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I-Dirty

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Posts posted by I-Dirty

  1. 3 hours ago, Erratic1 said:

     

    Trying to keep your power choices and slotting as intact as possible, you might do something slightly different:

     

      Reveal hidden contents

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Energy Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Barrage -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(7), Ksm-Def/EndRdx(9), Ksm-Def/Rchg(9), Ksm-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)
    Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(13), TchofDth-Dmg/Rchg(13), TchofDth-Acc/Dmg/EndRdx(15), TchofDth-Dmg/EndRdx/Rchg(15), TchofDth-Dam%(17)
    Level 4: Super Jump -- Empty(A)
    Level 6: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(19), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23)
    Level 8: Boxing -- Empty(A)
    Level 10: True Grit -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(31)
    Level 20: Cross Punch -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34)
    Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 24: Weave -- Rct-Def(A), Rct-ResDam%(34), Ksm-Def/EndRdx(34), Ksm-Def/Rchg(36), Ksm-ToHit+(36)
    Level 26: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(36), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dam%(37)
    Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)
    Level 30: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(40)
    Level 32: Energy Transfer -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(42), SprCrtStr-Dmg/EndRdx/Rchg(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(43)
    Level 35: Shield Charge -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dam%(45), Arm-Dmg/EndRdx(45)
    Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx/Rchg(46), Thn-Acc/Dmg(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48)
    Level 41: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
    Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
    Level 1: Energy Focus 
    Level 49: Quick Form 
    ------------

    
    
    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

     

     

    • I did not fill in the procs in Cross Punch but that was laziness on my part. Did drop the Force Feedback since if a power does not recharge during its duration it loses the recharge benefit totally.
    • Managed to make Melee Defense your high positional defense (53.94%), which will presumably serve you better in crowds of higher level enemies.
    • Moonbeam recharges 1.7s faster and hits for 35% more damage 🙂
    • Smash/Lethal resistances are 15% higher and Energy/Negative resistance are minorly improved in exchange for minor degradations of Fire/Cold and Toxic resistances

     

    Not necessarily something I would have built but then you shouldn't be listening to me anyway. 🤪

     

     

    thanks. still digging into it but I appreciate it

  2. How does this look

     

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Energy Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Barrage

    • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
    • (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (39) Superior Scrapper's Strike - Accuracy/Damage
    • (39) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (40) Superior Scrapper's Strike - Damage/Recharge

    Level 1: Deflection

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (3) Luck of the Gambler - Defense/Endurance
    • (3) Kismet - Accuracy +6%
    • (40) HamiO:Ribosome Exposure

    Level 2: Bone Smasher

    • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
    • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (19) Superior Critical Strikes - Accuracy/Damage
    • (19) Superior Critical Strikes - Damage/RechargeTime
    • (21) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (21) Superior Critical Strikes - Damage/Endurance/RechargeTime

    Level 4: Battle Agility

    • (A) Red Fortune - Defense
    • (5) Red Fortune - Defense/Endurance
    • (46) HamiO:Cytoskeleton Exposure

    Level 6: True Grit

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    • (7) Gladiator's Armor - Resistance
    • (9) Gladiator's Armor - End/Resist

    Level 8: Build Up

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance

    Level 10: Active Defense

    • (A) Recharge Reduction IO

    Level 12: Boxing

    • (A) Empty

    Level 14: Tough

    • (A) Aegis - Resistance
    • (15) Aegis - Resistance/Endurance
    • (15) Aegis - Resistance/Recharge
    • (17) Aegis - Endurance/Recharge
    • (17) Aegis - Resistance/Endurance/Recharge

    Level 16: Against All Odds

    • (A) Endurance Reduction IO

    Level 18: Whirling Hands

    • (A) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Damage
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge

    Level 20: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance

    Level 22: Cross Punch

    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (23) Obliteration - Chance for Smashing Damage
    • (23) Scirocco's Dervish - Chance of Damage(Lethal)
    • (25) Eradication - Chance for Energy Damage
    • (25) Force Feedback - Chance for +Recharge
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge

    Level 24: Hasten

    • (A) Recharge Reduction IO
    • (27) Recharge Reduction IO

    Level 26: Total Focus

    • (A) Hecatomb - Chance of Damage(Negative)
    • (29) Hecatomb - Damage/Endurance
    • (29) Hecatomb - Damage
    • (31) Hecatomb - Damage/Recharge
    • (31) Hecatomb - Accuracy/Damage/Recharge
    • (31) Hecatomb - Accuracy/Recharge

    Level 28: Phalanx Fighting

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Grant Cover

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (33) Luck of the Gambler - Defense/Endurance

    Level 32: Energy Transfer

    • (A) Superior Blistering Cold - Recharge/Chance for Hold
    • (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (33) Superior Blistering Cold - Accuracy/Damage
    • (34) Superior Blistering Cold - Damage/Endurance
    • (34) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (34) Superior Blistering Cold - Accuracy/Damage/Recharge

    Level 35: Shield Charge

    • (A) Armageddon - Chance for Fire Damage
    • (36) Armageddon - Damage/Endurance
    • (36) Armageddon - Damage
    • (36) Armageddon - Damage/Recharge
    • (37) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Accuracy/Recharge

    Level 38: Combat Jumping

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 41: Maneuvers

    • (A) Reactive Defenses - Scaling Resist Damage
    • (45) Reactive Defenses - Defense
    • (45) Reactive Defenses - Defense/Endurance

    Level 44: Moonbeam

    • (A) Sting of the Manticore - Chance of Damage(Toxic)
    • (46) Sting of the Manticore - Damage/Interrupt/Recharge
    • (46) Sting of the Manticore - Damage/Endurance/Recharge

    Level 47: Soul Storm

    • (A) Basilisk's Gaze - Chance for Recharge Slow
    • (48) Basilisk's Gaze - Accuracy/Recharge
    • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (50) Basilisk's Gaze - Endurance/Recharge/Hold

    Level 49: Super Jump

    • (A) Winter's Gift - Slow Resistance (20%)

    Level 1: Brawl

    • (A) Empty

    Level 1: Critical Hit


    Level 1: Sprint

     

     

  3. 50 minutes ago, SmalltalkJava said:

     

     

    In the build I have the offensive opportunity attack 3 slotted just as a mule and to use for offensive opportunity if I want it.   But I never end up using it.    I could easily swap it out for a travel power and 3 slot it for some extra defenses to go higher than it is, move the slots somewhere else.    There are lots of options.   just keep defense at 45 min, acc high enough to hit, and global recharge high enough to maintain the attack chain.

     

     

    Am I blind? Every attack i see you having in the build is 6 slotted....

  4. 4 minutes ago, Sovera said:

    On a Brute at least the squishy depends. I was doubtful but a friend showed me how their Bio character plunged into two groups of +4 ITF spawns and it took a minute for them to be killed while surviving solely on over 100 HP per second, not fighting back, no clickies used.

     

     

    Now I need that bio guide to teach me....where is Obi Wan Bionobe?

  5. On 10/2/2021 at 9:44 PM, Seroster01 said:

    I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. 

     

    Ohhhh great. Now I have to "think" jeeez 😄

  6. 51 minutes ago, GhostDawg said:

    That's a loaded question. I'm a long time blaster. I could likely make any build work. For me blasting is more about mentality than powerset. Basically dispense with the idea of being a ranged combatant. That's for Sentinels. Think of blasters as rat bastards. Saboteurs capable of doing massive damage as long as they can get in and out of combat upright. It's a game of figuring the odds, knowing when to retreat, and knowing when you can survive ridiculous odds. You can't afford to make many mistakes, so situational awareness is a must. You have to know your opponents, use the environment and their AI against them. Know your own strengths, and don't be afraid to get close if it nets you an opportunity to do massive damage. Stealth is your friend. All my blasters use at least some stealth, and with some I aim for complete invisibility. It let's you survey the battlefield before engagement.

     

    All that being said, my first blaster on live was FIRE/FIRE. And that for a noob was a huge mistake. I didn't know the game well, didn't understand blasters, and suffered mightily because that build has very little in the way of mitigation. Not a big deal for a pro... but to a noob? The face plants were numerous. The good news is YOU don't have that limitation. You've been playing the game so you're not going in blind. Being a squishy is going to be a bit of a shock to you, but you'll likely adapt. I'm going to suggest ICE/Energy Manip. And while there are better builds out there this combo gives you the ability to lock down enemies and then take them apart with high damaging melee attacks. Given your melee focused background I think you'll like the synergy. 

     

    Good luck.

     

    Yeah I was thinking that was the way to go to. Just have to find/figure out a build

  7. 10 hours ago, SmalltalkJava said:

    Both probably.  DP is nasty.  With good enough recharge you can run a three attack single target rotation.    Check out my dp/sr build post.  I need to update it with my most recent changes but it's basically the same.   Just a week ago I posted some nice pylon times in the scrapper pylon times thread.   I think @nihilii
    knows about dp/Regen.  I got my concept from nihili iirc.

     

     

    OH Yes Id love to see that build

  8. 1 hour ago, Seroster01 said:

    I disagree that Bio is super squishy, though I'll say upfront that it takes a pretty sizeable investment to take full advantage of it. If you can afford the winter & scrapper IOs & do some smart slotting (divide the ATO that gives 5% S/L def as a 3-set into 2 powers for one), & pick up the Barrier destiny you can get softcapped to all the mainstream damage types (S/L/F/C/E/N). Layering that over some decent regen & a very good Absorption shield (my shield is about 1k when my max HP is around 1700-1800, lasts for 30s & recharges at about the same time) makes for a pretty tanky character. It is relatively weak to the old CDF problem, but that isn't out of the ordinary overall. 

     

    Ok gotta figure this out....with my massive uber l33t mids skills (sarcasm im not just a user im a founding member of the club)

  9. OK I took your suggestions...I think I got them all

     

    How is this?

     

    https://www.midsreborn.com/builds/download.php?uc=1402&c=686&a=1372&f=HEX&dc=78DA65934B4F13611486BF69A72050402C8542B996D20BD50226264631C408BA902628C66D3381A13462DBB45D485CB97063BC20C6B83148DCB9F117B8F107B8F5FA038428A0022226663C9DF7A534A1C9F439732EDF79BFD3D3C4AD31F7EB4B774695E6BE306F140AC96B46E6869977258C547A5A953ED5F274C19B1C3367CD4CC18C5F3566D246319DCD24CFE76F66F37E8613E6BC69C6A78AC6EC6CF2623A35574C6752CA3D99CDCEC7274C23276FB5F6CB54CE3467EA6D733FAD713F6BC6CC17E6D239CF782E3D1D1FCF98F9D4423261148A667EC1274AFAE5B917962FADA4CD72A9A818615D39826404D4FBC910581506377BCBB54EB5A82B352CB125F0C813F229785FFA68ECA3ED396D5FED1F721B74EF90BFC1865DF0A7F471B2D6F909BEA31FC90FE0B1F7E467B0F90BF840FABAA8D1D52A46A7C44E22D6724A0379EF87925B6D8BB45CD51B0E3BD75770D839ED0A35ED1EB0C34BFAC03751A56AD8A76615BEAE6FE477721D7C247DEAD047D5BD95F33DA24156A39EF5F55EE86AD8427EC80F0EB7835B328F46CEA3F134F4F59C21CF82BD23E439F22EB828BD9BD8A7893AFBD648EAEDA3DE6DE9E341AE15107D5E7B872DCD1B5376DC473A24D6CA58EBA420A0ABC12BE063E9D746AD6D9C6990B30CBE83A6E06D9C13AA72DAF11067EE9473FDA8D5FDDC91307726CC5D19E0AE0C72579AA4A613355A27E718FDA7EC7375897533D67D19F951E6ECC95D03B8831E18658F11E62C6387075E90CFC1BF52D3CFBBF5C7A0F9F80019024F84C90819053DA225825A47E4256B56C0C165F0979C1F832615CBC1B72292E2A853F157F02DC98C879837C45D8EEAE5FFA6D5A12B7EACD2AB65A989439E499DE9E2D16CCF7A6DF904E66C1CF26C1E7834751D93ECE9C5D47E1CC41CEA19940E2F099B853DF8C5BFB6947558AB15F65A85BD53DA42DABF2BECDD0AFB3F14EBE30E

     

  10. 3 hours ago, nihilii said:

    I think ideally you want */bio/soul, and one of the highest ST damage and ideally energy-dealing damage for the primary. /shield is also a good alternate with its layered survivability covering all and making for a strong base.

     

    The big hurdles in soloing "everything":

    - Ghost Widow's mag100 hold

    - buffed Lord Recluse, until you can take the towers down. Got to deal enough damage to clear those towers/engineers and survive Recluse.

    - taking on ~3 AVs at a time in the final LRSF fight; Penelope's unresistable(?) hold

    - dealing enough DPS for a Goliath War Walker. You likely want a taunt aura, otherwise the buggers consistently walk away and nuke your DPS

    - dealing enough DPS, having enough defense + energy resistance/regen against +4 Nictus Romulus (if going for +4/x8 ITF; not strictly necessary, but such a standard at this point thanks to Werner 🙂 it's easier to solo a +4/x8 ITF than a STF anyway)

     

    The most common answer to these boil down to "deal enough damage to get through it before your luck runs out" (unless you mail yourself insps, at which point your luck can extend more or less indefinitely).

     

    If you remove Master requirement from TFs, things also get easier as you can use temp powers.

    I don't know if Lambda is soloable by a scrapper, unless we count mailed insps. The only recorded success that I can think of was @Dark Bladed on his prenerf TW/Bio using a truckload of mailed T3 reds. Lambda BAB looks easy from the outside, but unless you overpower him with 1500+ DPS it's a different story when you have to manage his jumps and uber resistance at low life with only so many pacifier grenades, on a timer to boot. Heck, even the very first War Walker guarding the elevators can be a hard DPS check, with its heal it's significantly tougher than the Goliath War Walkers in Tin Mage.

     

    OK so /bio and now to figure out a good primary

     

    Dont know anything about using bio but hey nothing like a challenge

     

    I thought TW sucked...am I wrong?

     

    what about DM/bio?

  11. 40 minutes ago, Bionic_Flea said:

    Rad/Dark is one of my favorite tanks - 1000 point perma-absorb, capped to high resists, virtually unlimited endurance, two-personal heals, one team heal, a no-crash T9, pretty high damage with Soul Drain and Meltdown, soft-capped defense - all these can be yours  . . . with a good build.  Here's mine:

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Comedic Flea-Revised II: Level 50 Magic Tanker
    Primary Power Set: Radiation Armor
    Secondary Power Set: Dark Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership

    Hero Profile:
    Level 1: Alpha Barrier

    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Gladiator's Armor - TP Protection +3% Def (All)
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance
    • (34) Aegis - Resistance/Endurance/Recharge

    Level 1: Shadow Punch

    • (A) Superior Might of the Tanker - Accuracy/Damage
    • (3) Superior Might of the Tanker - Damage/Recharge
    • (3) Superior Might of the Tanker - Accuracy/Damage/Recharge
    • (5) Superior Might of the Tanker - Damage/Endurance/Recharge
    • (5) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
    • (7) Superior Might of the Tanker - Recharge/Chance for +Res(All)

    Level 2: Gamma Boost

    • (A) Preventive Medicine - Chance for +Absorb
    • (42) Preventive Medicine - Heal

    Level 4: Smite

    • (A) Superior Gauntleted Fist - Accuracy/Damage
    • (9) Superior Gauntleted Fist - Damage/RechargeTime
    • (9) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
    • (11) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
    • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
    • (13) Superior Gauntleted Fist - RechargeTime/+Absorb

    Level 6: Proton Armor

    • (A) Unbreakable Guard - Resistance
    • (13) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - RechargeTime/Resistance
    • (17) Unbreakable Guard - +Max HP

    Level 8: Fallout Shelter

    • (A) Impervium Armor - Psionic Resistance

    Level 10: Shadow Maul

    • (A) Obliteration - Damage
    • (17) Obliteration - Accuracy/Recharge
    • (19) Obliteration - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Recharge
    • (21) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (21) Obliteration - Chance for Smashing Damage

    Level 12: Radiation Therapy

    • (A) Armageddon - Chance for Fire Damage
    • (37) Armageddon - Damage
    • (39) Armageddon - Accuracy/Damage/Recharge
    • (39) Armageddon - Accuracy/Recharge
    • (39) Armageddon - Damage/Endurance

    Level 14: Combat Jumping

    • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (15) Reactive Defenses - Scaling Resist Damage
    • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Beta Decay

    • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (34) Achilles' Heel - Chance for Res Debuff

    Level 18: Taunt

    • (A) Perfect Zinger - Chance for Psi Damage

    Level 20: Particle Shielding

    • (A) Preventive Medicine - Heal
    • (34) Preventive Medicine - Heal/RechargeTime

    Level 22: Siphon Life

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (40) Superior Blistering Cold - Damage/Endurance
    • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (45) Superior Blistering Cold - Recharge/Chance for Hold

    Level 24: Touch of Fear

    • (A) Obliteration - Damage
    • (25) Obliteration - Accuracy/Recharge
    • (25) Obliteration - Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Recharge
    • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (29) Obliteration - Chance for Smashing Damage

    Level 26: Ground Zero

    • (A) Superior Avalanche - Accuracy/Damage
    • (40) Superior Avalanche - Damage/Endurance
    • (45) Superior Avalanche - Accuracy/Damage/Endurance
    • (45) Superior Avalanche - Accuracy/Damage/Recharge
    • (46) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (46) Superior Avalanche - Recharge/Chance for Knockdown

    Level 28: Soul Drain

    • (A) Scirocco's Dervish - Accuracy/Damage
    • (29) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Chance of Damage(Lethal)
    • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (31) Fury of the Gladiator - Chance for Res Debuff
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 30: Boxing

    • (A) Crushing Impact - Accuracy/Damage

    Level 32: Meltdown

    • (A) HamiO:Ribosome Exposure

    Level 35: Dark Consumption

    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage

    Level 38: Midnight Grasp

    • (A) Hecatomb - Chance of Damage(Negative)
    • (46) Hecatomb - Damage
    • (48) Hecatomb - Accuracy/Damage/Recharge
    • (48) Hecatomb - Accuracy/Recharge
    • (48) Hecatomb - Damage/Endurance

    Level 41: Tough

    • (A) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance
    • (42) Aegis - Psionic/Status Resistance

    Level 44: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 47: Hasten

    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO

    Level 49: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance

    Level 1: Gauntlet


    Level 1: Brawl

    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (23) Numina's Convalesence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 4: Ninja Run

    Level 50: Ageless Radial Epiphany
    Level 50: Ion Core Final Judgement
    Level 50: Assault Radial Embodiment
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Cardiac Core Paragon
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    Level 50: Freedom Phalanx Reserve
    ------------

     

     

     

     

    Now what im wondering is I got rid of a lot of the defense changed a lot around and now almost everything is resistance capped...82.55 cold and 79.25 Negative

     

    Is that resistance going up worth the loss of defense?

     

    Also i linked it like that because I cant seem to link and long form anymore

     

     

    https://www.midsreborn.com/builds/download.php?uc=1575&c=775&a=1550&f=HEX&dc=78DA6594594F535110C7CFA5B7604B59DB52F6A52CDD68A1D1076591280821D04890F8669A2B3DC20DA5AD6D418D4FBEA831A88031FA60F499173F812F7E09D72F8051D0446571499DF63FD226BD4DFB9BF3BF3373E6CC39A7A1EB63969713B7468462198D6AA954784E8B2DC9A431A42DE8F3821EC7687C5946F4F9F6F1A8D4FCB372554FC948FBE46419BD6B8573784C5E91B1940CCC6A115D4BEBF158F84C72399E74F0EB908C4A1918D3924B308565261E8F06A6A596D0630B15B9C1B8BEB098A6913937BA90903252F5DF2B2293A9453D613F97D0E70367932B69190EAD84435A2A2D9337EAA98E007DEFB9E847C9569C310A0F192E5594BAC1F62E6637B307EC70817B26C10FC5BE3108115445C95BE63B507DCFFC00967E045F79685A25928D35283BD0CCDBA0E51358F719DCA7790C3C8FC15792D38E79993DA0D905D6BBC1460FB846EB33F2FA8C3FB2F94CC2F213ACDC07AB0F314FF080B907DEA7D8328E2DE3DED4726F6CDC0B1BF7A8937BD2C9BD3AA09AD19E4C89E9B69ACB577D07ACBD0B3EA0FCE5F4C9E62F1F46BD1DA7C0AE9360CF0073903904D6D141AA406D251553A8B7F23BE8B22BB9753DA4FC558A39EB23AA5E539C55158754540DE2444D8A349B2AD6C9CF0ACD60DD464F9A790F3A3E63DCF505E35F146F87AF6A5FC73A3A1F83AE0DD0BBC97C04FEA61807F7C29114D8A7AB606302DCA01A1AB8D70DCF10D7F582F33E077B075043EF20E8DFA5FA5B54F187F237619DC6A65581FAAF81AD3791BFF534D6D13AC2B15BE8A3427D6C416DA2658EE054C526D5D2C65A1BEFFB5F9AC3A92839CDF904B1068AEDE69ABBD9AF97CF839FCF491F9F873E3E2F7D7C4ED6BA8570731FDDE791CF33C59C660EA156EF30DF219ACFC77BE7CBEDB12A9CA405A029011FD61A64D6D0BB7EF6EFE733E1518FEE7BA6593DBABFD9612623A6F36FE9CAA18A199525D2949CD78E397B7759F163AEDD42CD0DED6B5E53940EBED31751F7B7427FEEA7B7A89EFE222558A41C2F524E1429A6EAA37F90CC532B4DC676838D6CEEC696336F4F38F2F688356F5F32E76DADC0BE5C60CF14D8FF00D13BFCA6

  12. yeah working on builds with mids cant seem to get the resists where I want them. Of course I know shit about dark and what you should/should not take and how to slot it. NEVER done dark melee...but thinking about it.

     

    Found I LOVE rad armor

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