • (A) Power Transfer - Chance to Heal Self
    • (33) Power Transfer - EndMod
    • (33) Power Transfer - Damage/EndMod

    Level 18: Tidal Forces

    • (A) Adjusted Targeting - Endurance/Recharge
    • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (21) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - To Hit Buff
    • (36) Adjusted Targeting - To Hit Buff/Endurance

    Level 20: Dodge

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense

    Level 22: Water Jet

    • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
    • (34) Superior Winter's Bite - Accuracy/Damage
    • (34) Impeded Swiftness - Chance of Damage(Smashing)
    • (34) Apocalypse - Chance of Damage(Negative)
    • (36) Impeded Swiftness - Damage/Slow

    Level 24: Boxing

    • (A) Empty

    Level 26: Tough

    • (A) Unbreakable Guard - Resistance/Endurance
    • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (37) Unbreakable Guard - +Max HP
    • (37) Unbreakable Guard - Resistance
    • (37) Gladiator's Armor - TP Protection +3% Def (All)
    • (39) Steadfast Protection - Resistance/+Def 3%

    Level 28: Quickness

    • (A) Flight Speed IO

    Level 30: Agile

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (39) Luck of the Gambler - Defense

    Level 32: Geyser

    • (A) Ragnarok - Damage/Endurance
    • (39) Ragnarok - Damage
    • (40) Ragnarok - Damage/Recharge
    • (40) Ragnarok - Accuracy/Damage/Recharge
    • (40) Ragnarok - Accuracy/Recharge
    • (42) Force Feedback - Chance for +Recharge

    Level 35: Evasion

    • (A) Reactive Defenses - Defense/Endurance/RechargeTime
    • (42) Reactive Defenses - Defense
    • (42) Reactive Defenses - Defense/Endurance
    • (43) Reactive Defenses - Endurance/RechargeTime
    • (43) Reactive Defenses - Defense/RechargeTime
    • (43) Reactive Defenses - Scaling Resist Damage

    Level 38: Weave

    • (A) Red Fortune - Defense
    • (45) Red Fortune - Defense/Endurance

    Level 41: Mind Probe

    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (45) Crushing Impact - Accuracy/Damage
    • (45) Crushing Impact - Damage/Endurance
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    • (46) Crushing Impact - Accuracy/Damage/Recharge

    Level 44: Dominate

    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (46) Unbreakable Constraint - Chance for Smashing Damage
    • (48) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (48) Neuronic Shutdown - Chance of Damage(Psionic)
    • (48) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 47: Link Minds

    • (A) Gift of the Ancients - Run Speed +7.5%
    • (50) Gift of the Ancients - Defense
    • (50) Gift of the Ancients - Defense/Recharge

    Level 49: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 1: Opportunity


    Level 1: Brawl

     

     

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Numina's Convalesence - +Regeneration/+Recovery
    • (9) Miracle - +Recovery
    • (9) Panacea - +Hit Points/Endurance
    Level 2: Stamina
    • (A) Endurance Modification IO
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 4: Ninja Run

    Level 50: Ion Total Core Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Musculature Core Paragon
    ------------

     

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