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cc32wm

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Posts posted by cc32wm

  1. Now that I have leveled my sent and buffed with accolades and incarnate powers, here are my thoughts.

     

    I played CoH since the first year it was out and was not a big fan of blasters as they were too squishy.

    Furthermore, as the loads thinned out there were times that I had to solo and it was less than ideal.

    After its demise and I had to try something else I enjoyed range more because in those other games it just felt more survivable.

     

    When I saw the sent secondary power set I jumped all over it.

     

    If you are worried about competing with dps on a blaster than play blaster.

    However, there is a way to fix most of this disparity early on using bio armor.

    Your adaptive armor comes with 3 options, one of which is "Offensive Adaptation"  that gives you a 25% damage bonus that puts you back on par with a blaster.

    That being said you do not have the blasters secondary melee damage options.

    One other nerf sents get is a range debuf, but that has never impacted my play.

     

    I'm not looking to be a scrapper or a tank and I don't play my sent like one.

    What I want is something that is more survivable, has mez protection, more damage resistance, plus a heal, +regen, +recovery and an endurance power.

    That's what you get and it makes for a very fun gaming experience.

     

    I don't have to carry around a bunch of enhancements to keep me alive, I usually carry mostly reds to further enhance damage.

     

    I can have a very relaxed but fun play style and when I need to solo AVs and large groups for badges or accolades it is stress free and no death.

     

    My favorite primary is definitely fire for the AOEs that you can spam since you have a good end buff and the stats to take on the aggro if you need to.

    I also like the well roundedness and utility of ice.

     

    If all you do is run on teams where you are buffed, healed and tanked for than blaster is likely better since you can be in melee distance to use those powers than by all means go for it.

    If you looking for the highest output ranged DPS than go for a kinetics corrupter, because once you stack fulcrum shift the hardest.

     

    If you loved ranged than I suggest you roll all three, blaster, sent and corrupter and maybe even a dom, play enhance them fully and play them to at least 40.  It will soon become apparent which you like the best.

     

    Now is the best time in CoH to play ranged, since the new issue came out, your high power snipe has no charg up time and your PBAOE nuke no longer has the crippling -recovery penalty.  Blaster also has a a non-charge snipe but you have to stack with IOs to make it happen.

     

    Last, don't be afraid of trying a sentinel because you can still hit hard and it's lots of fun.

     

    Im playing a fire/Bio armor, Do u have some tips? I really appreciate any info ty. I'm following my own feelings about the build but dunno if is ok.

  2. After reading OrionX's post I decided to make an Ice Blast/Bio Armor Sentinel. Right now its at lvl 24. Which isn't hard to do. I got levels 1-17 by running the "Death From Below" trial repeatedly. Boring but it works. Levels 17 - 24 were attained by joining higher level door mission teams. 

     

    Since this is completely new territory, I'm sort of working on the build based on what I've read on forums. Plus, advice from chatting with other players in-game. So far this is the power progression I have planned.

     

    1:  Ice Bolt

    1:  Hardened Carapace

    2:  Ice Blast

    4:  Frost Breath

    6:  Inexhaustible

    8:  Hasten

    10: Environmental Adaption

    12: Adaption

    14: Super Speed

    16: Aim

    18: Ice Storm

    20: Rebuild DNA

    22: Bitter Ice Blast

    24: Recall Friend

    26: Bitter Freeze Ray

    28: Athletic Regulation

    30: Burnout

    32: Blizzard

    35: Genomic Evolution

    38: Parasitic Leech

     

    Not really sure what I'm going to do at 41 when the auxiliary power pools kick in.  The power pools for Sentinel don't look like they add much really. There's a lot of overlap from what's already in the build.

     

    I will say this. By level 20 the build was already feeling pretty self-sufficient. I'm running the offensive toggle from Bio Armor. The damage difference is noticeable. If you're worried about theme Bio Armor's visual FX can be set to minimal using the costume creator.

     

    Hello, do u have some tips in the sloting for the bio armor? ty :D

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